I just fought skeletron, I was using the snapthorn, flinx staff, obsidian armor, and feral claws. Skeletron got absolutely wrecked, I was getting 180-220dps, for most of the fight. Are pre boss weapons really supposed to get that powerful?
I've personally experienced both sides of this; I once thought I had an NPC close enough for happiness bonuses, but it turned out they weren't, and I was annoyed. Then I had all my NPCs carefully placed at certain distances from each other, and then the update came and rendered that careful planning moot. On the whole, I think the longer range will probably be better for design freedom, but in the meantime, I need to redesign all of my towns; give it some time for people to get used to the new numbers and I suspect complaints will go down.Oddly, it was because of constant feedback that it was too hard to keep NPCs close enough to register as neighbors for each other to get the happiness bonus. People wanted more flexibility in their NPC positioning, and didn't want to have to cram them together.
Now I'm hearing the exact opposite. I suspect this one is a literal no-win scenario, since the original range was not enough, and the current range is too much. I might be able to find a middle ground between the two values, but I think I'm just screwed here now. No solution will result in happy players.
Serious question: why can't you just use music boxes?Please let us disable town music in the settings or something. I love the game and most of the additions but the town music just isn't for me. I know other people have had this complaint, too, so for quality of life please let us turn it off.
This doesn't seem to match the game's actual behavior. Firstly, the threshold for dialogue moving from "DislikeCrowded" to "HateCrowded" was increased from 6 NPCs to 7. That's purely cosmetic, though, since that dialogue shift isn't accompanied by any gameplay impacts. Secondly, 4 NPCs within a household went from having a 4% price penalty to having a 5% price penalty. That's not really a smaller start.Town Happiness (Rework)
[...]
- The number of NPCs before "crowding" starts has been increased from a town of 3 to 4. Furthermore, the size of the penalty starts smaller than before (though it will grow faster with each additional NPC)
It's an annoying technical reason because critical hit chance is determined by the weapon you're holding, not the weapon the projectile came from; if summons had regular critical hits, you'd have to keep the summon weapon out all the time for that bonus to actually apply (and everyone would just use the Sniper Rifle's massive crit chance instead). Changing that would basically require an overhaul of the entire projectile system, plus all summons would then need rebalancing. Very much not worth it for last-minute balance patches.(I assume there is a reason they can't critical hit, but I don't know it).
It's an annoying technical reason because critical hit chance is determined by the weapon you're holding, not the weapon the projectile came from; if summons had regular critical hits, you'd have to keep the summon weapon out all the time for that bonus to actually apply (and everyone would just use the Sniper Rifle's massive crit chance instead). Changing that would basically require an overhaul of the entire projectile system, plus all summons would then need rebalancing. Very much not worth it for last-minute balance patches.
Serious question: why can't you just use music boxes?
I can't claim to agree with the Black Spot nerf, but I understand that it seems to be set in stone and I'm not going to try to argue against it. What I am going to ask for, please, is a replacement. You don't even need to make a whole new mount, just a recolored version with the original Black Spot stats crafted by using the Black Spot and Luminite Bars would be perfect. I absolutely loved the Black Spot and found it fun to use all the time even long after beating Moon Lord over a dozen times. If by that point in the game we can have Zenith, I think we can also have a mount that works the same way Black Spot originally did. Some might argue that the Celestial Starboard is a suitable replacement but personally I hate using that thing and for infinite flight it also uses up an extra accessory slot. I really hope you'll consider this, and thank you so much for all the years of incredible work on Terraria!
Well, a recolor isn't ideal but I'm guessing by this point they're probably done with doing any new sprites.recolours bad
What makes you so averted to the Starboard?
it is extremely limiting to your builds and offers no flexibility
I've said it before, I will say it again.Yea its is. Its now not about how you want to build your towns. Its about how devs want you to do it.
Unless you want to deal with increased and prices (or lower chances for functional accessories in case of Angler - cause yes from what i recall happiness does affect Angler's quests).
This system punishes players for build diversity. Even more now after the detection range changes.
As i said in earlier post it would be nice if only "penalty" for unhappy / crowded npcs were "neutral prices" that would have been enough.
Pylons and reduced prices are enough of a incentive to build as the devs want us.
There is no need to punish players who still prefer NPC hotels.
Keep in mind tho this system doesn't need to be removed / reverted back to how it was in 1.3 but it would be much better for build diversity if they gave the "price penalty" same treatment as "torch bad luck" got.
This probably will never be changed but here is hoping they will consider this at least.
Let us build our towns how we want to. Without having to deal with being ripped off in sell/buy prices and angler quest reward chances.
I've said it before, I will say it again.
I don't feel like negative happiness really hinders me much.
You get a ton of coins in Expert and coin drops were buffed in 1.4.
When my NPCs are unhappy I don't feel any worse off as coins are plentiful.