tModLoader Kalciphoz's RPG Mod

Discussion in 'Released' started by Kalciphoz, Nov 6, 2017.

  1. Kalciphoz

    Kalciphoz Plantera

    I may have used the wrong drawing hook. I will try to fix it.
     
  2. A1denSss

    A1denSss Terrarian

    Fix auto trash and magic storage compatibility pls *_*
     
    Kalciphoz likes this.
  3. LeeLooLeeLah

    LeeLooLeeLah Terrarian

    Excellent job with this very fun mod! Truly tremendous work for one person to do!If you ever decide to try to fix the incompatibility issues with auto trash and/or magic storage I could easily see this mod gaining notoriety similar to Calamity. Take all the time you need ironing out the kinks because the end result will be worth the wait!
     
    Kalciphoz likes this.
  4. Hollow Knight

    Hollow Knight Spazmatism

    Does Cheat Sheet extra accessory slots work with this mod?
     
  5. Kalciphoz

    Kalciphoz Plantera

    I'm about to start on that (as well as fixing multiplayer), but it may take quite a while. (Could be anywhere from a few days to a month or two)

    Pretty sure it will.
     
  6. LeeLooLeeLah

    LeeLooLeeLah Terrarian

    The fact that you're at least putting in the effort is good enough for me!Again, kudos to ya!
     
    Kalciphoz likes this.
  7. A1denSss

    A1denSss Terrarian

    It may be worth adding a function to remove weapons from the mod, and simply move the slot of the auto trash and then the compatibility with magic storage and auto trash will come out by itself? (almost itself)
     
  8. Kalciphoz

    Kalciphoz Plantera

    The problem with magic storage was unrelated and is fixed in the version I am working on. Auto trash will suffice for removing weapons from the mod, since they are of the same internal type.
     
    Last edited: Nov 9, 2017
    Nordblum likes this.
  9. A1denSss

    A1denSss Terrarian

    If you open the store merchant, before you activate the function of the grid craft, the store does not open. This is without auto-pause
     
  10. Kalciphoz

    Kalciphoz Plantera

    Grid craft? What do you mean?
     
  11. A1denSss

    A1denSss Terrarian

    This
     

    Attached Files:

  12. Kalciphoz

    Kalciphoz Plantera

    Oh, the big crafting menu. I don't seem to have the same problem - shop windows open just fine for me without the menu opened. Do you have more details? Such as which NPC, does anything else odd happen, etc.
     
    Nordblum likes this.
  13. A1denSss

    A1denSss Terrarian

    It happened without auto-pause, and with dryad
     

    Attached Files:

  14. Nordblum

    Nordblum Terrarian

    If the Magic Storage incompatibility is already fixed, can you please release the build that JUST fixes the incompatibility and then keep working on other stuff? I've been putting off playing Terraria with your mod for 3 days already JUST because of the Magic Storage incompatibility. Please, help.
     
    Rosewell8 and A1denSss like this.
  15. Nordblum

    Nordblum Terrarian

    Please, I'm running out of games to play besides Terraria with your fantastic take on RPG elements. It almost hurts. Also, don't take my attempts to hurry you up seriously, I understand that code doesn't write itself, that it takes time and energy, so take your time, but still, releasing a build that contains just the Magic Storage compatibility bugfix would be NEATO.
     
    Rosewell8 and MugetsuYarida like this.
  16. A1denSss

    A1denSss Terrarian

    and so if you remove 3 inventory tabs, and put auto-trash, the problem with the number of weapons will disappear, and many interface errors, too.
    But changing the interface for different resolutions, modification would obviously be useful
     
  17. A1denSss

    A1denSss Terrarian

    "manualInventory": true, but in game still 3 tabs
     
  18. Kalciphoz

    Kalciphoz Plantera

    I'm fixing the incompatibilities by making a new project and adding the features one by one, so the one where Magic Storage works is also one without procedurally generated items or spells, etc.

    Manual inventory gives you complete control over the tabs though and makes items only enter your first tab. If you don't want to use the other tabs, you can just not move items there, and the game will only use your first one. You can also move some select few items there, or things like gems, seeds, etc.
     
  19. A1denSss

    A1denSss Terrarian

    Okay
     
  20. DontEatSocks

    DontEatSocks Spazmatism

    Is it possible to make it so that all 3 inventories count as 1? I don't like the minor inconvenience of needing all my materials for a recipe in the same inventory. It might also fix autotrash problems prehaps? Don't take this as a major issue since your mod is amazing and are trying to fix the more important bugs.