As you all might know by now, we are adding a new special seed selection menu that will allow you to combine the special seeds of your choosing.
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Along with this change, we will be introducing special effects when you make specific combinations. We already have quite a few in-game, but now I want to hear from you! What are your best ideas for what these combined effects could be? A small example of what we have done so far is combining "The Constant" with "Celebrationmk10," which will start the player out in the center of the world again, while retaining most of the effects from "Celebrationmk10."
I'm looking specifically for changes to world generation and in-game mechanical changes, not extravagant additions like new bosses or overly complicated new items.
You can find a list of special seeds and what they do on the
Official Terraria Wiki.
Let's hear your thoughts!
For the Celebration, For the Drunk, No Celebration, Constantly Worthy, Don't Dig Up The Worthy, Trap The Worthy, Not The Worthy.
For The Celebration - A combined version of Celebrationmk10 and For The Worthy. Makes the place look beautiful at first, but slowly turns more creepy as you beat each boss (optional bosses are not required).
For The Drunk - A combined version of For The Worthy and Drunk. Gives the dizzy debuff (makes your screen blur out or wiggle) for as long as you are in the world with this seed.
No Celebration - A combined version of No Traps and Celebrationmk10. This seed makes the world grey, and a ton more traps are added than normal, consisting to even be able to spawn of the surface, along with new traps (Pit trap, spike trap, lava trap, queen bee spawn breaker trap).
Constantly Worthy - Combined version of The Constant and For The Worthy. Increases damage, defense, agility, speed, and time of inflicted debuffs for mobs and bosses.
Don't Dig Up The Worthy - A combined version of Don't Dig Up and For The Worthy. Increases difficulty.
Trap The Worthy - A combined version of No Traps and For The Worthy. Greatly increases the amount of traps and damage of traps, along with inflicted debuffs from traps, including player-made ones.
Not the Worthy - A combined version of Not The Bees and For the Worthy. Increases damage of the hive biome enemies and Queen Bee.
[Edited: Drunk Trap
Drunk Trap - A combination of Drunk and No Traps. Adds in a new trap called the Ale Trap, which will drop a ale onto your character once triggered. If hit, the ale will make your character dizzy. Also increases the amount of traps]