It's at Obsidian Spinal Tap level, it's fine.ok lets all agree the new night's edge is broken it helped me shred the wall of flesh with in seconds and the funny thing is that my friend said stab it in the eye i bounce off its eye
When they made the change though, they made Strange Plants detectable with the Metal Detector to make them easier to find. I have a feeling that in Pre-Hardmode this may affect the player's ability to find chests and Life Crystals early game which is very crucial.
To add to all this, strange plants don't even spawn before hardmode any more.Not that you'd have a metal detector in "early game" unless you get extremely lucky. You'd have to..
1). get a weapon that can kill a nymph,
2). FIND a Lost Girl (which requires you to be in the Jungle or Caverns),
3). find a way to prevent it from despawning or killing you,
4). find a way to keep everything ELSE off of you while you kill her.
5). Actually GET the drop,
6). do all of this early enough for this scenario to matter.
Most playthroughs I've done, I got 400 life well before I ever found a metal detector. And a few of those playthroughs were after they buffed its drop rate to 50%.
And at the end of the day? All you'd have to do is move the Strange Plant to be lower than Life Crystals or Chests. Maybe just above a Pot. Or maybe between Iron/Lead and Silver/Tungsten.
To add to all this, strange plants don't even spawn before hardmode any more.
I’d like to suggest some additions to shimmer.
Clearly part of the design is allowing for grinding of chance-based rarer items from their counterparts, such as ancient armors, cycling loot etc.
I believe the Terragrim should be shimmered from enchanted swords. Currently it remains one of the few non-renewable items, and is an immense hassle to farm for at its intended power peak, as often you must create world after world or cheese it.
On the same topic, while sandstorm in a bottle is now craftable, magic carpet and pharaoh’s robes remain locked behind pyramid loot only. The easiest implementation I can think of is shimmering any of the items cycles through the others, or allowing the rest of the pyramid loot to be craftable/fish-able.
My final point is all of the biome chest-based minecarts aren’t available in fishing crates, as well as gold chest loot. Is there a rationale for this?
I think that all transmutation conversions should be reversible (with the exception of stuff like ore downgrading and wood conversion).Those desert items already shimmer transform into each other. At least the pharoah set can transform into the bottle and carpet respectively, though not the other way around.