Khaios' Build Spectacle

What "class" do you prefer to play in Terraria?


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Love the new stuff Khaios! I agree, that Windmill is awesome and I love the vine covered trellises too.

You've probably heard it before but you should totally build an adventure map one day, it would probably be the greatest one to exist, fun to explore both for amazing designs and whatever stuff you might have tucked away in the deeper places of the world for a would-be adventurer to find
 
Hello fellow Terrarians! ^.^

This week is going to be a short break from my NPC showcase. As you may or may not know, I have been starting to work on a side project with @Flippi to contribute builds to help update Super Terraria World. It started with my lumbermill build before the holidays, and this week will be spent on update builds for the map. For today, I'll be sharing the mining town of Sivania. Don't mind the separated screenshots. Capture mode decided it didn't like all of the paint that I use, and I was feeling too lazy to stitch screenshots together. Hope you all enjoy! Stay tuned for more update screenshots for STW over the next week, and if you're interested, feel free to check out the mod, and play it for yourself!


Good evening Terrarians!
Another Super Terraria World update build today!
This is a remake of the slime-mushroom cavern in Sivania, which is the first quest you would take part in.
Why is there slime in the cave? Well, I should suggest you take a look at the mod to find out :p


Just a short blip today, and not much else. I'm going to be working heavily on the underground portion of Sivania's mine, and I don't know that I'll have any screenshots available today ^.^

For now, here's STW's new guide house, as well as an entrance to a future dungeon below the town's well ;D


I just wanted to come praise you here in your build thread as everyone should know what a great job you are doing for the mod! Having these updated areas (plus the ones to come :D) truly are making the mod more immersive for the players! You're doing an amazing job Khaios keep up the fantastic work!
 
Hey khaios. You probably don't know who I am, but I know who you are (probably a better terraria builder than ampex [Not true] oh yeah bracket voice? Prove it. [...] that is what i thought.)
I know requests are closed, but i loooooooove your work and would love a download for the underwater syborg base, and a request. Could you make a futuristic marble and luminite brick castle similar to the castle by khaios you did a while back? When requests reopen btw.
I am patient, and can wait, but would like to see these eventually.
 
Thanks! I'm glad you like the new stuff ^.^
As for the adventure map, I have been thinking really heavily on it, and I've decided that I'll start one when the next update release, since I can do a lot with logic gates. Really looking forward to it ;D For now, however, I am working on Super Terraria World, which is a sort of modded adventure. I'm only now starting to provide builds for the project, but you should check it out if you have the time! My builds should be in the world with the next update.

Thanks ^.^ It's always good to know that you're liking what I'm coming up with. You got me hooked on the idea of this mod, so I'm happy to build ;)

>:c Stop fighting you two! I'm neither better nor worse than Ampex. We have totally different build styles! ;D
Thanks for liking my work ^.^

The download for the cyborg base will be available in a few weeks when I've finished the build series. I know I have been working on a different project this week, but I plan on releasing some more NPC houses soon, so it shouldn't be too long til I finish. I'll make sure to post here when I've included the download in the original post, so just keep an eye out!

As for requests, I'll be reopening them as soon as the build series I mentioned earlier is done. I'll make a note of your request for now, and when the time comes for me to start taking requests again, I'll probably ask you some more questions, so I have a better idea of what you'd like.

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Happy Friday Terrarians!

Today's build is another portion of the upcoming Super Terraria World update.
I hope you all enjoy the Underground Lake Bait Shoppe.
Underground Lake Bait Shoppe.jpg

This upcoming week, expect to see a little more from Super Terraria World, as well as some new NPC showcase builds!
Have a great weekend, everyone ^.^
 
Deep within the mines of Super Terraria World, lays an ancient and dark shrine from a secret cult, long forgotten. Who were these shadowy people, and what was the purpose of this building? Only time will tell... When the player first reaches the temple, not much can be seen in the darkness, but as soon as a foot is set inside, the torches mysteriously begin to light. You can see a screenshot with the lights out in a thumbnail below.

Demon Alter Shrine On.jpg

Demon Alter Shrine Off.jpg

Happy Monday, Terrarians ^.^
 
It has a real spooky -haunted-devilish feel to it.

Looks great from a structure and design standpoint as well! It's a nice one.


A tad bit too dark maybe by just a little.
 
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The creativity in that one is stunning! Love the painted books.
 
Loving that Shrine. Gorgeous.
 
Thanks! ^.^ Yeah, it's supposed to be a bit dark. Especially when the lights are off. In the mod, when you approach the building, the lights will begin to turn on automatically (in a future update). But more than that, I think it being a tad too dark could be the difference in your and my monitor settings. Even the screenshot with the lights off is fairly visible to me, but I play with my brightness turned up ^.^

I had never actually taken into account how other people's brightness settings might ruin/improve my builds. It's something I'll try and keep in mind. Thanks again! ;D

Thank you! ^.^ I'm glad you like it!

Thanks :) I'm pretty happy with the outcome as well!

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Woo, that was a busy week for me! I hope you all had a pleasant one ;D

Tonight, I've got a few builds to share with you all.
First off, I'm reviving my NPC showcase series with a new build!
The idea for the platform guns comes from @Rariaz of course!
Arms Dealer.jpg

Next up, I've got more from the Super Terraria World project I've been working on!
This three variants of the Church of Sivania. One normal, one in ruins, and one corrupt.
This next spoiler is fairly big, just a heads up ^.^

Sivania Church.jpg


Sivania Church Ruins.jpg


Sivania Church Corrupt.jpg

I hope you all enjoyed what I brought to you this week!
More to come ^.^
 
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Haven't been here in awhile, you've made so much more awesome builds :)
I knew u were gonna be great on the forum
 
Do you use any mods or item editor to build these stuffs? Tnx
 
Haven't been here in awhile, you've made so much more awesome builds :)
I knew u were gonna be great on the forum
Haha, thanks >.< Glad you're back ^.^

Do you use any mods or item editor to build these stuffs? Tnx
I use an inventory editor for all of my builds. I don't like using in game ones, and prefer the online one. Basically, I plan ahead, think of everything I'll need, and get it from the online editor.

I do not use any in-game mods, as I don't like having my builds break whenever there is a new update, while I wait for the mod to update.
The only exception to that is Super Terraria World, which is a mod that I'm currently building for.

That being said, I do use TEdit a fair bit. In my personal builds, I don't use it all too often, mainly if I'm building something massive, and I need an area cleared out to make space for it. I will occasionally use it to help save me time on my builds as well. When I'm building for STW, however, I use it quite a lot.

Hope that answers your questions ^.^
 
Hello fellow Terrarians! Welcome to my new (and hopefully improved) build thread! With the loss of my old worlds, the completion of my new computer, and the launch of 1.3, I have decided to retire my previous build thread, and begin anew. As with my old build thread, feel free to leave any comments--positive or negative--about my builds, as well as any suggestions or comments. I do accept requests, but please check above as to whether or not I am currently taking them. If I turn down a request, please don't take it personally (I will most certainly tell you why I can't fill that request).

I will make world saves to most of my builds available upon request (builds that I am doing for adventure maps will not be available until the map is completed).

New content will be directly added to the original post, in order of oldest to newest, so make sure to check the main page for the fastest access to my new builds!

Are you looking for my PRE 1.3 builds? I won't be importing them here, but you can still view them on my old thread: Builds by Khaios.

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Builds in Order of Completion
A request for a water-powered lumber mill, by @Flippi as an addition to the client mod Super Terraria World. It will be implemented into a future update of the mod. Because the build is being reserved for the mod, I won't be offering a download at this time. You will be able to access the build in game via the STW mod, when it has been updated. In addition, I plan on doing several builds for this mod, so keep an eye out for more! Hope you all enjoy ^.^
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The first of my NPC Showcase builds, picked via random number generator. You can find a night screenshot in a thumbnail below.

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The second build in my NPC Showcase. If you're wondering how I got the merchant into the screenshots, I waited very patiently for him to spawn (massive block of plain NPC houses just above this image), dug a hole under his feet, so he'd fall into the build area, then boxed him in so he couldn't leave. I took a few screenshots as he walked around, trapped, until I was happy with the final product. Hope you are too ^.^ There is a night screenshot in the thumbnail below.

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This NPC showcase build came to me while I was making gingerbread houses with my niece and nephew. Not my most exotic or detailed build, to be sure, but I had fun building it ^.^ If it's any consolation, my niece and nephew love it ;) As per the usual, there is a night screenshot in the thumbnail below.

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This one turned out MUCH larger than I originally anticipated! It literally just started with a hole in the ground and the crane, and just drastically expanded from there. I'm not exactly sure what happened...everything's kind of a blurr. *Ahem* Anywho, I hope you enjoy this NPC Showcase: Demolitionist! Don't forget to check out the night screenshots below. ^.^
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Arrr! This NPC Showcase ended up larger than I expected it to, but I'm more than pleased with the outcome. My first attempt at palm trees, and the skull rock took me hours to get down. Yes, that is in fact a Peter Pan reference! Hope you all enjoy ^.^ The night screenshots only have the exterior, as the cave doesn't change at night.

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For this showcase, I wanted to step out of the usual "angler on the beach." I also wanted to tone down the size, as my last two builds were quite large and detailed, and that's stepping out of the original intent of this series. Hope you enjoy ^.^

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This showcase was quite the challenge. As with all of these builds, I want the NPC in the screenshot. That meant I had to grab all of my building materials ahead of time, dig a spawn farm, and wait for the merchant to show up. Once he finally did, I trapped him in a tiny box, as I built the cavern around him, lot allowing him to leave my screen the entire time, so he doesn't despawn. You can find thumbnail screenshots of this in a spoiler below. Enjoy ^.^

View attachment 89266

This is my first attempt at a underwater base! I started by making the shape of the build with empty "boxes," then using the super absorbent sponge to drain the water from the interior. I'm not exactly sure why I decided to make a deep-sea base for the cyborg, but I'm rather happy with the outcome! If you're wondering what the black thing on the top floor is, it's supposed to be a futuristic submarine. Hopefully it came out well enough >.< Hope you all enjoy ^.^
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This is the mining town in Sivania for the modded adventure map "Super Terraria World." The build was a request by @Flippi for a 1.3 update to their previous mining town. Before you ask, yes the mine is the same that I used in my NPC showcase. I got the request for this build as I was working on that portion of the showcase, and Flippi and I loved the way that it turned out, so I decided to import it into Sivania. Stay tuned for more STW builds, as I plan on contributing quite a bit to the project ^.^ Don't mind the separate screenshots. Capture mode decided it didn't like how much paint I used, and I wasn't feeling up to stitching screenshots together, so separate screenshots is the answer!

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Another update to Sivania in Super Terraria World. This is the location for the quest you would set off on, when starting the mod. If you're wondering why there is slime on the floors and ceiling, I'd recommend checking out the mod. ^.^

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Updated the Guide's hut in STW. It doesn't look it on the screenshot, but it is actually quite close to the beach, so @Flippi requested it be a beach hut. I chose to theme it off my previous beach/pirate designs. ^.^

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Part of the 1.3.0 update to STW. Pretty self explanatory ;D
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Deep within the mines of Super Terraria World, lays an ancient and dark shrine from a secret cult, long forgotten. Who were these shadowy people, and what was the purpose of this building? Only time will tell... When the player first reaches the temple, not much can be seen in the darkness, but as soon as a foot is set inside, the torches mysteriously begin to light. You can see a screenshot with the lights out in a thumbnail below.

View attachment 94121
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At first, I had absolutely no idea what I wanted to build for the Arms Dealer, when my RNG drew him as my next build. I took a couple of weeks off from the NPC showcase to work on another project, while I mulled it over. I finally decided on having him set up in the back of a semi truck! ^.^ @Rariaz was the inspiration for the platform style guns.

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Three variants of the Church of Sivania, for the Super Terraria World Mod. A normal one, one in ruins, and a corrupt version. :D

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*Currently Unavailable*
A direct copy from my old build thread, for your convenience. If I think of new tips, they will only be added to this thread. ^.^
Sand hammered to a half block and painted with a deep paint can make for a pretty convincing carpet (in my opinion). The only issue with it is you cannot place furniture directly on top (since it's a half block). Still, it makes for nice decorating of long hallways, as you can see in a few of my builds.
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I have been asked why I often have furniture/beams behind doors leading outdoors. The reason is fairly simple, if you do this, zombies cannot open them during a Blood Moon. That also means you can only open the door in one direction. A simple pressure plate and wire system fixes that. Just make sure you use pressure plates that only players can activate! Also, if you paint the wooden beam, you can make it much less obvious that there is an object there.
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Quite often, I'll have waterfalls appearing in the background of, say, a bridge. I don't want the waterfall to actually hit the bridge, otherwise there will be a stream of water on it. The solution is simple. Actuate the blocks that the waterfall would hit. To blend those actuated block back into the bridge, either paint them a lighter shade, or paint the surrounding blocks a darker shade. This is not always perfect, but if you experiment enough, you can get it to look quite smooth.
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Yes those teleporters are actuated (and yes you can actuate teleporters).
Still a little buggy at the moment. It won't work on multiplayer worlds, due to server lag.
You cannot use it rapidly more than five times. It needs to rest, lol. I'm working on a fix for that as well.
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If you've ever worked with living wood, you know it blends with dirt (black outlines go away). This looks really good, most of the time, but in some situations, it can really ruin the look of a build. A good example of this is when I'm building trees, but I want them to be completely in the background (actuated). This is what happens when the tree becomes actuated:
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You can clearly see how the blended dirt and living wood give a distasteful choppy appearance once the wood moves to the background.
Here is a work around for that issue.

1) Remove all dirt touching the living wood, and replace with clay (mud or grass will not work, as they still blend with living wood--clay does not). There will be a gap between the clay and the dirt now, but if you remove one more dirt block down, and place a clay block in there, the gap will be removed.

2) Paint the clay blocks brown. When you first pain them, there will be a very obvious line between the dirt and the clay. It looks a little funky, but don't worry, if you log out and log back in, it goes away, and you can no longer tell the difference between dirt and clay.

3) Place living wood wall behind the clay blocks (since the clay and living wood are not blended, there will be obvious gaps, which the wall will hide).
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Once you've placed a boulder (takes up two blocks) you can alter ONE of the two blocks, hammering it into any shape, or even removing it completely! Be careful, though, because if you hammer the other block at all, the boulder will fall and begin to roll. This means you cannot have a boulder sitting on a single block that has also been reshaped. I'm afraid you'll need TEdit for that. WHY would you want to use this? Well, I'm not certain that you will :p I'm using it for a build, and I thought I'd share.
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You can easily makeshift wooden crates (actuate them if you want them as background furniture). Here is an example. Both sets of crates have wood and pearlwood walls. The outside edges on the left crates are made from cogs. The edges of the right set are made from adamantite beam. Everything is then painted brown.

You can experiment and find even more combinations. Note: If you use adamantite beam, and you want to keep the corners the way the are, you have to place the crates on blocks they cannot blend with (for example the tin plating they are currently sitting on).
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Midnight Confetti blocks painted gray look like monitors or television screens with static (in my opinion).
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First off, here is a LINK for a free web-based Photoshop, in case you don't have one already. It's not what I use, but I have used it in the past, and it works quite well.

The easiest way I found to accomplish it perfectly still takes a bit of work. I start with placing diamond gemspark block behind what I'm going to make transparent. It serves two purposes. One, to light the blocks so there aren't awkward shadows, and two, so it's easier to Photoshop.View attachment 88168

Then, I put on familiar vanity sets, and use an invisibility potion so I don't get in the way for the screenshot.

After that, I take the screenshot to Photoshop. I find it easiest to use an eraser tool to completely white out the edges around the block. Will look like this when I'm done erasing (this takes quite a bit of time): View attachment 88169

Next, I unlock the background layer (double click the lock icon that I circled): View attachment 88165
Then use the magic wand (also circled), and click on a white area. You'll know if it's selected, because it will look like ants are crawling along the edges of it. Once it's selected, hit [delete]. Do this for all the white areas that you don't want. Once an area is deleted, there will be a gray and white checker pattern in the background. All that means is that the background is transparent, so don't worry. It will not be visible when you view the image outside of Photoshop. View attachment 88166

Crop the image to the size you want, then save, and you're done ^.^ View attachment 88170

There may be an easier method to doing this, but this is the way I taught myself to do it :p Also, note that if you want to do this to something that is white, or has a white outline, you'll want to use a gray or black when doing the erasing bits, otherwise the magic wand will auto select areas you don't want.
If you want to get a rough idea of what the block you are painting will look if you slap negative paint on it, this color wheel is a fantastic tool. Find the color that you will be painting, then look at the opposite side of the wheel. That is what the color will turn into, after being painted negative. Using this method, you can find fantastic ways of getting new color options not available with strictly paints. Don't be afraid to experiment with negative paint! It is a fantastic tool!
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...:dryadeek:
 
Hey man, still waiting on when a) requests open up again, and b)you are posting download links.
 
Hey man, still waiting on when a) requests open up again, and b)you are posting download links.
As for the requests, I've been extremely busy in real life, and I barely have time to work on the two projects I have running right now, as it is. I'm really sorry that requests will have to wait a bit longer, but c'est la vie. A possibility is I put the NPC showcase on hold to take a few requests, and I'll think that over for now.

Now to downloads. Well, I had stated before that I wanted to finish the series before making downloads available. Obviously, since I'm past my projected finish date, I didn't accurately predict how much time I would have to work on the series. Therefore, I've decided to compromise on this point. I have copied all of my NPC Showcase builds to a new world (the original world has a couple WiP's that I don't want to share until they're finished), and I will be adding that world to the download tab on the original post ^.^
 
Let me know when you get that download link up, man looking forward to it.
 
Let me know when you get that download link up, man looking forward to it.
Just updated the OP with the download link. Enjoy ^.^
 
What exactly is super terraria world?
 
What exactly is super terraria world?
It's a modded adventure map, still in development. Think of it like a RPG form of Terraria.

There are going to be mechanics that you won't see in vanilla Terraria (able to enter background doors, events trigger if you enter an area, etc). You will also see a few tiles unique to the mod, since there is a person doing custom sprites. The long term goal is for a unique twist on the classic Terraria ^.^

You can download and check it out here if you want, just keep in mind that it's basically in alpha form still, so is missing some content, and may have bugs.
If you do give it a try, feel free to comment suggestions, ideas, and bug reports to the forum page ;)
 
It's a modded adventure map, still in development. Think of it like a RPG form of Terraria.

There are going to be mechanics that you won't see in vanilla Terraria (able to enter background doors, events trigger if you enter an area, etc). You will also see a few tiles unique to the mod, since there is a person doing custom sprites. The long term goal is for a unique twist on the classic Terraria ^.^

You can download and check it out here if you want, just keep in mind that it's basically in alpha form still, so is missing some content, and may have bugs.
If you do give it a try, feel free to comment suggestions, ideas, and bug reports to the forum page ;)
Sounds pretty neat
I'll check it out when I get home from holidays :)
 
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