tModLoader Lag on Multiplayer (Need help)

nyashan

Terrarian
So, since a long time ago i have experienced severe frame drops on modded servers
I can play with as many mods as i like, host servers via ip or host&play and i dont have any problem, but as soon as any player joins to a server with me, my fps goes to 1-0 or even less, like1 per 2 seconds
So i can be alone in any server without any problems, but as soon as someone is with me it drops
And it only happens in this PC, i have another one, pretty worse in any situation, and can handle even the calamity without this problems

I havent found any solution to this problem since a few years ago, so any help would be appreciated
 
Post your client.log and the hosts server.log
We need log files to help you. You'll find the log files in the logs folder. Look for client.log. (NOT the .zip file, the file named client or client.log)
Windows Logs: %UserProfile%\Documents\My Games\Terraria\ModLoader\Logs (This is typically found in C:\Documents\)
Linux Logs: ~/.local/share/Terraria/ModLoader/Logs/ or $XDG_DATA_HOME/Terraria/ModLoader/Logs/
Mac Logs: ~/Library/Application support/Terraria/ModLoader/Logs/
 
[17:06:18] [1/INFO] [tML]: Starting tModLoader v0.11.6.2 Windows client (31/3/2020)
[17:06:18] [1/INFO] [tML]: Running on NetFramework 4.8
[17:06:18] [1/INFO] [tML]: Executable: C:\Program Files (x86)\Steam\steamapps\common\Terraria\Terraria.exe
[17:06:18] [1/INFO] [tML]: Working Directory: C:\Program Files (x86)\Steam\steamapps\common\Terraria
[17:06:18] [1/INFO] [tML]: Launch Parameters:
[17:06:18] [1/DEBUG] [tML]: Assembly Resolve: -> MonoMod.RuntimeDetour, Version=19.12.19.1, Culture=neutral, PublicKeyToken=null
[17:06:18] [1/DEBUG] [tML]: Assembly Resolve: MonoMod.RuntimeDetour, Version=19.12.19.1, Culture=neutral, PublicKeyToken=null -> MonoMod.Utils, Version=19.12.19.1, Culture=neutral, PublicKeyToken=null
[17:06:18] [1/DEBUG] [tML]: Assembly Resolve: MonoMod.RuntimeDetour, Version=19.12.19.1, Culture=neutral, PublicKeyToken=null -> Mono.Cecil, Version=0.11.1.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e
[17:06:22] [1/DEBUG] [tML]: Assembly Resolve: -> Ionic.Zip.Reduced, Version=1.9.1.8, Culture=neutral, PublicKeyToken=edbe51ad942a3f5c
[17:06:23] [1/DEBUG] [tML]: Assembly Resolve: -> Newtonsoft.Json, Version=10.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed
[17:06:38] [1/DEBUG] [tML]: Assembly Resolve: -> Steamworks.NET, Version=9.1.0.0, Culture=neutral, PublicKeyToken=null
[17:06:45] [1/DEBUG] [Terraria]: Graphics Device: NVIDIA GeForce GTX 1050 Ti {Width:1280 Height:1024 Format:Color AspectRatio:1.25}
[17:06:45] [1/DEBUG] [Terraria]: Device Reset, Profile: Reach -> HiDef, Width: 800, Height: 480, Fullscreen: False, Display: \\.\DISPLAY1
[17:08:16] [1/DEBUG] [Terraria]: Device Reset, Profile: HiDef, Width: 800, Height: 480 -> 600, Fullscreen: False, Display: \\.\DISPLAY1
[17:08:32] [7/DEBUG] [tML]: Assembly Resolve: -> MP3Sharp, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[17:08:32] [7/DEBUG] [tML]: Assembly Resolve: -> NVorbis, Version=0.8.4.0, Culture=neutral, PublicKeyToken=null
[17:08:34] [7/DEBUG] [tML]: Assembly Resolve: -> Mono.Cecil.Mdb, Version=0.11.1.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e
[17:08:34] [7/DEBUG] [tML]: Assembly Resolve: -> Mono.Cecil.Pdb, Version=0.11.1.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e
[17:08:35] [7/INFO] [Terraria]: JIT loading finished
[17:08:35] [8/INFO] [tML]: Unloading mods
[17:08:36] [8/INFO] [tML]: Finding Mods...
[17:08:36] [8/INFO] [tML]: Instantiating Mods...
[17:08:36] [8/INFO] [tML]: Initializing: ModLoader v0.11.6.2
[17:08:37] [8/INFO] [tML]: Setting up...
[17:08:37] [8/INFO] [tML]: Loading: ModLoader v0.11.6.2
[17:08:37] [8/INFO] [tML]: Adding Recipes...
[17:10:27] [8/INFO] [Terraria]: Connecting to 25.13.243.86:7777
[17:10:31] [8/WARN] [tML]: Silently Caught Exception:
System.Net.Sockets.SocketException: Se intentó realizar una operación en un elemento que no es un socket 25.13.243.86:7777
en System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddress socketAddress)
en System.Net.Sockets.Socket.Connect(EndPoint remoteEP)
en System.Net.Sockets.TcpClient.Connect(IPEndPoint remoteEP)
en System.Net.Sockets.TcpClient.Connect(IPAddress address, Int32 port)
en Terraria.Net.Sockets.TcpSocket.Terraria.Net.Sockets.ISocket.Connect(RemoteAddress address)
en Terraria.Netplay.TcpClientLoop(Object threadContext)
en System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(Object state)
en System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
en System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
en System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
en System.Threading.ThreadPoolWorkQueue.Dispatch()
en System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()

[17:11:36] [7/INFO] [Terraria]: Connecting to 25.13.243.86:7777
[17:11:57] [7/WARN] [tML]: Silently Caught Exception:
System.Net.Sockets.SocketException: Se produjo un error durante el intento de conexión ya que la parte conectada no respondió adecuadamente tras un periodo de tiempo, o bien se produjo un error en la conexión establecida ya que el host conectado no ha podido responder 25.13.243.86:7777
en System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddress socketAddress)
en System.Net.Sockets.Socket.Connect(EndPoint remoteEP)
en System.Net.Sockets.TcpClient.Connect(IPEndPoint remoteEP)
en System.Net.Sockets.TcpClient.Connect(IPAddress address, Int32 port)
en Terraria.Net.Sockets.TcpSocket.Terraria.Net.Sockets.ISocket.Connect(RemoteAddress address)
en Terraria.Netplay.TcpClientLoop(Object threadContext)
en System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(Object state)
en System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
en System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
en System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
en System.Threading.ThreadPoolWorkQueue.Dispatch()
en System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()

[17:14:37] [9/INFO] [Terraria]: Connecting to 25.13.243.86:7777
[17:19:45] [9/INFO] [Terraria]: Connecting to 25.13.243.86:7777
[17:20:09] [9/INFO] [Terraria]: Connecting to 25.13.243.86:7777
[17:20:10] [1/INFO] [tML]: Server reports AllowVanillaClients set to False
[17:20:10] [9/INFO] [StatusText]: Receiving tile data
[17:20:10] [1/INFO] [Terraria]: Entering world with player: x, IsCloud=False
[17:23:23] [15/INFO] [StatusText]: Saving map data
[17:24:05] [24/INFO] [Terraria]: Connecting to 192.168.0.2:7777
[17:24:05] [1/INFO] [tML]: Server reports AllowVanillaClients set to False
[17:24:06] [24/INFO] [StatusText]: Freeing unused resources
[17:24:07] [1/INFO] [Terraria]: Entering world with player: x, IsCloud=False
[17:24:42] [22/INFO] [StatusText]: Saving map data
[17:24:51] [1/DEBUG] [tML]: Process.Start (UseShellExecute = False): "tModLoaderServer.exe" -autoshutdown -password "" -lang 1 -world "C:\Users\Ricardo\Documents\My Games\Terraria\ModLoader\Worlds\z.wld" -modpath "C:\Users\Ricardo\Documents\My Games\Terraria\ModLoader\Mods" -steam -localsteamid 76561198250368564 -lobby friends
[17:24:51] [20/INFO] [Terraria]: Connecting to 127.0.0.1:7777
[17:24:52] [20/WARN] [tML]: Silently Caught Exception:
System.Net.Sockets.SocketException: No se puede establecer una conexión ya que el equipo de destino denegó expresamente dicha conexión 127.0.0.1:7777
en System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddress socketAddress)
en System.Net.Sockets.Socket.Connect(EndPoint remoteEP)
en System.Net.Sockets.TcpClient.Connect(IPEndPoint remoteEP)
en System.Net.Sockets.TcpClient.Connect(IPAddress address, Int32 port)
en Terraria.Net.Sockets.TcpSocket.Terraria.Net.Sockets.ISocket.Connect(RemoteAddress address)
en Terraria.Netplay.TcpClientLoop(Object threadContext)
en System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(Object state)
en System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
en System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
en System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
en System.Threading.ThreadPoolWorkQueue.Dispatch()
en System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()

[17:27:38] [1/INFO] [tML]: Server reports AllowVanillaClients set to False
[17:27:39] [20/INFO] [StatusText]: Freeing unused resources
[17:27:40] [20/INFO] [StatusText]: Loading map data
[17:27:40] [20/INFO] [StatusText]: Drawing map
[17:27:47] [20/INFO] [StatusText]: Receiving tile data
[17:27:47] [1/INFO] [Terraria]: Entering world with player: x, IsCloud=False

[17:24:52] [1/INFO] [tML]: Starting tModLoader v0.11.6.2 Windows server (31/3/2020)
[17:24:52] [1/INFO] [tML]: Running on NetFramework 4.8
[17:24:52] [1/INFO] [tML]: Executable: C:\Program Files (x86)\Steam\steamapps\common\Terraria\tModLoaderServer.exe
[17:24:52] [1/INFO] [tML]: Working Directory: C:\Program Files (x86)\Steam\steamapps\common\Terraria
[17:24:52] [1/INFO] [tML]: Launch Parameters: -autoshutdown -password -lang 1 -world C:\Users\Ricardo\Documents\My Games\Terraria\ModLoader\Worlds\z.wld -modpath C:\Users\Ricardo\Documents\My Games\Terraria\ModLoader\Mods -steam -localsteamid 76561198250368564 -lobby friends
[17:24:52] [1/DEBUG] [tML]: Assembly Resolve: -> MonoMod.RuntimeDetour, Version=19.12.19.1, Culture=neutral, PublicKeyToken=null
[17:24:52] [1/DEBUG] [tML]: Assembly Resolve: MonoMod.RuntimeDetour, Version=19.12.19.1, Culture=neutral, PublicKeyToken=null -> MonoMod.Utils, Version=19.12.19.1, Culture=neutral, PublicKeyToken=null
[17:24:52] [1/DEBUG] [tML]: Assembly Resolve: MonoMod.RuntimeDetour, Version=19.12.19.1, Culture=neutral, PublicKeyToken=null -> Mono.Cecil, Version=0.11.1.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e
[17:24:54] [1/DEBUG] [tML]: Assembly Resolve: -> Ionic.Zip.Reduced, Version=1.9.1.8, Culture=neutral, PublicKeyToken=edbe51ad942a3f5c
[17:24:54] [1/DEBUG] [tML]: Assembly Resolve: -> Newtonsoft.Json, Version=10.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed
[17:24:55] [1/DEBUG] [tML]: Assembly Resolve: -> Steamworks.NET, Version=9.1.0.0, Culture=neutral, PublicKeyToken=null
[17:24:58] [1/INFO] [tML]: Unloading mods
[17:24:59] [1/INFO] [tML]: Finding Mods...
[17:24:59] [1/INFO] [tML]: Instantiating Mods...
[17:24:59] [1/INFO] [tML]: Initializing: ModLoader v0.11.6.2
[17:24:59] [1/INFO] [tML]: Setting up...
[17:24:59] [1/INFO] [tML]: Loading: ModLoader v0.11.6.2
[17:24:59] [1/INFO] [tML]: Adding Recipes...
[17:24:59] [6/INFO] [Terraria]: Loading World: z, IsCloud=False
[17:24:59] [6/INFO] [StatusText]: Resetting game objects
[17:25:00] [6/INFO] [StatusText]: Loading world data
[17:25:01] [6/INFO] [StatusText]: Settling liquids
[17:25:10] [7/INFO] [Terraria]: 127.0.0.1:50092 is connecting...
[17:27:30] [1/INFO] [Terraria]: Running one update...
[17:27:30] [1/INFO] [tML]: Server starting with AllowVanillaClients set to False
[17:27:30] [1/DEBUG] [tML]: Fallback synchronization context assigned
[17:27:35] [1/INFO] [Terraria]: Listening on port 7777
[17:27:39] [10/DEBUG] [tML]: Assembly Resolve: -> MP3Sharp, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[17:27:39] [10/DEBUG] [tML]: Assembly Resolve: -> NVorbis, Version=0.8.4.0, Culture=neutral, PublicKeyToken=null
[17:27:41] [10/DEBUG] [tML]: Assembly Resolve: -> Mono.Cecil.Mdb, Version=0.11.1.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e
[17:27:41] [10/DEBUG] [tML]: Assembly Resolve: -> Mono.Cecil.Pdb, Version=0.11.1.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e
[17:27:43] [10/INFO] [Terraria]: JIT loading finished
[17:27:47] [1/INFO] [Terraria]: x has joined.

At this point i had to disconnect my pc
And sorry if it is not clear
 
She was already there, i just joined her, does that matter in the log? i mean, the problem should exist even then
 
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