Summoner, as a class, has the least amount of love poured into it. It has no unique prefixes, and does not benefit from Attack Speed or Critical Chance. Additionally, the Summoner class is simultaneously bereft of choice (hence is underpowered) and has overpowered, broken combinations.
As a Summoner main, the lack of polish and love Summoner has is often grating, and I hope it will be fixed in a future update.
Attack Speed
To easily modify the attack-speed of most minions, simply call the AI loop multiple times (to change the velocity faster, or slower) while deriving the actual velocity by (working velocity) * (attack speed increase).
The extra AI loop should be called via. the following algorithm:
1). If extras are to be called, store the projectile ID in an array
2). Call Update on all the stored IDs. This step can add more extras
3). Repeat step 2 until stored ID count = 0
This work for every minion pretty much flawlessly except for the Sanguine Bat and Terraprisma.
Sanguine Bat and Terraprisma just need certain constants governing their timed behavior to be modified based on their attack speed.
Critical Strike
Just store the original Crit Chance in the minion projectile and use it + the player's crit chance to determine if a projectile will crit.
Unique Prefixes
The uniqueness of the minions can be emphasized by adding little "quirks" to the minions and whips, which scales with a unique prefixable stat. The Class Fantasy of the Summoner appears to be general quirkiness, randomness, and personality, so random bonuses could be added and buffed by prefixes.
Example: Imps have a chance to instantly teleport in such a position where they will hit 2+ targets when their attack cooldown is finished.
Filling Out the Curve
Summoner has the least amount of options available to them. Here are the list of missing Summoner weapons, and ways to fill out the curve.
#1 - Gem-tier - Gem Bunnies
Gem Bunnies could be an early-game bad Summon weapon which can be acquired consistently. They would be ground-based minions who will slowly hop towards their target, damaging them with each hop.
This will bring them in consistency with Mage, who has Gem Staves.
#2 - Corruption-tier - Worm Nest
The Worm Nest is a putrid structure which can be summoned on any floor, wall, or ceiling (auto-correction). It will constantly spit out worms at the enemies, which pierces and homes weakly. However, the worms will quickly lose energy once they enter the earth, causing them to explode upon contact.
#3 - Crimson-tier - Pulsating Hive
The Pulsating Hive will grow on the back of the player, launching short-ranged (think flail range) spikes which pierces enemies. Each summon creates one additional spike.
As a Summoner main, the lack of polish and love Summoner has is often grating, and I hope it will be fixed in a future update.
Attack Speed
To easily modify the attack-speed of most minions, simply call the AI loop multiple times (to change the velocity faster, or slower) while deriving the actual velocity by (working velocity) * (attack speed increase).
The extra AI loop should be called via. the following algorithm:
1). If extras are to be called, store the projectile ID in an array
2). Call Update on all the stored IDs. This step can add more extras
3). Repeat step 2 until stored ID count = 0
This work for every minion pretty much flawlessly except for the Sanguine Bat and Terraprisma.
Sanguine Bat and Terraprisma just need certain constants governing their timed behavior to be modified based on their attack speed.
Critical Strike
Just store the original Crit Chance in the minion projectile and use it + the player's crit chance to determine if a projectile will crit.
Unique Prefixes
The uniqueness of the minions can be emphasized by adding little "quirks" to the minions and whips, which scales with a unique prefixable stat. The Class Fantasy of the Summoner appears to be general quirkiness, randomness, and personality, so random bonuses could be added and buffed by prefixes.
Example: Imps have a chance to instantly teleport in such a position where they will hit 2+ targets when their attack cooldown is finished.
Filling Out the Curve
Summoner has the least amount of options available to them. Here are the list of missing Summoner weapons, and ways to fill out the curve.
#1 - Gem-tier - Gem Bunnies
Gem Bunnies could be an early-game bad Summon weapon which can be acquired consistently. They would be ground-based minions who will slowly hop towards their target, damaging them with each hop.
This will bring them in consistency with Mage, who has Gem Staves.
#2 - Corruption-tier - Worm Nest
The Worm Nest is a putrid structure which can be summoned on any floor, wall, or ceiling (auto-correction). It will constantly spit out worms at the enemies, which pierces and homes weakly. However, the worms will quickly lose energy once they enter the earth, causing them to explode upon contact.
#3 - Crimson-tier - Pulsating Hive
The Pulsating Hive will grow on the back of the player, launching short-ranged (think flail range) spikes which pierces enemies. Each summon creates one additional spike.
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