tModLoader JumanMOD

DarkPhoenix

Terrarian
Mod adds; many locations! Creatures from the Middle Ages, knights, dragons and much more interesting, stay with us and watch the news! Discord:https://discord.gg/cckf5BS
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DEVS


@DarkPhoenix spriter,animator9B51DED8-ACF7-4BAC-8AB1-5A5781C6C847.png
@Cknight spriter4375159B-9FE8-473E-847F-357ECD6E30B6.png
@Efromomr programmer17B25A1B-A162-4823-A47F-A99E9F7AFE0B.png
@Mr.Pigeon spriter97B95ADB-50EE-499C-A085-C7C64B82D98C.png
@ZEkA10000 animator HarmonyArmor.png
@SIB spriter A0857FB9-7CFD-4943-83CA-233F17FE9082.png
@Fortan YouTuber Builder 8AC58213-AE14-418B-BC44-23BC16BA0483.png
@Horus Builder 78AD418E-F991-4D18-BBB0-7A152259134F.png
@Willsm animator
MANY THANKS
@Gouvod
 
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So does this generate structures when you gen a new world? I'd try it out just for that. The posted images are sweet.
 
So does this generate structures when you gen a new world? I'd try it out just for that. The posted images are sweet.
Im wondering that aswell, how is the structure system going to work. Since you know, if it generates always the same structure its gonna be boring.
From the thread it seems that you've promised to have structures in the mod based of posted pictures, if thats not the case then the only thing that in my opinion makes this mod interesting would be gone, since the spritework isnt exactly the greatest.

Now that ive shown my point ill await your response.
 
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