1)You are right. What I'm saying would imply making bee gear better or comparable to hellstone crafts, which would look weird for progression. I thought about this because I find it easier to rush hellstone than to kill the bee first, but that would mean changing game balance a lot, and I'm pretty sure the devs don't intend to do that.1)Hellstone weapons are intended to be higher tier than Jungle weapons.
2)Flamelash penetrates, MM does not.
3)Sky chest equipment is supposed to be better than something you can find in a random cave on the ground.
2) Your point is good, and I think piercing makes the 10 dps difference worth it . However, before the homing was added, flamelash could generally have better dps than magic missile, and if we use the bluemoon->sunfury or handgun->phoenix blaster improvement as a guideline, -10dps + pierce does not sound like a great deal, it is acceptable though.
3) Golf club makes finding islands super easy. This might be due to my personal experience, but finding the 4 islands in a small world feels easier than finding the 0 , 1, or 2 shrines. Also, the difference in dps is enormous.
I think Johann raises a good point. If you don't want players to play hybrid armors you should make sure set bonuses are useful. This was done pretty well with the turtle set and the new melee chlorophyte set. It might be worth considering doing something similar with shroomite armor, adamantite and others.
PS: Ghastly glaive is bad. Calamity gave it a 100% boost for a reason.
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