Techdude594
Skeletron Prime
Speaking of golden/titanium crates, why not make titanium crates drop greater healing potions like gold crates used to?
Having Life Crystals more easily obtained from crates would vastly improve multiplayer, it's not like having easy access to them would be overpowered as life gained from them caps at 400 and they're only worth 1 gold and 50 silver.Since we're on the topic of fishing, the drop rate for crystal hearts is really, really low. 1/15, doesn't sound too bad, until you realize they only drop from golden crates, and a 1 in fifteen chance is only 6.67%. It even goes down to 6.33% for Titanium crates.
CrabBar's Skyblock videos do a really good job showing the absolutely insane amount of time it can take just to get the minimum of fifteen hearts for one player.
All this to say crystal hearts can be found much easier by exploring, and if you do run out somehow then world hopping for more is still waaay better than fishing.
Like, seriously.
Yes, but actually YES. It's like more weird generation rather "world hopping". For example: once I was doing underground snow biome exploring for hearts (snow cause no annoying almost one-shooting worms (but also dangerous to explore)) and in 2-nights run (or till inventory get full) I saw only 1-2 hearts (I got 240 health when stopped snow exploring). But what I'm having on point is that when I reached health cap (right before wof) and begun to look for rare accessories I got little shock of what I saw: approximately 5 or 6 lines of hearts located in the beginning of underground level (2 in mush biome ok) of 2 up to 6, yes my man, SIXXX hearts! Holy cow for world hopping I think. So raise chance a bit is fair enoughSince we're on the topic of fishing, the drop rate for crystal hearts is really, really low. 1/15, doesn't sound too bad, until you realize they only drop from golden crates, and a 1 in fifteen chance is only 6.67%. It even goes down to 6.33% for Titanium crates.
CrabBar's Skyblock videos do a really good job showing the absolutely insane amount of time it can take just to get the minimum of fifteen hearts for one player.
All this to say crystal hearts can be found much easier by exploring, and if you do run out somehow then world hopping for more is still waaay better than fishing.
Like, seriously.
I have what's probably a stupid idea. Increase Pocket Mirror's drop rate to, say, 10% and have it be a material for the Ankh Shield. This would give the Pocket Mirror (and by extension, the Marble biome) some genuine impact on player progression.
Why are people so eager to remove progression skipping. For me it's one of my favorite things in the game. Stuff like locking Duke behind Golem, locking Meteor's behind the EoW/BoC, Hardmode crates - etc. Just (will) make the game more boring without really adding/improving anything if you don't like skipping progression just don't skip it.Ancient Shadow Armor
You can get this armor before defeating EoW. Instead of being dropped by Eaters Of Souls, make it craftable at a Demon Altar, just like the Ancient Hallowed Armor. But the Ancient Gold Helmet, Necro Helmet and Cobalt Armor are fine as is, since they don't skip progression.
Here are some ideas I came up with.
Obsidian armor lasts all the way up to and including Post Golem tier. Bee is not the problem here.Bee Armor
Stat wise it's lacking compared to the Obsidian Armor.
Honey Buff is +1 hp/s of regeneration (a bit more because it buffs natural regen too, but let's not dive into that mess). This buff makes it 85 HP per heal instead of 80, it needs to last more.I suggest after healing with it you gain the honey buff for 3-5 seconds.
This is probably some unintended jank caused by decade-old code, it's probably better to leave it alone.All Balloons
Why is that when you're in water, all balloons lower your jump height from 8 to 7? I've noticed a general theme with accessories that there aren't many accessories that have drawbacks, that decrease some stat in order to increase another, but this is an exception. It doesn't need to increase your jump height in water, but there's no need to decrease it.
Tax collector always shows how many Copper and Silver coins he has, you can tell when he's reached his limit when you no longer see Copper and Silver in his storage.This would make Tax Collecter more useful and people wouldn't have to wonder when he'll be done collecting money.
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I don't really think something like convenience of placing and removing wires needs be gated to hardmode. You can get the stuff for big crafting trees in pre-hardmode like the Cell Phone and Terraspark Boots too. Not every maxed out tinkers accessory needs to be difficult to craft, some can just be one and done deals.It feels like the Grand Design is a little too easy to craft, which makes the individual wrenches kind of pointless. Both the Mechanic and the Goblin Tinkerer are obtained at around the same time, so by the time you get any of the Grand Design's ingredients, you can just buy them all and craft the final product.
That makes sense, the Mechanical Ruler has a unique effect of making a grid appear on the screen whenever it's in the inventory that can be turned on and off, transferring that over to the Grand design would be convenient.should use a mechanical ruler in its recipe instead of a normal ruler, since the ruler is a weapon now.
The problem is that it makes the wrenches useless except as ingredients. Since the Mechanic is already post-Skeletron, hardmode is just the next progression step.I don't really think something like convenience of placing and removing wires needs be gated to hardmode. You can get the stuff for big crafting trees in pre-hardmode like the Cell Phone and Terraspark Boots too. Not every maxed out tinkers accessory needs to be difficult to craft, some can just be one and done deals.
That makes sense, the Mechanical Ruler has a unique effect of making a grid appear on the screen whenever it's in the inventory that can be turned on and off, transferring that over to the Grand design would be convenient.
I don't mean to sound rude, but you know the Multicolor Wrench exists, right? The Grand design is just a Multicolor Wrench with the ability to place and remove multiple wires at once,The problem is that it makes the wrenches useless except as ingredients. Since the Mechanic is already post-Skeletron, hardmode is just the next progression step.
Also the wrenches are already really good even on their own, they have a whopping +20 range. They'll just take up more inventory slots until you can combine them.
i feel like since the amount of players this change would affect is so miniscule, and all it does is remove convenience for those players, i don't think it's worth doing.It feels like the Grand Design is a little too easy to craft, which makes the individual wrenches kind of pointless. Both the Mechanic and the Goblin Tinkerer are obtained at around the same time, so by the time you get any of the Grand Design's ingredients, you can just buy them all and craft the final product.
The best way to fix this that I can think of is to push the Ruler back to hardmode, but then it would need a buff, and I don't know if there's any easy way to make it hardmode viable. Maybe with the biggest possible size buff, plus the ability to inflict confusion or something?