Sorry for quite a late response. I wasn't able to do it earlier.
Welcome to the balance thread! Glad to have you here.
Thank you for kind words!))
Welcome to the balance thread! Glad to have you here.
2: These things have been noted and are being worked on. Obviously not completely by the suggestions, but they're doing their best. And I still don't believe true melee is viable. What's wrong with a bunch of rainbow cats shooting out of your sword?
The thing is, that shooting swords are just like magic weapons, which doesn't consume mana and are able to hit with the weapon itself. Having a couple of those is fine, but they should be the most powerful weapons out of all available melee options, because then melee class loses its uniqueness as playing melee will turn out as playing mage or ranger with weapons, which don't consune any mana or ammo. The way I see melee class is a tanky class, who deal less damage (but ok amount of it) then mages or rangers with its ranged attacks (I mean Yoyos, Boomerangs, Shooting Swords, etc.), but the majority of damage it can do comes from true melee strikes (I mean weapons like spears, Broadswords, even Shortswords!!). Then, the way of playing as a Melee player will be much different from other classes, and that will make it better and won't upset a lot of melee fans before fixes, as Ranged Melee weapons will still be useful (considering the fact, that you won't be able to be close to an enemy for a long time, as obviously, you will take damage.
3: But prefixes are balanced? I mean, you can choose whether or not you want to mix them up, or go with Warding or Menacing or Lucky or whatever. I don't I've ever seen anyone say that prefixes are over/underpowered. And defense is not useless. Sure, defense in Master mode can be a pain since everything one-shots you, but in Normal and Expert mode, a few defense can be the difference between life and death.
I am actually a person, who always makes defensive builds and I agree with you. However, a majority of people I know from various other social medias, say that the amount of defense all-warding accessories give you is too small, while great damage boost will let you to kill enemues and bosses faster (and by that you will be able to potentially get less hits, as fight will end faster). I personally disagree with them, as I am bad at dodging, but I still think, that I had to leave this here for developers to discuss.
5: As you said, not a balance change, but I find the WoF to be more fiery-themed than anything, considering he's fought in hell. So, to be honest, the Firecracker is better-themed than anything else. But in the end, does the WoF have a theme outside of fire? He's the Guide unleashing his true power in the form of a bunch of blood and guts, soooooo... yeah.
Judging by other WoF's drops Fiery Weapons doesn't fit its loot pool in my opinion. Let's be real, seeing a fiery weapon next to a big sword, laser rifle and a steampunk-looking gun feels weird.
7: But that's what that is now; a vanity weapon. It's been replaced by the Terragrim (which I'm still salty about, why you gotta do the Arkhalis like that. Jk) and now the Arkhalis is just there as a token. And when have you ever used a
dev weapon as a main source of damage?
But other Developer's Weapons are actually quite good. If Red's Throw may be useful (if, for example, it drops from your First Mech's Treasure Bag) for your playthrough, why can't Arkhalis (which is actually one of my favourite weapons in the entire game) be useful too?
You can stack the effects of horsseshoe balloons with the wings, however if I had to chose just one to use I'm taking the horseshoe balloon, fledgling wings just aren't that great at flight.
But they can stack with Spectre Boots which will give you greater mobility, because Spectre Boots give you a pretty good flight time and wing have good flying and gliding speed. It not only seems weird to have wing in Pre-Hardmode, but also gives you too good mobility for the state of the game, you can obtain them (You can theoretically obtain it before EoC as goblins come just after you break a Shadow Orb/ Crimson Heart (to get spectre boots) and you can obtain wing at your first day too (if you're lucky enough to get a gravitation potion), and even after BoC or EoW it would be a more powerful set up, then Horseshoe Baloon + Boots). And if developers are trying to prevent huge Progression-Skipping ways, why wouldn't they do it with that.
I'd say just add 2 defense to each defensive modifier, where warding gives +6 defense, although the devs seem very conservative about defense buffs. Flesh knuckles only gained 1 defense.
I actually can't understand the developers a bit. Why can't defensive builds actually be powerful? If they allow 24% damage or Crit boost in Expert (I cover expert, as in Master mode defense is useless completely, as pretty much everyting one-shots, two-shots you), which is a massive bonus, why Defense can't give you equally powerful abilities as well? Right now defensive builds are not as good as I think, they should be.
no... this will still break progression, the concern wasn't being able to mine hardmode ores after defeating WoF the concern was getting access to hellstone before fighting any boss. I'd suggest lowering its useTime so that it mines faster than a gold/plat pick but not change its pick power, tthat way you would still be excited getting it early on because of the faster mining speed but it won't break progression.
I know, that it will break progression, but I think it's impossible (or extremely hard) to buff it other way, considering that not a lot of people actually like fishing. My concept keeps it OP, but less OP, then it was. It's not a perfect decision, but I don't see other ways.
If we're going to move a whip to late prehardmode how about we don't screw with the best whip in the game? I'd rather nerf the morning star and move it to preahardmode dungeon since it's kind of in an awkward place right now.
The main problem is not the fact, that Pre-Hardmode lacks whips (althogh, I stipo think, that pre-Hardmode summoner should get buffed a bit), but the fact, that it doesn't fit well as a WOF drops, considering the fact, that other drops are more Steampunk-themed (emblems doesn't count). And Firecracker looks like a weapon made from Hellstome bars (when I saw it on a wiki for the first time I legitimately though, that it's crafted from Hellstone Bars or is found in Shadows Chests. I was a bit Shocked, when I found out, that my predictions were wrong).