VDragunov
Terrarian
So, I'm dumb and just realized this thread exists. Don't know if this topic has been touched yet, but here, I'll just quote the opinion on whips & minions I gave on a different one:
Aaand I'll also add a couple extras:
The finch is somehow superior to the vampire frog when dealing with bosses. This should be obvious, since it's a flying minion with a passive hitbox vs a non-flying one with an active one. As it is, most players would just skip the frog and go straight for the hornet staff, as it is far easier to farm for it (specially if you're not on a summoner-only run), and a clearly superior option as a summon anyway. A passive hitbox would really, really solve this, without the need to make it fly.
Summons are dumb and their inability to go through blocks makes fighting enemies in narrow areas annoying, this could be easily solved by granting them said ability if they haven't hit anything for 5 seconds. Freedom of movement would at the very least dodge the issue.
And now on to my opinion of the pre-hardmode pigmy necklace:
If you compare the performance of literally every other class (specially rangers now that they have the power of bees and grenades on their side) vs the WoF, one more minion ain't really that big of a deal. If you want it to be behind the queen bee, just chuck it to the dryad; theres no better NPC for that role, given that the witch doctor already considers her a "kindred spirit", and you need to beat a boss anyway for her to spawn, a condition that's already a gargantuan task with just one to two finches.
Left clicking the whip should just swing it without a targetting effect, and right-clicking should have it work as it currently does. It'd help summoners fight minion-spawning and/or multi-part bosses like uh... Most of them (I can only think of the twins, duke fishron (except when he shoots sharknadoes), the empress of light, the Lunar Cultist, Betsy and maybe the Moon Lord as exceptions to this).
Please make targetting (granted by whips or right clicking staffs) extend the agro radius of minions. Like, I understand the concept of them having limited agro in order to stay close to the summoner and keep him safe while exploring and whatnot, but for such a squishy class, one that's desperately lacking for better means to defend themselves, not having the means to punch the boss that's just outside the screen without taking massive amounts of damage (looking at you, Empress of Light) while the mage and range class can blindly shoot homing projectiles and hope most of them hit... now that's unfair.
I'm not asking for it to be extended to infinity and beyond, just letting them deal damage while you take a breath and realize that 1 random projectile you didn't dodge for the sake of landing a few more hits left you with 20 HP because your armor is literally made of spooky-looking wood.
Oh, and maybe for the finch and raven minions to be a little bit faster, so they can actually land hits with a bit more consistency... that'd be neat too.
Aaand I'll also add a couple extras:
The finch is somehow superior to the vampire frog when dealing with bosses. This should be obvious, since it's a flying minion with a passive hitbox vs a non-flying one with an active one. As it is, most players would just skip the frog and go straight for the hornet staff, as it is far easier to farm for it (specially if you're not on a summoner-only run), and a clearly superior option as a summon anyway. A passive hitbox would really, really solve this, without the need to make it fly.
Summons are dumb and their inability to go through blocks makes fighting enemies in narrow areas annoying, this could be easily solved by granting them said ability if they haven't hit anything for 5 seconds. Freedom of movement would at the very least dodge the issue.
And now on to my opinion of the pre-hardmode pigmy necklace:
If you compare the performance of literally every other class (specially rangers now that they have the power of bees and grenades on their side) vs the WoF, one more minion ain't really that big of a deal. If you want it to be behind the queen bee, just chuck it to the dryad; theres no better NPC for that role, given that the witch doctor already considers her a "kindred spirit", and you need to beat a boss anyway for her to spawn, a condition that's already a gargantuan task with just one to two finches.
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