I agree, but I think the reason it’s better is because of the a.i....Moving back to raw stats on equipment, haha....
I started this message to say that I thought that the Desert Tiger Staff felt a little underpowered for being a post-Plantera weapon, but after taking an afternoon to work my way to Plantera with a Journey Mode character to do some testing, I think the actual problem is that the Sanguine Staff that I was comparing it to is overpowered. The tiger is comparable to the pygmies and deadly spheres (though it can have some problems hitting faster flying enemies due to its small size), but the bats are still better. The next jump up from both weapons is the Raven Staff, which is a huge leap, despite being unlocked after having a run around the Dungeon, where the tiger is located -- at the moment, I don't see any reason to use any of the five staffs (Pirate, Optic, Pygmy, Tiger, or Sphere) between the bats and ravens -- they exist only as consolation prizes if you can't get a Blood Moon. The differences in how they play (mobs vs single target, flying vs grounded) aren't different enough to be a matter of preference, I think.
AI changes to some of the summons have been a little... painful. They get stuck on blocks now so much.I agree, but I think the reason it’s better is because of the a.i.
There's a simple, obvious fix there: Give bomb fish the power of sticky dynamite. I might actually bother to fish them up if they did that.I previously made another comment where I said that Bomb Fish are pointless due to bombs and gel being so easy to get. Well, to add to this, you can get free bombs from bomb statues, which autostack so you can do whatever and come back an hour later and have a full stack; and you can get free gel from slime statues, and now with the 1/4 second timer it is absurdly fast.
If Bomb Fish are to compete with free, they need a good buff.
Also, it is out of the scope of this thread, but biome infection is done really badly. Losing the jungle and mushroom biome is awful, and to prevent it some you need to spend lots of time digging. It also ruins the biomes of npc houses, and it made one pylon useless by infecting the whole area with crimson. Luckily TEdit has a beta for 1.4, else I would have simply abandoned my world.
I corrupt my desert as a matter of course. Very little downside - you don't lose any drops, gain some valuable ones, and get easy access to underground evil in the open areas of the underground desert biome.This was honestly my first concern when I saw the pylons/NPC happiness system. With how you have to spread out your NPC homes now, corruption/crimson spread becomes a huge concern and you'll have to build barriers around every single "town" just to keep them safe. Especially activating Hardmode is pretty much bound to wreck one or more of your towns with the V.
I also don't like that the Corruption/Crimson can still spawn in the middle of the Jungle, but the Desert, where it wouldn't matter whether it gets corrupted, has protection from the evil biomes spawning in it in world generation. Hell, you might even want the Desert corrupted because there's exclusive enemies in the corrupt variant.
Hell, even the area around the Dungeon seems to be protected, since there were no worlds among a few dozen I made that had an evil biome spawn near it, even though that would literally be my most preferred spot for an evil biome.
I can't even count how many worlds I had to generate just for there to not be a Corruption/Crimson right in my Jungle from the start. Considering my very slow playstyle, I don't even bother with such worlds since half my Jungle will be converted by the time I get to Plantera. Just delete and try again... and again... and again.
I wonder if these very restrictions to the spawns of evil biomes are what causes them to spawn right in or right next to the Jungle so often. They just wouldn't fit into the world any more otherwise.
Or have the Hel-Fire fulfil the Cascade's duplication requirements (as it's basically the same weapon, but upgraded for Hardmode).While this one isn't grindy or unreasonably difficult to obtain, it's just that I believe you cannot get it at all if you enter hardmode? I might be wrong on this one, but still, I don't feel you should be able to just miss out on a weapon like that.
Suggested fix: Adding them to the hardmode obsidian crate pool, or even the shadow locked chest things you can get from the crates pre-hardmode
This could be done by making Bee Wax drop from jungle Beehives when they are destroyed.So, I thought of a way to make the hornet staff a bit more viable. This would probably be a bit of a controversial change, but here's what I think could work.
What if the Hornet Staff was moved to before Queen Bee?
I believe the problem with it now is that by the time you kill queen bee, you already probably have the imps. Perhaps moving the staff to bee available before Queen Bee would make it more viable? If its pre-boss, it would give you a better option for the early bosses too. The crafting recipe could have something to do with hive and stingers or something. If the problem then arises that Queen Bee doesn't have any summoner weapons (although I think the armor is fitting enough) a new summoner weapon could be added in the form of a bee whip as a queen bee drop, that could release bees on impact or something. There are only 2 prehardmode whips so maybe this could help with that too.
Titanium is better but I wouldn's say it's 'Way stronger', the overpwered setbonus has been moved to hallowed armor and replaced by a medicore one. The raw stats of adamatite vs. titanium is extremely similar.I was wondering if you guys could Buff adamantite armor because I think it's unfair that we get a lower tier of armor and we can't do anything to change cause it's random. Titanium armor is way stronger than Adamantite. It's just my opinion but if someone says otherwise I won't hold you to it
Instead of nerfing the Black Spot (which would suck), they should just buff the UFO mount to make it faster, more maneuverable, and most importantly, allow it to go in water (why on earth it can't already is a mystery). On the maneuverability front, it should be able to more instantly change direction without losing speed, like UFOs are famous for, but if that's too much for a simple balance change then just a speed buff would suffice.The Black Spot/Flying Dutchman Mount too good
At the time you can get it it's already stronger than most mounts you get later on.