1.0
- Initial release
1.0.0.2
Bug fixes
-corrected spawning conditions for sludges, they should've spawn in Hardmode
1.0.1
-Nerfed some mobs a bit
-Mobs should not spawn during events anymore
-Added Lucky Finish mechanic
-Added Luck system (It's advised to create new character)
-Added consumables and accessories that boost luck (11 in total)
-added 2 new mobs (Malphas and Quetzalcoatl)
1.0.2
-Added 11 new mobs (Schrat, Hobgoblin, Wight, Shoggoth, Jersey Devil, Shantak, Bicorn, Chichevache, Kappa, Beelzebub, Amduscias)
-Added 6 new weapons (Morgenstern, Shadowflame Greatsword, Shoggoths Talon, Shoggoths Spike, Shoggoths Servant)
-Added 2 new accesories (Dark Shield, Skull Shield)
-Fixed some bugs
-Lowered the volume of some sound effects
-Removed Lucky Finish System
-Removed Luck System
-Added cross content with Lucky Finish Mod (Queatzacoatl drops Lapis Lazuli)
1.0.3
-Added 72 new items (Ember Core, Thunderstruck Core, Muddy Water, Heart Plum, Cold Heart, Eye Of Life, Bloody Heart, Rotten Heart,
Crystal Heart, Heart of Darkness, Heart of the Night, Heart of Infinity, Grox The Wrath, Divers Bars, The Zoodlestare, W1K The Doodle,
Zero Exocyd, 5 Wolf Pelts, Tanning Rack, Wolf Talon, Wolf Tooth, Leather Strap, Sawtooth, Lupine Claw, Wolf Piercer, 11 New Gems,
Jewel Sword, 18 Gem Gauntlets)
-Added 3 new armor sets (Ember Armor, Thunder Armor, Hunter Armor)
-Added new Town NPC (Demon Artist)
-Added new 4 new mobs (Eischrat, Wustschrat, Zombie Goblin, Zombie Lihzahrd)
-Introduced to Troves, they will drop in cenrtain occasions
-Added new Troves - Jewel Casket (dropped by every enemy in the game with low chance) and Black Jewel Casket (rare drops from Mimics)
-Amduscias now drops Frost, Ember and Thunderstruck Cores
-Mermans now drops Zircon
-Sharks and all hostile fish enemies now drop Aquamarine
-Paranthropus now drops Turqouise and Opal
-Malphas now drops Onyx
-Unicorn now drops Spinel
-Werewolf now drops Garnet
-Desert Spirit now drops Charoite
-Lihzhard now drops Peridot
-Water Slime now drops Bottled Water
-Honey Slime now drops Bottled Honey
-Mimics now drop Black Jewel Casket
-All boss bags will now contain Black Jewel Caskets. Quantity depends on boss difficulty.
-Added some minor secrets, with means to discover them.
-Added cross content with Thorium mod!:
-Thorium mimics will drop Black Jewel Caskets
-Added 10 more powerfull versions of Thorium gem rings
-Nerfed some monsters a little
-Mermans and Jersey Devil projectile will no longer go thru walls
-Fixed the bug where sound emitting mobs could be heard by all players all over the map
-Fixed the spawning issues. Now monsters should not spawn near or inside the town
-Fixed the White Slime spawning too frequently
-Fixed wrong spawning conditions for Rad Sludge
-Fixed Wight name. It was wrongly called Dead Bone.
-Fixed Wight spawning conditions, now spawns only during Night
-Fixed the bug where underground mobs were spawning on the surface
-Fixed the bug where Chichevache was spawning wrong gore
1.0.3.1
-Added 5 new mobs (Crimson Ghost, Green and Blue Dungeon Guardians, Skeleton Breeder, Une)
-Added 2 new items (Strawberry, Grapes)
-Cross-content [Thorium mod]: Added 4 new recipes for Geode using this mods gems
-Cross-content [Thorium mod]: Glistering Golem now drops this mods gems
-Ghosts eyes and other things now glow
-Projectile NPCs will no longer drop any loot added by this
-Nerfed slightly all Wolves
-Wolves now differ in size depending on their strenght
-Skeleton Farmer now spawns Une, and Boneyard dogs are now spawned by Skeleton Breeder instead
-all Schrats now appear when player has 120 or more max hp
-Skeleton Farmer now appear when player has 200 or more max hp
-reduced spawn rate of Wolves, Schrats and Zombie Goblin
-reduced Health of all cubes
-Fixed the bug where Jewel Caskets were infinite
1.0.4
-Added 59 items (Blade of Servants, Sight Bow, Eye Ball, Ice Wraith Tooth, Frost Barrier Potion, Frostblood Potion, Frost Salts,
Dingo Pelt, Tome Of Archery and it's pages, Shaman Shield, Spyro Wings, Knight Shield, Beef, Frankfurter, Hot Dog, Magical Feathers,
Dead Butterfly, Shadow Flame, Curse Barrier Potion, Shadow Barrier Potion, Stone Barrier Potion, Curseblood Potion, Shadowblood Potion,
Dainsleif, Dragon Slayer, Krush Varrok, Krush Kempok, Bastard Sword, Krush Brok Dar, Skull Staff, Medusa Staff, Bwaka Knife, 6 Star Swords,
Necromancer Hat)
-Added 56 mobs (Ice Wraith, Dingo, Dire Wolf, Fenrir, Fire Warg, Sand Dweller, Deep One, 25 Ore Nodes, Flying Zombie, Gorc,
Gorc Elite, Gorc Skeleton, Star Sword, Moon Sword, Fox, Snow Fox, Fennec, Jackal, Giant Rat, Desert Rat, Swamp Rat, Rusty Flying Sword,
Spellbook, Flame Demon, Medusa Head, Perchta, Ram, Medusa Head, Wood Golem, Sand Golem, Dan, Phantom Skull)
-[Thorium mod] 5 of Living Ores are excusive with Thorium mod activated
-Eye of Cthulhus now has some extra loot (Blade of Servants, Sight Bow, Eye Ball)
-Added new drops to monsters
-Added new potions to vanilla fishing crates
-Gelatonius Armor now has new armorset bonus: It will spawn a minion as long as you have whole set equiped
-Gems added by this mod are now available via extractinating slush and silt
-Some vanilla crates and Lockbox now contains pages from Tome Of Archery and other new loot
-Following mobs are now immune to Frostburn: Draugr, Draugr Thrall, Draugr Viking, Frost Golem
-Succubus now spawns after any Mechanicall boss is defeated
-Stone, Ice and Jungle Golem now spawn only underground and after Eye of Cthulhu has been defeated
-Golems and Nodes now suffer more damage from pickaxes
-Custos now suffer more damage from axes
-Lowered droprate of Jewel Caskets
-Removed option to get gems via mining ores
-Removed Terrarian Times: Prospector's World #1
-NPCs will no longer drop gems unless killed with Jewel Sword
-Renamed Terrarian Times: Prospector's World #2 to Terrarian Times: Prospector's World #1
-Renamed Ice Golem to Frost Golem to avoid confusion with vanilla Ice Golem
-Renamed Dungeon Guardians to Sentinels to avoid confusion with vanilla Dungeon Guardian
-Fixed a bug were Hunter's Hood was possible to craft for free
-Fixed a bug where surface enemies were spawning underground
-Fixed missing ingredients in [Thorium mod] additional Geode recipes
-Other small changes
1.0.4.1
-increased Tome of Archery damage from 9 to 21
-buffed the Hunter armor set slightly (increased defence and damage bonuses)
-Ghosts now drop Ghost Lamp more frequently
-Shoggoths now should drop their items a bit more frequently
-you can no longer get new gems from vanila gem ores
-you can now dash attack using medusa shield or dark shield
-big changes to spawning for all enemies
-enemies now should spawn less frequent
-some enemies spawn under new certain conditions (too much to list)
-pre-hardmode enemies now spawn half as frequent in hardmode
-now Medusa Head drops medusa staff as intended
-honey and water slimes now spawn honey and water on death only in expert mode
-removed Moon Sword ans Star Sword npcs
-vanila npcs that are spawned from statues will no longe drop modded items
-fixed the Ram sprite
1.0.5
-updated to tModLoader 0.9.1
-Complete HP Up rework - All hearts no longer function as permanent increase. All hearts are now changed to accessories.
Heart of Infinity is disabled. It is recomended to create new player if you have increased max hp using this mod.
-Added 28 items: Cold Shard, Life Iris, Rotting Piece, Bloody Chunk, Crystal Piece, Dark Token, Orb of Night, Firebrand,
Icebrand, Thunderbrand, Agni's Flame, Indra's Light, Rahab's Frost, 3 Blueprints (Dark Armor, Rocksteel Armor,
Sage Robes), 6 Ore Chunks (3 vanilla, 2 Thorium Mod, 1 GRealm), Miners Trove, Omnirs Presence, Edlin Shard,
Trove of Legends, Thorium Trove, Joyeuse
-Added 13 NPCs: Plum Beetle, Frost Beetle, Sand Beetle, Corrupt Beetle, Blood Beetle, Saint Beetle, Bone Beetle, Fire Beetle,
Venom Sludge, Thunder Demon, Frost Demon, Ore Node, Mech Golem
-[GRealm] Added 2 new NPCs: Acid Sludge and Pollen Sludge
-[GRealm] All Zombies now drop Undying Flesh
-[GRealm] Skeleton Barbarian now drops Barbiric Splinters
-increased droprate of cores from amduscias
-changed the sprite of Dead Skull
-Skeleton Barbarian now spawns after Golem has been defeated
-Dark Armor, Rocksteel Armor and Sage Robes are now craftable
-Flame Demon now drops Agni's Flame
-Lilim, Lilith and Stone Golem now drop Blueprints instead of armor set pieces
-Lilim, Lilith and Succubus no longer drop mana potions
-reduced Dark Armors set bonus from +25% to 15% magic and minion damage
-removed all specific Ore Nodes
-removed Barbiric Armor