Game Mechanics Let's hear your best suggestions for seed combinations!

Drunk world + Celebrationmk10 = Rainbow dungeon, in the style of the underground houses on the Cmk10 seed?
 
Official Skyblock/Sky Island seed. I don't want to download the map from somewhere else.

CelebrationMK100 10x or 100x the drop rate for everything and lots of nice stuff.
 
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If I had a nickel for every time someone suggested boulders falling from trees in no traps + for the worth I would have 2 nickels which isn’t a lot but it’s still weird that it happened twice.
 
every seed combined makes something beyond legendary mode
how about that?
 
celebration mk 10 + drunk would = all water is shimmer and all shimmer is water and all npcs spawn in as there shimmer versions
 
As you all might know by now, we are adding a new special seed selection menu that will allow you to combine the special seeds of your choosing.

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Along with this change, we will be introducing special effects when you make specific combinations. We already have quite a few in-game, but now I want to hear from you! What are your best ideas for what these combined effects could be? A small example of what we have done so far is combining "The Constant" with "Celebrationmk10," which will start the player out in the center of the world again, while retaining most of the effects from "Celebrationmk10."

I'm looking specifically for changes to world generation and in-game mechanical changes, not extravagant additions like new bosses or overly complicated new items.

You can find a list of special seeds and what they do on the Official Terraria Wiki.

Let's hear your thoughts!
The drunk seed + for the worthy
The size and difficulty of all enemies are random
 
ftw + zenith seed makes your starting npc McMoneypants
but he still does the same thing, crashing your game when you talk to him
 
Celebration plus drunk world swaps the color (with paint) and chasm shape of the corruption and crimson
 
By applying all seeds together including getfixedboi you activate a difficulty higher than legendary - everything one-shots, has extreme amounts of hp and honestly probably couldn't be beat at all, but it'd be a funny challenge for those who would want that kind of suffering.
this is terrible and bad design. Anythin just changes simple numbers is lame.
 
By Combining For The Worthy and the drunk seed, you will activate nightmare mode. All bosses now deal 5 times damage than in master mode.
all bosses are now the dungeon guardian
 
For the worthy plus no traps causes boulder traps to sometimes spawn dungeon guardians
 
Perhaps drunk world + celebration could swap evil generation? Like, Drunk worlds generate both corruption and crimson, so this combination would generate the corruption biome with its pits and tunnels, but everything made out of crimstone, and vice versa.
 
this is probably not feasible but drunk + don't dig up should flip the world 90 degrees
 
@Redigit🌳
No traps + not the bees
causes random homing boulders that are extremely fast to fly towards you, along with enemies which will all have bat ai but way stronger and faster, this should include all but the guide of course.

drunk seed + for the worthy + celebration mk10 this one is my magnum opus
makes all the enemies do somewhat random damage (usually much higher) and have erratic movement. this should also change the difficulty every 5 in game days To a completely random difficulty level.
all explosives have much bigger explosion radius and plays a random sound effect (can be disabled by the guide)
replace living trees with a tree made of fake ore that looks like luminite but you can mine it however Its just uranium you have radiation poisoning
randomize soundtracks
all bosses will kill you instantly if you cant kill them in 10 minutes
all accessory modifiers should be doubled just to help a little
all enemies have 4x defense and 1.5x health
chest will be painted with shadow paint (lol)
sky islands exclusively spawn in hell
sky chests have a 50% chance to be a mimic or a dead man’s chest
enemy spawn rate is doubled
queen bee can only bee fought enraged in hell (mentioned by the guide)
Bosses will slowly get stronger
boulders that home like meteor heads can spawn if you enter the temple using a hoik
all ores
spooky wood replaces normal wood but acts like normal wood
normal wood replaces spooky wood

no traps + not the bees
every block spawns bees and has a random chance to spawn queen bee.
bosses should shoot completely random projectiles (eol included)
queen bee just mega balls OP
All boulders instakill
all traps are replaced by boulder of random kinds

don’t dig up + the constant
just literally flip the world. This one is pretty tame just thought it would be cool also make boulders home in on the player cause why not

dont dig up + don’t dig up
if you spam click don’t dig up it should change to “nothing to dig” and just spawn you in a shimmer skyblock world
 
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Perhaps drunk world + celebration could swap evil generation? Like, Drunk worlds generate both corruption and crimson, so this combination would generate the corruption biome with its pits and tunnels, but everything made out of crimstone, and vice versa.
That’s almost the same as my idea and also I can imagine trying to navigate corruption shaped chasms with blood crawlers everywhere :merchantgrin:
 
constant + for the worthy shadow paints every block in the world
 
@Redigit🌳 , could you combine more than two seeds or is two the max?
 
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