Weapons & Equip Jungle Mimic Drops

MegaSDMGShark

Plantera
This is the last straw for me. My head is really killing me, so I'm just gonna get this over with and take a nap, because I am sick and have a sore throat. Will edit this later.

The Jungle Mimic can drop 6 things and can be summoned with a Key of Blight, which combines 5 souls of night, 5 souls of light, and 5 Jungle Spores.

Moss Staff - reaches out to enemies and strangles them with moss, lasts for 10 seconds, does 25 DPS, and has a max range of 20 blocks
25 Magic Damage
Uses 40 mana, max of 1 at a time
No Knockback
4% Crit Chance
Slow Speed

Strand of Grass - has a chance to poison enemies, autoswing
50 Melee Damage
Average Knockback
4% Crit Chance
Average Speed

Turtle Staff - Attacks by slamming down on enemies, very accurate but slow
28 Summon Damage
Uses 10 mana
Weak Knockback
4% Crit Chance
Slow Speed

Vine Bow - Launches Vine Arrows, inflicts the Vined debuff which does 2 damage per second, lasts 5 seconds
45 Ranged Damage
Weak Knockback
4% Crit Chance
Average Speed

Grass Sheath
Provides 3 Defense
3% Increased Damage
3% Increased Crit Chance
4% Increased Melee Speed

Thorn Hook

Thank you for reading! If you like it, tell me why, and if you support this, well thank you then.
 
Last edited:
Yeah! The Jungle Mimic is a good idea to implement, and with these items, you could easily get through Early-Hardmode. Full support!




(I knew you could do it.)
 
Grass sheath should be buffed i propose, "Provides 5 Defense
4% Increased Damage
4% Increased Crit Chance
4% Increased Melee Speed"
 
May i suggest changing the name "Blade of Thorns" to "Strand of Grass" just because puns.
Anyways I really like this idea! Keep it up!
(Also Key of night plus key of light = key of fight for mimic summon)
 
Won't this be too powerful compared to Flesh Knuckles or Putrid Scent?
Grass Sheath
Provides 5 Defense
4% Increased Damage
4% Increased Crit Chance
4% Increased Melee Speed

Also, how about moving Thorn Hook to its drop list, as other mimic do.

Finally, maybe it could be summoned by a key(didn't get a good name yet) craft by 5 soul of light, 5 soul of night and 5 Jungle Spore
 
This is the last straw for me. My head is really killing me, so I'm just gonna get this over with and take a nap, because I am sick and have a sore throat. Will edit this later.

The Jungle Mimic can drop 5 things...

Moss Staff - reaches out to enemies and strangles them with moss, lasts for 10 seconds, does 25 DPS, and has a max range of 20 blocks
25 Magic Damage
Uses 40 mana, max of 1 at a time
No Knockback
4% Crit Chance
Slow Speed

Strand of Grass - has a chance to poison enemies, autoswing
50 Melee Damage
Average Knockback
4% Crit Chance
Average Speed

Turtle Staff - Attacks by slamming down on enemies, very accurate but slow
28 Summon Damage
Uses 10 mana
Weak Knockback
4% Crit Chance
Slow Speed

Vine Bow - Launches Vine Arrows, inflicts the Vined debuff which does 2 damage per second, lasts 5 seconds
45 Ranged Damage
Weak Knockback
4% Crit Chance
Average Speed

Grass Sheath
Provides 5 Defense
4% Increased Damage
4% Increased Crit Chance
4% Increased Melee Speed

Thank you for reading! If you like it, tell me why, and if you support this, well thank you then.
Won't this be too powerful compared to Flesh Knuckles or Putrid Scent?


Also, how about moving Thorn Hook to its drop list, as other mimic do.

Finally, maybe it could be summoned by a key(didn't get a good name yet) craft by 5 soul of light, 5 soul of night and 5 Jungle Spore

Okay. I'll nerf it a bit and add some other suggestions
 
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