One final thing before the thread closes: buff potions. The overpowered ones have already been adressed in the past, so let’s bring up some underpowered ones.
-Calming. Currently not remotely enough of an effect to be worth dealing with the hassle to gather en masse. Personally, it should last way longer (like minimum 20 minutes) because of the scenarios it will be used in, and I’d say it should have a greater impact on spawn rates.
-Ammo Reservation. It straight up probably takes longer to get a double cod than to gather the resources for 20% more ammo. The ammo reservation rate could use to be higher, or the buff could last a very long time (in this case, probably an hour, because no offensive bonus and it’s meant to be an anti-grind potion).
-Luck Potion. Same deal as Ammo Reservation but to a much greater degree. Pearls frankly need to be a lot more common, I doubt it saves more time than it takes to obtain in grinding. Or, it could get the same treatment as the previous two and just last a really long time.
-Inferno Potion. First thing’s first, I’d say it should probably only cost a Flarefin Koi. Obsidifish are already used in another (more valuable) potion now anyway, so it has no reason to be one of the only potions to use two separate fishes. The damage should also tick more often in order to hit damageable projectiles reliably, and I think it could probably inflict some small knockback to help disrupt enemies (because frankly, its damage will inevitably scale really poorly).
-Thorns. Not sure how this would be fixed, but it’s not impressive. The recipe is insane, and the damage return is not that good either. I wonder if, on top of increasing damage return, it’d be possible to use the banner system to make it respond to projectile hits. If not, perhaps its damage should be in a wide AoE.
-Titan. Only use case I’ve ever found for this was melee WoF, which is not a valuable niche in my personal opinion considering you don’t want to use melee weapons on the Wall anyway. If this were early game, it might see a lot more worth (disruption is important early on when you lack mobility). Changing the recipe to accomodate that and putting it in wood and gold chests would be nice.
-Flask of Gold [and, by extention, Golden Bullets]. Midas isn’t a very good farming debuff considering you have better uses for flasks and a lot of enemy grinders won’t use melee weapons or guns to manually apply Midas. I remember suggesting an idea that Midas would spread to other enemies on death to make it more useful for AFK farms (and, it *is* named after the Midas Touch). That’s probably out of scope, but I thought it sounded cool.