Mental Mouse
Terrarian
The Summoner Accessories seem to need to be reworked as most improve damage as well as other things on top of that.
Ogre Accessory (+10 Summon Damage, +1 Sentry)
Summoner Emblem (+15 Summon Damage)
Hercules Beetle(+15 Summon Damage, +2 Minion Knockback)
Necromantic Scroll (+10 Summon Damage, +1 Minion)
Papyrus Scarab (+15 Summon Damage, +2 Minion Knockback, +1 Minion)
Pygmy Necklace (+1 Minion)
This adds up to +65% Minion Damage, +4 Minion Knockback, +3 Minions, and +1 Sentry.
Make those all menacing and thats an addition 28%. And with the damage boost from armor you can easily do more then double damage and greatly increases their knockback beyond to more then 200% for most minions and can even reach insane knockback on some sentries.
As I’ve said in other contexts, if you’re going to sink five (or more) accessory slots into one role, you deserve to get serious power in that role.
A separate suggestion for summoners: I’ve seen a lot of complaints about their slow startup — the slime staff has a .01% drop rate, and the Finch staff is only found in 1/3 Living Tree chests (so, maybe you get one in a world, maybe not).
How about adding the Finch Staff to the Sky Chest and Sky Crate loot pools? That would make them much more reliably available —somewhat later in the early game, but potentially well before a player can fight for a Vampire Frog.