Change rain song to song of storms?
Perfect thx, brings back good memories of OOT and MM, only ones that are questionable are space and hell, also you could've used a little more Majora's Mask xDhey eveyone been seraching around for a wave bank for 1.3 fetureing legend of zelda music and no one has got around to making one yet so i went ahead and made one for all of us legend of zelda fans ^.^
track list
1 Night - Title Theme
2 Eerie - Fire Temple
3 Overworld Day - Hyrule Field (Main Theme)
4 Boss 1 - Middle Boss Battle (LoZ OoT)
5 Title (Main Menu) - Great Fairy's Fountain
6 Jungle - Forest Temple
7 Corruption - Ganon's Castle Underground
8 Hallow - Sheik's Theme
9 Underground Corruption - Shadow Temple
10 Underground Hallow - Chamber of Sages
11 Boss 2 - Escape from Ganon's Castle
12 Underground - Dodongo's Cavern
13 Boss 3 - Dinosaur Boss Battle
14 Snow - Ice Cavern
15 Space - Temple of Time
16 Crimson - Kotake & Koume's Theme
17 Boss 4 - Boss Battle
18 Overworld Day Alt. - Kokiri Forest
19 Rain - Windmill Hut
20 Ice - Water Temple
21 Desert - Gerudo Valley
22 Ocean - Zora's Domain
23 Dungeon - Inside Ganon's Castle
24 Plantera - Ganondorf Battle
25 Boss 5 - Battle
26 Temple (Lizahrd) - Spirit Temple
27 Solar Eclipse - Deku Tree
28 Rain SFX x
29 Mushrooms - Lost Woods
30 Pumpkin Boss - Last Battle
31 Underground Alt. - Inside the Deku Tree
32 Frost Moon - [c] Last Battle
33 Underground Crimson - Inside Jabu-Jabu's Belly
34 Lunar Event - To The Moon LoZMM
35 Pirate Invasion - Gerudo Desert
36 Underworld - Dungeon Theme LoZ Nes
37 Martian Madness - Romani Ranch Alien Attack LoZ MM
38 Final Boss - Final Battle Against Ganon (normal version)
39. Goblin Invasion - Middle Boss Battle LoZ MM
DOWNLOAD LINK
https://www.dropbox.com/s/5ah4lws98pbjt7t/Wave Bank.xwb?dl=0
last but not least enjoy the music
From what I've read, Wave Banks for Mac use ADPCM compression as opposed to xWMA.Maybe it's something with the Mac itself.
My greatest apologies, Koali, I hope this is resolved in the future in some way.
...You know, I totally forgot to factor that in.From what I've read, Wave Banks for Mac use ADPCM compression as opposed to xWMA.
I don't have access to a system that can run XACT, so I can't compile one for Mac. One option would be to compile a new Wavebank in ADPCM and check if that works. It won't run on Windows since that requires xWMA compression, so the Mac version would have to be tested be someone who has Terraria on Mac....You know, I totally forgot to factor that in.
Well, there ya go, I don't know how Mac's work with Wavebanks ( or anything, really) so uh, tough luck.
Shall I provide more details?
I think this problem occurs on Windows, as well. When I start the game, there is no sound, and when I check the options menu, the Music slider is at zero. It also resets to zero whenever I move it. Sound effects slider and ambient slider are both at their normal values, but there is still no sound.
Funnily enough, whenever I change back to normal music, everything works fine.
I'm having the same problem that you were, except I'm on PC and the original music doesn't even work!!! I should have just stuck with my Undertale music, now I get no music!!! Wonderful.
Totally! You need sandstorm music!you should make this for 1.3.3
Never mind. I found out. For those who might be looking for the right place:How do you set this up?