Hey everyone!
The following are the current follow-up changes in response to feedback for the 1.4.4 balance changes, along with a few other things that were adjusted on the way.
I'll have at least another hotfix to make adjustments-to-the-adjustments, should that be necessary, and will be paying attention to the success of some of the critical changes (the nerfs to Night's Edge and Terra Blade in particular), so will still be leaving this thread open for the near future. Thanks for all the input as always!
1.4.4.8 Changes
Swords with Range Boosting Auras (Excalibur, Horseman's Blade, etc)
Swords with Range Boosting Auras (Excalibur, Horseman's Blade, etc)
- Swords with boosted range auras that hit enemies behind the player will now knock enemies away, rather than into the player
Trimarang
- Knockback increased from 3 to 4.5.
- Projectile speed and return speed (very) slightly increased. It is now faster than all of the boomerangs that go into it
- Usetime decreased from 22 to 20
Starfury
- Base damage increased from 22 to 25
- Reduce projectile damage from 2x to 1.5x (from 44 to 37)
Bee Keeper and Hive-Five
- Spawned bees can now crit based on Melee critical chance
Night's Edge
- Damage reduced from 42 to 40
- Usetime increased from 21 to 25
- Reduce pierce count from 3 to 2. As the swing actually has 2 projectiles (each of which have their own pierce counter), this is a reduction from 6 to 4 maximum possible hits per swing
- Range of the extended portion of the swing has been slightly reduced
Ice Sickle
- Projectile damage increased from 50% of base to 67%
- Pierce count on projectile increased from 3 to 4
Death Sickle
- Sickle projectiles changed to use static immune frames instead of global
Terra Blade
- Reduced the benefits from Melee Speed stat bonuses by 25%
North Pole
- Flakes that are very close to each other will now slightly push away from each other, resulting in flake spread when falling
Undertaker
- Damage reduced from 22 to 19 (partially undoing the 1.4.4 buff)
Phoenix Blaster
- Damage reduced from 33 to 30
- UseTime reduced from 17 to 14
Aqua Scepter
- Piercing count reduced from unlimited to 5, like Golden Shower
Snapthorn
- Poison duration reduced from 4 to 3 seconds
- Chance to inflict Poison reduced from 100% to 20%
- Correction: In 1.4.4, the changelog listed that Snapthorn's damage was increased from 18 to 19. This was in error. It remains at 18 damage.
Houndious Shootius
- Increased hitbox size of the projectile
Optic Staff
- Base damage increased from 21 to 24 (Spazmamini's damage is 100% of base damage)
- Retinamini's damage scaling reduced from 1.25x to 1.15x of base damage (still a slight increase due to the increased base)
Frost Hydra
- Projectiles set changed to use static immune frames instead of global
Magic Quiver
- Drop rate increased from 1/80 to 1/40
War Table (and by default, War Banners)
- Increasing drop rate and splitting its drop chance away from War Banners
- T1 Dark Mage now has a 50% chance to drop each of them independently in Classic, and a 100% to drop each in Expert+.
- T3 Dark Mage has a 1/8 chance to drop either independently in Classic, and a 1/4 chance in Expert+.
Sleeping/Sitting in Chairs
- Dramatically reduced the health regen buff when sitting or sleeping
- Sleeping and Sitting are now interrupted by taking damage
Mystic Frog
- Spawn rate increased
- No longer despawns when attempting to catch it with a net; it instead teleports to a nearby onscreen location
- Bestiary entry changed to more subtly imply how to obtain it
Remix World pre-Hardmode Mimics
- Health increased from 270 to 300
- Defense reduced from 16 to 12
Remix World King Slime Spawns
- Put a stat progression check on King Slime spawns to prevent Day 1 spawns on unprepared players. Will be identical to Slime Rain conditions from normal worlds.