ok, premise a simple google search seems to not give any result so it seems like its not an issue in the main mod so i'm asking here.
Does anyone that plays this game with the thorium mod has an issue with inspiration notes (that should replenish your inspiration resource for firing bard weapons) ending in your inventory (wich they shouldnt i checked the wiki) instead of acting like mana or hp drops?
i'm very new with terraria modding
I have found with the tier 2 Old ones army my weapons do not work. I have these mods: BlockarozArmor (just a vanity set), BossChecklist, CalamityMod, CheatSheet, ExperienceAndClasses, FinalFantasyStuff (a Chocobo mount), FKBossHealthBar (A.K.A Just Another Boss Health bar), HEROsMod, KRPG, and SpiritMod. I set this up into a mod pack called RPG World. This may be because most of my weapons have high cold damage. Maybe it could be the dodge addition, although I am unsure. If anyone knows how to fix this or what is causing it, please tell me.
EDIT: I was using a Terra Blade, Terra Bow (Thorium), Terra Scythe (Thorium), Spark Taser (Thorium), Pwnagehammer (Calamity), Eye of the Destroyer (Thorium), and the DD2 canes.
ok, so should i just wait and check for updates or ask in the thorium forum?This actually is a problem with the mod because it changes the inventory. I had the same issue, and once I removed this mod, they worked as usual. This RPG mod is still very new and needs polishing so just give him time to polish out all the bugs and maybe remove it in the meantime if it bothers you enough. I'm sure he's working on a fix right now but I'm also sure the Thorium devs could have a quick patch that adds compatibility.
[doublepost=1511482051,1511482014][/doublepost]
ok, so should i just wait and check for updates or ask in the thorium forum?
I can play with this mod just fine, it's not gamebreaking, etc. However, there is an annoying bug in which when I pick up an accessory or move one to my inventory, the modifier changes completely. For example, it said I picked up a warding compass, but it when in my inventory, it had a different modifier. Does anyone know how to fix this?
They seem to drop from any mob, but I'm pretty sure there's a progression-based gating system. Which is to say: the types of glyphs available seems to increase as you progress through the game. Not sure if it's based on level, on boss progression, or both.Do the different glyphs drop from any mob or are they mob-specific? If they are mob specific is there any chance on getting a list of what drops what list?
I have also uninstalled and reinstalled terraria as well as my tmodloader so... I'm not sure why no one else is reporting this issue, maybe something is still lingering but it's just such a weird issue for only me to have.is this multipayer friendly
?
This mod looks promising.I have to warn though, there were many attempts to create an RPG mod to Terraria, there is one that succeeded but none of them were compatible with other mods(mods that add enemies, Calamity, Thorium etc...).It is next to impossible to integrate an RPG mod that has a leveling system that adapts to new enemies, ...
When are you planing to fix the current compatibility issues or how long will it take?