qwerty3.14
Terrarian
So... orichcalum armor where do I begin. It's not really an armor I used too much in my playthroughs, but some people I've talked to said it was good. So Iooked at some numbers, ran some tests and came to some conclusions. Here we will find out, how good is orichaclum armor?
Part 1: The mechanics
Looking at orichaclum armor it has 3 interesting properties, its set bonus, its focus at high crit at the expense of all damage bonuses(unless you go for the melee option), and the fact that the head pieces have movement speed for some reason.
The Set Bonus
Ok so the set bonues, whenever I see this armor talked about I here the old 'orichalcum armor's set bonus is basicly a flat 30dps that's also good for crowds'.
That 30dps number is just wrong, like by a factor of 3!
That gif was 7 seconds long and I counted 19 petals, that's pretty close to 3 petals per second.
Looking at de compiled source code there seems to be a 20 frame countdown on petal creation, and since there are 60 frames per second that matches up with the observation.
Petals have a base damage 36, so multiply that by 3 and you get a flat 108dps, that's way better than the 30dps everyone talks about.
Petals start on the edge of the screen to the player's back side at a random height, they then fly toward the attack that triggered them.
The stats
Oricalcum has critical rate of 21-24% with the ranged and magic head pieces. These cumulative offensive stats are actually worse than cobalt.
The ranged cobalt set has 15% crit and 13% damage, totaling up to 28% vs. orichaclum's 21%
The magic cobalt set has 14% crit and 13% damage totaling up to 27% vs. orichaclum's 24%
The melee version is the only one with better offensive stats than cobalt, cobalt has 18% damage 5% crit vs. orichalcum's 18% damage 6% crit, although cobalt has more melee speed if you care about that.
Orichalcum also has movement speed on the range and melee helmets for some reason... combined with the 11% movespeed on the legs it has the most movement speed of any hardmode ore armor. Now in 99% of situations this is basically useless, but 1.4 removed the movement speed cap so... its still useless, even quick modifers potion, effects and movespeed accessories you're still don't have enough movement speed to override the default horizontal flight speed of frozen wings... unless you use the panic necklace.
If this armor had like 50% movespeed it might be notable but right now the movespeed is pretty much useless.
So yeah... the stats are bad but can that set bonus redeem the set? Let's do some tests!
Part 2: The tests
Numbers are cool and all but what ultimately matters is how this translates into gameplay. I've done tests against the twins to see if its got good single target dps, and I've done tests against the destroyer and queen slime since orichalcum gets recommended for those bosses.
In the spirit of orichalcum armor all the accessories have been reforged to lucky
The armor is the only gear that changes throughout the trials
Here are my potions, I also used a bewitching table.
The Twins
Alright so, the weapons I use here are the Clockwork assault rifle with crystal bullets, and an adamantite repeater to inflict ichor. I picked these weapons because they're easy to obtain. If you take time to get stronger weapons it lean more in favor of adamantite.
In the first trials I used 3 dagger minions since I thought the high attack speed would be good to keep the orichaclum set bonus going.
Adamatitie has a slight advantage here, but its only by 2 seconds.
After that I removed the orichaclum leggings, since they don't add any offense its an easy way to see how much the set bonus on orichalcum is contributing. As you can see it performs much worse, a little over 15 seconds worse. And here is confirmation that orichalcum's raw offensive stats are worse than cobalt. Orichaclum is carried by its set bonus.
After that I was wondering how much the blade staff's high attack speed was actually helping, so I switched to sanguine bats, orichaclum performs about the same, I'd assume this is because the higher dps of the bats counteracted the slight reduction in petals, but adamantite got a more noticeable improvement since it only cares about the minion's dps.
The clockwork assault rifle has an attack cycle of 26 frames, if you're using a slower weapon it may be worth using blade over anguine to help generate petals.
I then tested spider, it turned out better then anything else so far, surprising considering all my accessories are lucky, then again sanguine staff is pretty tricky to get.
Some people suggetsed I test out mythril, it performed roughly as well as adamantite. The cumulative offensive gap between mythril and adamatite is only 3%, that's actually a smaller gap than orichalcum vs. cobalt offensive stats.
The Destroyer
This time I used the adamantite repeater with jester's arrows, and the sanguine staff as my minion.
Surprisingly adamantite and even mythril seems to have an even bigger advantage here than against the twins! I would assume that this is because with the adamantite repeater I'm able to aim in order to attempt to maximize the number of segments I hit. whereas with orichaclum petals I have to hope the fly in at a good angle to hit enough segments in order to make up for the lost repeater damage.
Queen Slime
I want back to the clockwork assault rifle and repeater for this fight, and I used the sanguine staff as a minion.
Once again mythril/adamatite out performs orichalcum.
Pirate Invasion
These are the resualts for the pirate invasion.
I used an adamantite repeater with jester's arrows as my main weapon.
What do the colors mean? Grey means I used 3 spider minions and every 4th minion onward a sanguine bat, red means all my minions were sanguine bats.
Even in a crowd control scenario mythril beat orichalcum.
Pirate Invasion: cheese edition
Here hide under a roof from all the dangers of the pirate invasion and let some spider minions do all the work. Since I'm using spiders as my main source of damage I changed my gear.
Accesories are reorged to menacing this time since minions can't crit.
Sinc espiders have immunity issues past 3 of them I was wondering if spiders + petals would out damage more better spiders. The spiders were latched onto the same enemy 95% of the time so this test was really just orichalcum set bonus vs. 28% summon damage.
And... turns out the summon damage was better.
I've noticed during this test that the petals were extremly innacurate, like there was only a roughly 10% chance that the petals would hit enemies that weren't already right next to the spiders.
Part 3: The conclusion
A bunch of people have been telling me that orichalcum was this underated armor set, and they would always bring up that 30dps number, when I found up how much of an undersell that number was I got excited, I was really hoping this armor would turn out but it just... didn't. It lost to mythril, an armor set most people don't think highly of, in both bosses and the pirate invasion. When I tried to use it for wall cheese it couldn't even compete with minions that had immunity issues. If anyone has another situation they'd expect orichalcum to do well in let me know.
Also sanguine staff is pretty strong considering that I had a whole build focused on ranged dps (with lucky modifers) and all I had to do was swap out adamatite for spider armor and I just straight up got more single target dps... maybye It's not fair comparing a WoF drop to the sanguine staff though.
tldr. if you have a fast attack speed orichacum's set bonus give you an extra flat 108dps (if the petals hit), however due to its low stats it loses to mythril and spider armor, both similarly cheap armors.
Part 1: The mechanics
Looking at orichaclum armor it has 3 interesting properties, its set bonus, its focus at high crit at the expense of all damage bonuses(unless you go for the melee option), and the fact that the head pieces have movement speed for some reason.
The Set Bonus
Ok so the set bonues, whenever I see this armor talked about I here the old 'orichalcum armor's set bonus is basicly a flat 30dps that's also good for crowds'.
That 30dps number is just wrong, like by a factor of 3!
Looking at de compiled source code there seems to be a 20 frame countdown on petal creation, and since there are 60 frames per second that matches up with the observation.
Petals have a base damage 36, so multiply that by 3 and you get a flat 108dps, that's way better than the 30dps everyone talks about.
Petals start on the edge of the screen to the player's back side at a random height, they then fly toward the attack that triggered them.
The stats
Oricalcum has critical rate of 21-24% with the ranged and magic head pieces. These cumulative offensive stats are actually worse than cobalt.
The ranged cobalt set has 15% crit and 13% damage, totaling up to 28% vs. orichaclum's 21%
The magic cobalt set has 14% crit and 13% damage totaling up to 27% vs. orichaclum's 24%
The melee version is the only one with better offensive stats than cobalt, cobalt has 18% damage 5% crit vs. orichalcum's 18% damage 6% crit, although cobalt has more melee speed if you care about that.
Orichalcum also has movement speed on the range and melee helmets for some reason... combined with the 11% movespeed on the legs it has the most movement speed of any hardmode ore armor. Now in 99% of situations this is basically useless, but 1.4 removed the movement speed cap so... its still useless, even quick modifers potion, effects and movespeed accessories you're still don't have enough movement speed to override the default horizontal flight speed of frozen wings... unless you use the panic necklace.
If this armor had like 50% movespeed it might be notable but right now the movespeed is pretty much useless.
So yeah... the stats are bad but can that set bonus redeem the set? Let's do some tests!
Part 2: The tests
Numbers are cool and all but what ultimately matters is how this translates into gameplay. I've done tests against the twins to see if its got good single target dps, and I've done tests against the destroyer and queen slime since orichalcum gets recommended for those bosses.
In the spirit of orichalcum armor all the accessories have been reforged to lucky
The armor is the only gear that changes throughout the trials
Here are my potions, I also used a bewitching table.
Alright so, the weapons I use here are the Clockwork assault rifle with crystal bullets, and an adamantite repeater to inflict ichor. I picked these weapons because they're easy to obtain. If you take time to get stronger weapons it lean more in favor of adamantite.
In the first trials I used 3 dagger minions since I thought the high attack speed would be good to keep the orichaclum set bonus going.
Adamatitie has a slight advantage here, but its only by 2 seconds.
After that I removed the orichaclum leggings, since they don't add any offense its an easy way to see how much the set bonus on orichalcum is contributing. As you can see it performs much worse, a little over 15 seconds worse. And here is confirmation that orichalcum's raw offensive stats are worse than cobalt. Orichaclum is carried by its set bonus.
After that I was wondering how much the blade staff's high attack speed was actually helping, so I switched to sanguine bats, orichaclum performs about the same, I'd assume this is because the higher dps of the bats counteracted the slight reduction in petals, but adamantite got a more noticeable improvement since it only cares about the minion's dps.
The clockwork assault rifle has an attack cycle of 26 frames, if you're using a slower weapon it may be worth using blade over anguine to help generate petals.
I then tested spider, it turned out better then anything else so far, surprising considering all my accessories are lucky, then again sanguine staff is pretty tricky to get.
Some people suggetsed I test out mythril, it performed roughly as well as adamantite. The cumulative offensive gap between mythril and adamatite is only 3%, that's actually a smaller gap than orichalcum vs. cobalt offensive stats.
The Destroyer
This time I used the adamantite repeater with jester's arrows, and the sanguine staff as my minion.
Surprisingly adamantite and even mythril seems to have an even bigger advantage here than against the twins! I would assume that this is because with the adamantite repeater I'm able to aim in order to attempt to maximize the number of segments I hit. whereas with orichaclum petals I have to hope the fly in at a good angle to hit enough segments in order to make up for the lost repeater damage.
Queen Slime
I want back to the clockwork assault rifle and repeater for this fight, and I used the sanguine staff as a minion.
Once again mythril/adamatite out performs orichalcum.
Pirate Invasion
These are the resualts for the pirate invasion.
I used an adamantite repeater with jester's arrows as my main weapon.
What do the colors mean? Grey means I used 3 spider minions and every 4th minion onward a sanguine bat, red means all my minions were sanguine bats.
Even in a crowd control scenario mythril beat orichalcum.
Pirate Invasion: cheese edition
Here hide under a roof from all the dangers of the pirate invasion and let some spider minions do all the work. Since I'm using spiders as my main source of damage I changed my gear.
Accesories are reorged to menacing this time since minions can't crit.
And... turns out the summon damage was better.
I've noticed during this test that the petals were extremly innacurate, like there was only a roughly 10% chance that the petals would hit enemies that weren't already right next to the spiders.
Part 3: The conclusion
A bunch of people have been telling me that orichalcum was this underated armor set, and they would always bring up that 30dps number, when I found up how much of an undersell that number was I got excited, I was really hoping this armor would turn out but it just... didn't. It lost to mythril, an armor set most people don't think highly of, in both bosses and the pirate invasion. When I tried to use it for wall cheese it couldn't even compete with minions that had immunity issues. If anyone has another situation they'd expect orichalcum to do well in let me know.
Also sanguine staff is pretty strong considering that I had a whole build focused on ranged dps (with lucky modifers) and all I had to do was swap out adamatite for spider armor and I just straight up got more single target dps... maybye It's not fair comparing a WoF drop to the sanguine staff though.
tldr. if you have a fast attack speed orichacum's set bonus give you an extra flat 108dps (if the petals hit), however due to its low stats it loses to mythril and spider armor, both similarly cheap armors.
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