Biomes & Nature Lihzahrd Temple as an Alt Dungeon

Do you like that suggestion

  • Yes

    Votes: 0 0.0%
  • Modify it

    Votes: 2 33.3%
  • No (and if you say "no" you must type the reason in comments)

    Votes: 0 0.0%
  • Absolute unbalance worse than even a goat's manure

    Votes: 4 66.7%

  • Total voters
    6
Because there isn't any Dungeon Alternative existent in Game, the Lihzahrd's Temple and the Skeleton Dungeon need switching places


Lihzahrd Citizen:
Health: (regular) 70, (whip variant) 80, (Big variant) 100
Damage: 15 (when reduced to half health it will be 30)
Defence: 10 (Second form makes it 15)
Drops: Lihzahrd Stones, Golden Key (1%), Lihzahrd Stone Wand (0.4%), Tally Counter (1%)

Sun Caster:
health: 75
damage: 20 (Burning Spheres do the same melee damage)
defence: 10
drops: same as Lihzahrds

Flying Snake:
health: 50
damage: 16 (with cursing)
defence: 10
drops: same drops but with extra Nazar

Dungeon Slimes still spawn but with orange colour

Lihzahrd Archer:
health: 200
Damage: 50 (the Blowgun Darts do 46 poisoning damage)
Defence: 32
drops: Blowshotgun (rarely)

Leather Armoured Lihzahrd:
health: (fist, whip) 400, (Hood) 390
damage: 50 (with a Broken Armour chance)
defence: (fist) 27, (whip) 29, (Hood) 32
drops: Armour Polish (rarely), Broken Lihzahrd Coat (rare), Ancient Whip (rare)

Wood Armoured Lihzahrd:
health: (fist, knife) 400, (Masked) 390
Damage: 50 bleeding damage
defence: (regular) 27, (knife) 29, (mask) 32
same drops but gets Bandages

Sun Armoured Lihzahrd:
health: (regular, whip) 420, (mask, hood) 400
damage: 50 burning damage
defence: (regular) 27, (whip) 29, (mask) 32, (hood) 30
drops: Ancient whip (rare), Broken Lihzahrd Coat (rare)

Living Statue (homage to Armos from The Legend of Zelda):
health: 6000 (because these are as OP as Paladins and Mothrons)
damage: 100 (with his stone club he'll do 120 dmg)
defence: 50
drops: Lihzahrd Brick Club, Statue Shield (both are very rare)

Super Angry Bones:
health: 400
damage: 50
defence: 26
drops: Necromantic Skull (can summon the Necromaster), Lunar Tablet Fragments (material for an item summons the Blood-Moon, making Post-Plantera Lihzahrd enemies drops a Sun Tablet Fragment)

Giant Cursed Skulls:
same as the Big Dungeon's namesakes

Cultists:
in an Alt Dungeon we will make them White and the Lunatic Cultist will be white

The Lihzahrd God:
Health: (1000 for each hand, 1500 for the head, and the Body has 2000 health, making the total health 5500, 1100 more than Skeletron's head)
Damage: 30 (Eye Lasers do 25 damage, Solar Inferno does 27 Burning Damage, and in Expert he can kill you with Lizard Skulls that do 70 damage)
Defence: (each hand has 10 defence, the Head has 20 defence, and his body is 15 defence)
Drops: Leather Whip, Lesser Potions, Solar Flames, Trophy, and Mask (in expert his Bag has an Endless Knife Box, doing up to 14 damage and piercing many enemies)

Necromaster (replaces Golem):
Health: (his head has 26000 health, and his arms are 8000 health, making a 52000 overall health)
Damage: (head does 60 damage, Blue Flames do 30-55 damage, lasers do 50 damage, the hands do 60 damage like the head)
Defence: (hands have 35 defence, and head has 30)
drops: (loot table contains: Bone Thrasher (a pickaxe-axe hybrid), Necromaster's Curse (accessory), Necromaster's hand (broadsword), Skullbreaker (Flail), Sturdy Bone Crossbow (Repeater), Death Spell (Magic Book), and Spectre Staff (Staff)), Durasteel Plates (4-8), Greater Potions, Trophy, mask, and in Expert he drops the Dark Shield which gives you 6 defence and ability to create hsadow flame walls with UP and DOWN

Refined Dungeon Bricks:
they make the dungeon after said biome and the Temple switch places in generation of world, mined with at least the Bone Thrasher

Ancient Bricks:
they make the Lihzahrd Temple as Dungeon Brick Alts that can be mined with Nightmare Pickaxe, and come in Orange, Purple, and even Green

Lihzahrd Traps turn into Dungeon Style

Lihzahrd Stone:
does 22 throwing damage
drops from Pre-HM Lihzahrds, and Flying Snakes

Palladium Shield (from @Snickerbobble's Depths suggestion):
1 Defence and Knockback resistance
found in Lihzahrd locked chests and crate boxes

Lihzahrd Baton:
a broadsword-like weapon that does 20 damage
emits orange-red particles
found in Lihzahrd Chests and Boxes

Sun's Knife:
a shortsword that does 17 damage
emits orange particales
found in Lihzahrd Locked Chests and Crates

Lihzahrd Whip
a unique attack pattern weapon that does from 15 up to 23 damage
found in Chests and crates

Staff of the Sun:
does 17 damage
consumes 5 mana
found in chests and Crates

Boulder Gun:
does 18 damage
consumes Guns instead of Bullets
found in Chests and crates

Shadow Keys are also found in Lihzahrd Chests

Ancient Whip:
does 74 damage
it latches up to 15 enemies
dropped by Armoured Lihzahrds

Blowshotgun:
does 60 damage (that is stronger than even the Dart Rifle)
shoots darts
dropped by Lihzahrd Archers

Bone Thrasher:
210% Pickaxe Power, and 150% Axe Power
does 22 damage

Necromaster's Hands:
does 88 damage
has very very few speed outclassing Fetid Baghnahks and has Auto Swing

Skullbreaker:
does 78 damage
spins (its projectile is actually a Skull and Cross Bones)

Sturdy Bone Crossbow:
does 66 damage
turns arrows into the Bone Glove's projectile

Death Spell:
does 70 damage
consumes 10 mana
casts a Laser that does Shadow Flame Damage

Spectre Staff:
same as the one from the Skeletron Dungeon

Necromaster's Curse
makes enemies more likely target the wearer
provides more damage and critical chance (20% for all class)

Durasteel Armour:
Helmet: 23 defence
Heavy Breastplate: 32 defence
Chain Mail: 20 defence
Greaves: 18 defence
Set Bonus for the Chain Mail: Raised Damage and Speed for melee weapons
Breastplate Set Bonus: Reflected Full Damage
crafted from 18 Durasteel Plates

Durasteel Wings:
same Beetle Wing stats, but crafted with 8 Durasteel Plates

Lihzahrd Brick Club:
does 95 damage
shoots bricks when hitting enemies

Statue Shield:
gives you 6 defence
gives an ability to reflect damage when you are down to 50% health
The Club and Shield are both dropped from Living Statues

It took me that harder to work on that big suggestion

Pre-Release: added
1.0.1: new enemies and even items
 
Last edited:
Interesting concept, but I don't see why we can't just have a unique biome as a Dungeon alt. It's already been established for a while that the Lihzahrd Temple is supposed to be post-Plantera and the Dungeon is meant to be pre-Hardmode. Putting it anywhere else on the progression scale just wouldn't match thematically, and would confuse people.

Your formatting and descriptions are also pretty confusing. I can hardly understand how most of these new enemies behave or look like.
 
Back
Top Bottom