Im_ConfuzzledCobalt🥐🌳🐿
Plantera
You don't know how. You don't know why. You passed out for seemingly no reason, and now you're here.
A grassland that stretches on forever, with the occasional forests, ponds, and lakes. Animals appear to live here, too.
There is no real day/night cycle. Sometimes, the sun turns into the moon, and vice versa. Neither move, they just stay overhead.
Life is like this forever, or is it?
You must find a way out. But you cannot do it alone, can you?
This is where limbo begins.
A grassland that stretches on forever, with the occasional forests, ponds, and lakes. Animals appear to live here, too.
There is no real day/night cycle. Sometimes, the sun turns into the moon, and vice versa. Neither move, they just stay overhead.
Life is like this forever, or is it?
You must find a way out. But you cannot do it alone, can you?
This is where limbo begins.
No god modding.
Combat uses a D20 format, similar to other roleplays. However, you can request to change your dice format at any time (Min 5 Max 120)
No insanely overpowered characters.
Follow TCF rules.
Don't cheat in combat, it'll ruin the fun.
Don't make OCs specifically as an addon to another OC.
You can have as many OCs as you can handle.
Have fun! (I specifically demand it)
Combat uses a D20 format, similar to other roleplays. However, you can request to change your dice format at any time (Min 5 Max 120)
No insanely overpowered characters.
Follow TCF rules.
Don't cheat in combat, it'll ruin the fun.
Don't make OCs specifically as an addon to another OC.
You can have as many OCs as you can handle.
Have fun! (I specifically demand it)
Name: Chis
Nicknames (Optional): Chissy, Paist
Gender: Female.
Text Color: #bea893
Appearance: a living mound of sweets and pastries, with a shell on their back make of hard candies that they can use to hide/sleep/store stuff in, like a snail.
Personality: Very kind and sweet! (Pun intended.) Gets very irritated in the rain.
Equipment (Optional): Just a bunch of sweets!
Theme (Optional):
Backstory (Optional): Made in a failed experiment at a pastry shop. Other than that, they don't really have one.
Abilities: Can summon pastries, and candies, and can use them to make weapons.
Strengths: Shell is hard to break, They won't ever starve, and they can attract others to them thanks to their scent.
Height: 5'4
Weight: 96.3 lbs (43.68 kg)
Exploitable flaws: Could be eaten, due to their scent they can't hide, and they aren't very fast.
Extras (Optional): They hate licorice and broccoli.
Nicknames (Optional): Chissy, Paist
Gender: Female.
Text Color: #bea893
Appearance: a living mound of sweets and pastries, with a shell on their back make of hard candies that they can use to hide/sleep/store stuff in, like a snail.
Personality: Very kind and sweet! (Pun intended.) Gets very irritated in the rain.
Equipment (Optional): Just a bunch of sweets!
Theme (Optional):
Backstory (Optional): Made in a failed experiment at a pastry shop. Other than that, they don't really have one.
Abilities: Can summon pastries, and candies, and can use them to make weapons.
Strengths: Shell is hard to break, They won't ever starve, and they can attract others to them thanks to their scent.
Height: 5'4
Weight: 96.3 lbs (43.68 kg)
Exploitable flaws: Could be eaten, due to their scent they can't hide, and they aren't very fast.
Extras (Optional): They hate licorice and broccoli.
Name: Tethin Colak
Nicknames (Optional): Cole, teeth
Gender: male, he/him
Text Color: 539759
Appearance: a large, mostly black bipedal bug like creature. Stands on two legs and wears a duster coat and wide brimmed hat.
Personality: stern, robust and sometimes mischievous and hides his emotions most of the time.
Equipment (Optional): hard exoskeleton.
Theme (Optional): Tumbleweed Town.
Backstory (Optional): it is unknown how he was created, and he himself theorizes his parents were mutilated bugs. He was born (hatched?) in a desert and grew up learning life the hard way.
Abilities: can shoot acid out of his forearms. This does cost him some blood and takes time and food to recharge.
Strengths: climbing, intimidation, lacks care for self image and cannot feel humiliated.
Height: 7’4
Weight: 120 kg
Exploitable flaws: a large lizard (he claims ot was a dragon) bite down on his lower left leg sometime ago and now his lower left leg’s exoskeleton is cracked and weak. Due to being an outcast, he is slow to trust and if he does trust someone, he will rely on them too much, making betray devastating for him.
Extra (optional): He is a bug cowboy man.
Nicknames (Optional): Cole, teeth
Gender: male, he/him
Text Color: 539759
Appearance: a large, mostly black bipedal bug like creature. Stands on two legs and wears a duster coat and wide brimmed hat.
Personality: stern, robust and sometimes mischievous and hides his emotions most of the time.
Equipment (Optional): hard exoskeleton.
Theme (Optional): Tumbleweed Town.
Backstory (Optional): it is unknown how he was created, and he himself theorizes his parents were mutilated bugs. He was born (hatched?) in a desert and grew up learning life the hard way.
Abilities: can shoot acid out of his forearms. This does cost him some blood and takes time and food to recharge.
Strengths: climbing, intimidation, lacks care for self image and cannot feel humiliated.
Height: 7’4
Weight: 120 kg
Exploitable flaws: a large lizard (he claims ot was a dragon) bite down on his lower left leg sometime ago and now his lower left leg’s exoskeleton is cracked and weak. Due to being an outcast, he is slow to trust and if he does trust someone, he will rely on them too much, making betray devastating for him.
Extra (optional): He is a bug cowboy man.
Name: Riolu
Nicknames (Optional):
Gender: Male
Text Color: 2020aa
Appearance: He's a Lucario, so he looks kinda like this:
Personality: A young teenager, he can be edgy at times, but he's mostly just serious. He's not very good at understanding jokes.
Equipment (Optional):
Theme (Optional):
Backstory (Optional): He's training to be a monk. He started meditating last night, and suddenly, he was teleported here.
Abilities: He can temporarily become intangible, shoot chargeable projectiles that are kinda like Hadokens, and he can fly short distances. He can slightly increase the range and power of his physical attacks using Aura, and the lower his health gets, the stronger his Aura gets.
Strengths: He's very powerful when at low health.
Height: 3'10"
Weight: 100 pounds
Exploitable flaws: He's young, so he's not very experienced in combat. He can also be a bit reckless at times, and his recovery and attack speed are notoriously bad.
Extras (Optional): He's 20 years old, and he was born in the year 2000 PLAN2.
Nicknames (Optional):
Gender: Male
Text Color: 2020aa
Appearance: He's a Lucario, so he looks kinda like this:
Personality: A young teenager, he can be edgy at times, but he's mostly just serious. He's not very good at understanding jokes.
Equipment (Optional):
Theme (Optional):
Backstory (Optional): He's training to be a monk. He started meditating last night, and suddenly, he was teleported here.
Abilities: He can temporarily become intangible, shoot chargeable projectiles that are kinda like Hadokens, and he can fly short distances. He can slightly increase the range and power of his physical attacks using Aura, and the lower his health gets, the stronger his Aura gets.
Strengths: He's very powerful when at low health.
Height: 3'10"
Weight: 100 pounds
Exploitable flaws: He's young, so he's not very experienced in combat. He can also be a bit reckless at times, and his recovery and attack speed are notoriously bad.
Extras (Optional): He's 20 years old, and he was born in the year 2000 PLAN2.
Name: The Rope God
Nicknames: None...
Gender: Male...
Text color: brown
Appearance: Humanoid, with a barely noticable aura. Wears the Leinfors set from terraria, With glowing brown lights as eyes. Wears a rope like scarf.
Personality: Boastful, and proud. Rubs his godhood in everyone's face at every chance. Firmly believes he can do anything.
Equipment: Rope. Lots of it.. Wields a whip as a weapon.
Theme: (Don't really know what you mean by this...)
Backstory: The (Former) god of Rope in terraria. The first miner who used rope placed it upon an ancient altar, destroying it, and in it's place stood The Rope God.
Abilities: Can conjure some amount of Rope! Can control rope, although not very well anymore. Can float exactly 2.445 inches off the ground. Can also cook killer omelettes.
Strengths: Literally unable to feel fear. Surprisingly good with a whip. Knows 32,667 different ways of tying rope.
Height: 6'2'
Weight: 184 pounds
Exploitable flaws: Somewhat selfish. Will brag about himself until the cows come home. Has a huge ego and can't stand when something is better than him. Has Batrachophobia, or fear of amphibians, for no real reason.
Extras: Lost most of his power upon waking up, including, but not limited to: teleportation, full flight, conjuring unlimited rope, and going into an incorporeal form.
Nicknames: None...
Gender: Male...
Text color: brown
Appearance: Humanoid, with a barely noticable aura. Wears the Leinfors set from terraria, With glowing brown lights as eyes. Wears a rope like scarf.
Personality: Boastful, and proud. Rubs his godhood in everyone's face at every chance. Firmly believes he can do anything.
Equipment: Rope. Lots of it.. Wields a whip as a weapon.
Theme: (Don't really know what you mean by this...)
Backstory: The (Former) god of Rope in terraria. The first miner who used rope placed it upon an ancient altar, destroying it, and in it's place stood The Rope God.
Abilities: Can conjure some amount of Rope! Can control rope, although not very well anymore. Can float exactly 2.445 inches off the ground. Can also cook killer omelettes.
Strengths: Literally unable to feel fear. Surprisingly good with a whip. Knows 32,667 different ways of tying rope.
Height: 6'2'
Weight: 184 pounds
Exploitable flaws: Somewhat selfish. Will brag about himself until the cows come home. Has a huge ego and can't stand when something is better than him. Has Batrachophobia, or fear of amphibians, for no real reason.
Extras: Lost most of his power upon waking up, including, but not limited to: teleportation, full flight, conjuring unlimited rope, and going into an incorporeal form.
Name: Solitarus Excavation, Assembly, and Reconstruction Division, Minimized Mining Unit
Nicknames (Optional): SEAR-MMU. Just MMU works too.
Gender: Robot (it/its pronouns ig)
Text Color: #E25041
Appearance:
Take the guttertank from ultrakill (the image above) as a rough basis. The MMU Is an angular, heavily plated black and dark grey machine, plates very worn and visibly aged, although this does little to affect their integrity. The machine has a left arm with a regular hand. It's right arm from the elbow down is elongated without a hand, some sort of half-drill bit composing the bottom half of the arm. It has digitigrade legs with beefy pistons. It's front features an extension from its angular plates in which a small, swiveling rectangular head, a red oculus in the middle, resides, almost built into the torso itself... As for the minimized part, this unit stands at a whopping 18 inches tall.
Personality: Firey, energetic, and always ready to kill something.. or otherwise cause collateral damage.
Equipment (Optional): None, all integrated systems.
Theme (Optional):
Backstory (Optional): WORKPLACE INCIDENT.
Abilities:
HARVEST: The drill arm of the MMU engages, heating up with Coral to create a rather potent mining tool.. or perhaps, a solid melee weapon?
CLEAR: The MMU's top compartment can open every so often (every other attack post), to deploy a Coral-based impact grenade, detonating upon contact with whatever it hits. Due to its hilariously small size, it seems hardly more potent than a regular grenade, the only real difference being the heat produced in the explosion from the Coral.
SHELTER: The MMU can fold its limbs and head into its torso, armor plating covering its exposed joints. This feature is intended for cave-ins whilst mining, but it seems to provide good defensive benefits.. (the machine can forgo a turn of attacks to enter this state, in which all of its defensive rolls will be boosted by +5, but the machine will remain unable to attack.)
Strengths: The unit's small size makes it a rather difficult target. It has a moderate amount of firepower for its tiny size, much more impressive in its deconstruction capabilities. Despite being so small, it seems designed for mobility and strength.. at full size. In it's smaller state, it still packs quite a punch, able to carry or move things many times its weight, like an ant of sorts. Its pistons allow it to leap immense distances.. for being so small. About 10 feet is pretty impressive when you're shorter than 2 feet tall.. It can also run immensely fast.. for being a short bipedal machine, able to match the speed of someone of normal stature at a slow jog.. perhaps it may need some help in that department..
Height:
18 inches / 1 1/2 feet / 1/2 meter
Weight: 60 pounds.
Exploitable flaws: Despite being essentially a small brick, pretty agile for its tiny size, and rather capable of a combatant, the MMU's lack of communicative functions and tiny size make it rather hard for the machine to survive isolation.
Extras (Optional): This is a borderline post character I'm so sorry.
Nicknames (Optional): SEAR-MMU. Just MMU works too.
Gender: Robot (it/its pronouns ig)
Text Color: #E25041
Appearance:
Take the guttertank from ultrakill (the image above) as a rough basis. The MMU Is an angular, heavily plated black and dark grey machine, plates very worn and visibly aged, although this does little to affect their integrity. The machine has a left arm with a regular hand. It's right arm from the elbow down is elongated without a hand, some sort of half-drill bit composing the bottom half of the arm. It has digitigrade legs with beefy pistons. It's front features an extension from its angular plates in which a small, swiveling rectangular head, a red oculus in the middle, resides, almost built into the torso itself... As for the minimized part, this unit stands at a whopping 18 inches tall.
Personality: Firey, energetic, and always ready to kill something.. or otherwise cause collateral damage.
Equipment (Optional): None, all integrated systems.
Theme (Optional):
Backstory (Optional): WORKPLACE INCIDENT.
Abilities:
HARVEST: The drill arm of the MMU engages, heating up with Coral to create a rather potent mining tool.. or perhaps, a solid melee weapon?
CLEAR: The MMU's top compartment can open every so often (every other attack post), to deploy a Coral-based impact grenade, detonating upon contact with whatever it hits. Due to its hilariously small size, it seems hardly more potent than a regular grenade, the only real difference being the heat produced in the explosion from the Coral.
SHELTER: The MMU can fold its limbs and head into its torso, armor plating covering its exposed joints. This feature is intended for cave-ins whilst mining, but it seems to provide good defensive benefits.. (the machine can forgo a turn of attacks to enter this state, in which all of its defensive rolls will be boosted by +5, but the machine will remain unable to attack.)
Strengths: The unit's small size makes it a rather difficult target. It has a moderate amount of firepower for its tiny size, much more impressive in its deconstruction capabilities. Despite being so small, it seems designed for mobility and strength.. at full size. In it's smaller state, it still packs quite a punch, able to carry or move things many times its weight, like an ant of sorts. Its pistons allow it to leap immense distances.. for being so small. About 10 feet is pretty impressive when you're shorter than 2 feet tall.. It can also run immensely fast.. for being a short bipedal machine, able to match the speed of someone of normal stature at a slow jog.. perhaps it may need some help in that department..
Height:
18 inches / 1 1/2 feet / 1/2 meter
Weight: 60 pounds.
Exploitable flaws: Despite being essentially a small brick, pretty agile for its tiny size, and rather capable of a combatant, the MMU's lack of communicative functions and tiny size make it rather hard for the machine to survive isolation.
Extras (Optional): This is a borderline post character I'm so sorry.
Name: Michael Windwood
Nicknames (Optional): “The Brightest Sheriff” (or just “Bright”)
Gender: Male
Text Color: Yellow
Appearance: Kid dressed up as a cowboy
Personality: Trigger happy; stubborn; loyal
Equipment (Optional): N/A
Theme (Optional): “Enemy Retreating” from Undertale Yellow
Backstory (Optional): N/A
Abilities: Can make bullets, guns, flash grenades, and maybe a few other weapons out of light (a round of bullets takes 5 seconds, flash grenades takes a minute, and a gun takes 5 minutes)
Strengths: Clever
Height: 5’6’’
Weight: 101lb
Exploitable flaws: Over reliance on gun
Extras (Optional): N/A
Nicknames (Optional): “The Brightest Sheriff” (or just “Bright”)
Gender: Male
Text Color: Yellow
Appearance: Kid dressed up as a cowboy
Personality: Trigger happy; stubborn; loyal
Equipment (Optional): N/A
Theme (Optional): “Enemy Retreating” from Undertale Yellow
Backstory (Optional): N/A
Abilities: Can make bullets, guns, flash grenades, and maybe a few other weapons out of light (a round of bullets takes 5 seconds, flash grenades takes a minute, and a gun takes 5 minutes)
Strengths: Clever
Height: 5’6’’
Weight: 101lb
Exploitable flaws: Over reliance on gun
Extras (Optional): N/A
Name: Braven
Age: 17
Gender: Male
Species: Arcana [Earth Alignment; Won't matter until further notice.]
Appearance:
Personality: Relaxed, easy to get along with even if he’s an enemy (He’s friendly to pretty much anyone, unless someone has done something really bad). However… asking him about certain parts of his past can cause him to close up for a while. He’s pretty open about most of it though.
Equipment: A spear, standard Golden Echo equipment (dagger and throwing knives), and a lyre.
Abilities: His lyre can be used for various things, though I’m finding it hard to explain for this description.
[I know I had another ability (I think a magic type) in mind, but I can’t recall specifics.]
Strengths: Is a really talented musician, and has great teamwork skills.
Weaknesses: He’s afraid of light, dark, and ice magic. He usually tries to hide this fear, but sometimes he just can’t.
Known Backstory (Optional):
Other:
Text Color: #441f71
Age: 17
Gender: Male
Species: Arcana [Earth Alignment; Won't matter until further notice.]
Appearance:
Equipment: A spear, standard Golden Echo equipment (dagger and throwing knives), and a lyre.
Abilities: His lyre can be used for various things, though I’m finding it hard to explain for this description.
[I know I had another ability (I think a magic type) in mind, but I can’t recall specifics.]
Strengths: Is a really talented musician, and has great teamwork skills.
Weaknesses: He’s afraid of light, dark, and ice magic. He usually tries to hide this fear, but sometimes he just can’t.
Known Backstory (Optional):
-Was separated from his family when he was like, 10 years old, because a group of mages attacked. This left Braven quite afraid of mages in general for a while.
-He learned to survive on his own in a forest, and met Lav during that, who became his companion later.
-Some time later Vey noticed him while they were on their way to handle a mission, after which they gave him a place to stay.
--At first during the initial encounter, Braven was trying to stay hidden because he thought Vey would hurt him if they noticed him, due to the previously mentioned fear caused by the attack earlier.
-Vey and Lyric would often visit him to bring supplies and simply to talk to him and make sure he was doing alright.
--Obscura was aware of this and was fine with this, by the way. And while he probably wouldn't admit it, he likely still has the same opinion these days.
-As a result of that, Braven recovered from his childhood trauma almost completely without resorting to things like locking away memories.
-A few years after meeting Vey, Braven joined Golden Echo officially after learning that they mainly targeted powerful mages. He hopes that eventually the organization finds/targets the mages that attacked his family, and plans to request that he goes after them if and when that happens. "After all, this is MY battle, not anyone else's."
-Due to occasionally asking people he met while heading to mission locations, he knows that his family is still alive, but he doesn't know where they are.
-He learned to survive on his own in a forest, and met Lav during that, who became his companion later.
-Some time later Vey noticed him while they were on their way to handle a mission, after which they gave him a place to stay.
--At first during the initial encounter, Braven was trying to stay hidden because he thought Vey would hurt him if they noticed him, due to the previously mentioned fear caused by the attack earlier.
-Vey and Lyric would often visit him to bring supplies and simply to talk to him and make sure he was doing alright.
--Obscura was aware of this and was fine with this, by the way. And while he probably wouldn't admit it, he likely still has the same opinion these days.
-As a result of that, Braven recovered from his childhood trauma almost completely without resorting to things like locking away memories.
-A few years after meeting Vey, Braven joined Golden Echo officially after learning that they mainly targeted powerful mages. He hopes that eventually the organization finds/targets the mages that attacked his family, and plans to request that he goes after them if and when that happens. "After all, this is MY battle, not anyone else's."
-Due to occasionally asking people he met while heading to mission locations, he knows that his family is still alive, but he doesn't know where they are.
Text Color: #441f71
Name: Mirror
Nickname (Optional): [TBD; another character in this RP can give her one.]
Age: 16
Gender: Female
Species: Human
Appearance:
Personality: Serious, often rough on the outside because of her role. She’s probably easier to annoy than scare, unless you know how to really mess with her emotions.
On the inside she’s still somewhat insecure, and sometimes doesn’t think she’s ready for the role she now has.
Equipment: Notebooks (3 of them, at least), a pencil, an old audio cable (Her main weapon, she uses it as a whip), and a protective charm of sorts (
). Her necklace (Sometimes hidden under her shirt; looks like a crystalline golden treble clef) is also notable, [but due to WIP lore I can’t say a lot about it yet, and as a result, it won't matter for now..]
Abilities: Water Magic. She isn’t great at using it, but she does have more experience than this timeline’s version of her.
Strengths: Creative, and has decent leadership skills.
Weaknesses: Still not great with magic (She can fight with it, but certainly not without at least some backup), and can come off as overly harsh and negative.
Known Backstory (Optional): She's from another timeline, on a mission to restore it. She isn't quite sure how she ended up here, in a completely different timeline...
Other:
Text Color: #62395b
Nickname (Optional): [TBD; another character in this RP can give her one.]
Age: 16
Gender: Female
Species: Human
Appearance:
On the inside she’s still somewhat insecure, and sometimes doesn’t think she’s ready for the role she now has.
Equipment: Notebooks (3 of them, at least), a pencil, an old audio cable (Her main weapon, she uses it as a whip), and a protective charm of sorts (
Abilities: Water Magic. She isn’t great at using it, but she does have more experience than this timeline’s version of her.
Strengths: Creative, and has decent leadership skills.
Weaknesses: Still not great with magic (She can fight with it, but certainly not without at least some backup), and can come off as overly harsh and negative.
Known Backstory (Optional): She's from another timeline, on a mission to restore it. She isn't quite sure how she ended up here, in a completely different timeline...
Other:
Text Color: #62395b
Name: Tom
Nicknames (Optional): none
Gender: Male
Text Color: #cccccc
Appearance: Normal terraria skeleton.
Personality:Relaxed
Equipment (Optional):Annoying bone sword Bone pickaxe
Theme (Optional):Underground (terraria)
Backstory (Optional):Only an average skeleton.
Abilities:Can conjure a bone every minute
Strengths:Hard to stab, Cant drown
Height:5'7"
Weight:10kg
Exploitable flaws: Walks quite nosily and weak to fire, broken bones are even worse injuries than normal
Extras (Optional):Literally just a terraria skeleton
"I found a goblin all tied up, so i untied him and with the few coins i managed to dig up, i asked him to reforge my sword. He agreed but he made it worse, so i tied him back up."
Nicknames (Optional): none
Gender: Male
Text Color: #cccccc
Appearance: Normal terraria skeleton.
Personality:Relaxed
Equipment (Optional):Annoying bone sword Bone pickaxe
Theme (Optional):Underground (terraria)
Backstory (Optional):Only an average skeleton.
Abilities:Can conjure a bone every minute
Strengths:Hard to stab, Cant drown
Height:5'7"
Weight:10kg
Exploitable flaws: Walks quite nosily and weak to fire, broken bones are even worse injuries than normal
Extras (Optional):Literally just a terraria skeleton
"I found a goblin all tied up, so i untied him and with the few coins i managed to dig up, i asked him to reforge my sword. He agreed but he made it worse, so i tied him back up."
Name: Stygian
Nicknames (Optional): N/A
Gender: Male
Text Color: #227488
Appearance: Human (essentially), gray skin, dark-ish blue hair, thin. His hair is in a sort of loose bowl cut with an ahoge. He has a brown cloak. He has a swirling line going around his right pointer finger, which is his magic focus, like a wand.
Personality: He’s polite, readily willing to help those in trouble/need, doesn't like feeling left out, and has poor self-esteem.
Equipment (Optional): Bag of holding with: a lot of books, a canteen, snacks, a magnifying glass, and various bags and jars and boxes (some of which have shells). He also has a pocketknife, which he keeps in his pocket, of course.
Theme (Optional):
Backstory (Optional):
For those of y'all who may want to be surprised, or have better plausible deniability in the roleplaying of your characters, feel free to skip reading his backstory or put it off 'till later.
Abilities: Able to use magic, with right pointer finger as a magic focus: basic innate telekinesis, barriers, light, etc. (Nothing too strong; he has limits.) If he has time and preparation and possibly material components, he can cast stronger spells. (Innate magic isn't out of the ordinary where he's from.)
Strengths: Studious and intelligent
Height: low side of the average height of a person IRL
Weight: light; he's skinny
Exploitable flaws: Not very strong or agile, can’t eat meat or chocolate
Extras (Optional): Wakes up early (not super relevant considering the chaotic rapid day-night cycle here), and enjoys collecting things, especially shells. He can eat things that a horse can eat, such as grass and hay. As of the start of Stygian entering this world of Limbo, he doesn't remember most of the events I listed in his backstory, especially not that he's harboring a symbiote.
Nicknames (Optional): N/A
Gender: Male
Text Color: #227488
Appearance: Human (essentially), gray skin, dark-ish blue hair, thin. His hair is in a sort of loose bowl cut with an ahoge. He has a brown cloak. He has a swirling line going around his right pointer finger, which is his magic focus, like a wand.
Personality: He’s polite, readily willing to help those in trouble/need, doesn't like feeling left out, and has poor self-esteem.
Equipment (Optional): Bag of holding with: a lot of books, a canteen, snacks, a magnifying glass, and various bags and jars and boxes (some of which have shells). He also has a pocketknife, which he keeps in his pocket, of course.
Theme (Optional):
Backstory (Optional):
Stygian lived contently in his little rustic village, working for an old woman by doing her chores, but everything changed when his village fell under the hypnotic control of a dangerous trio of sirens. Knowing he wouldn’t be able to stop them, he fled, embarking on a journey to find a handful of legendary heroes who could stop the sirens and save his village. Long story short, they united as a party of heroes and friends, and they saved his village... but Stygian was left out. He secretly borrowed special artifacts from each of them so he could copy the artifacts. With these, he thought he could be a hero too, and stand by their side in battle. But they found him out before he could do so, and—thinking he was trying to steal all their power—banished him from the group. Feeling hurt and betrayed that they didn’t hear him out, Stygian found a place of seclusion, where he encountered a shadowy force of great evil and darkness that, seeing his vulnerable emotional state, overtook him. (Kinda like Venom.) He grew in power, and eventually returned for revenge as the Stallion of Shadows, a large, shadowy horse-like monster with wings and an upwardly curved horn. The heroes worked together to try and stop him, but he was too strong; as a last resort, they decided to banish him to a realm called Limbo, a sort of static realm outside of time and space, where they all would unavoidably have been trapped together, with the Stallion of Shadows unable to do any harm. Unfortunately, it seems Stygian was sent to the wrong Limbo, but he can't remember much of what happened, and the darkness within him appears to be sealed up... for now.
To better portray Stygian's perspective in all this, here's a quote of his from Shadow Play, Part 2, edited with brackets to fit this Stygian's lore: "I brought them together. I planned strategy, and I read all I could about the beasts we faced. But I didn't have magic or strength, so [nobody] ever noticed me. I went to [Grahamhenge] to make my own copies of the artifacts. With them, I thought I could be a Pillar, too, and stand by their side in battle. I never wanted to steal their power. But instead of sharing and letting me help, my friends threw me out! So I became stronger than any of them! The darkness welcomed me when [nobody] would, and I will do what I must to protect it!"
To better portray Stygian's perspective in all this, here's a quote of his from Shadow Play, Part 2, edited with brackets to fit this Stygian's lore: "I brought them together. I planned strategy, and I read all I could about the beasts we faced. But I didn't have magic or strength, so [nobody] ever noticed me. I went to [Grahamhenge] to make my own copies of the artifacts. With them, I thought I could be a Pillar, too, and stand by their side in battle. I never wanted to steal their power. But instead of sharing and letting me help, my friends threw me out! So I became stronger than any of them! The darkness welcomed me when [nobody] would, and I will do what I must to protect it!"
Abilities: Able to use magic, with right pointer finger as a magic focus: basic innate telekinesis, barriers, light, etc. (Nothing too strong; he has limits.) If he has time and preparation and possibly material components, he can cast stronger spells. (Innate magic isn't out of the ordinary where he's from.)
Strengths: Studious and intelligent
Height: low side of the average height of a person IRL
Weight: light; he's skinny
Exploitable flaws: Not very strong or agile, can’t eat meat or chocolate
Extras (Optional): Wakes up early (not super relevant considering the chaotic rapid day-night cycle here), and enjoys collecting things, especially shells. He can eat things that a horse can eat, such as grass and hay. As of the start of Stygian entering this world of Limbo, he doesn't remember most of the events I listed in his backstory, especially not that he's harboring a symbiote.
Name: Stallion of Shadows
Nicknames (Optional): SoS (only used OOC, as an abbreviation)
Gender: genderless parasite
Text Color: #1D1D1D (bold, 18 text size)
View attachment 488910
Appearance: Large, bulky, shadowy horse-like monster with wings and an upwardly curved horn. It seems to fully consist of the same kind of goopy shadow substance.
Personality: Confident, malicious, revengeful, and a bit cocky
Equipment (Optional): a feeble human named Stygian who is trapped inside of it (he cannot be seen)
Theme (Optional): undecided
Backstory (Optional): SoS found Stygian alone and in a vulnerable emotional state, so it took him as its host.
Abilities: Similar to Venom, it can easily shape and extend itself into whatever form it pleases (though it tries to keep the host concealed), and regulate its tangibility in denseness (for example, it could turn an appendage gaseous and intangible when being attacked, and then turn it rock solid to attack back). It can also fly, and gather/disperse dark clouds and smoke and that sort of thing. Also, it can shoot beams of dark energy from its horn.
Strengths: Incredibly powerful, just look at its abilities! Stronger in the darkness, and much stronger with a host.
Height: When standing at regular full height in horse form, ~18 feet (~5.5 meters); a bit taller than the average adult giraffe
Weight: unknown
Exploitable flaws: Bright light weakens it to some degree, and it is much weaker without a host (still very dangerous, but plausibly defeatable).
Extras (Optional): I know it doesn't make sense to call it the Stallion of Shadows when it doesn't have a gender, but it sounds cool. As of the start of Stygian entering this world of Limbo, it's currently dormant and undetectable in him. The SoS may awaken under unique circumstances, such as being exposed to too much dark magic.
Nicknames (Optional): SoS (only used OOC, as an abbreviation)
Gender: genderless parasite
Text Color: #1D1D1D (bold, 18 text size)
View attachment 488910
Appearance: Large, bulky, shadowy horse-like monster with wings and an upwardly curved horn. It seems to fully consist of the same kind of goopy shadow substance.
Personality: Confident, malicious, revengeful, and a bit cocky
Equipment (Optional): a feeble human named Stygian who is trapped inside of it (he cannot be seen)
Theme (Optional): undecided
Backstory (Optional): SoS found Stygian alone and in a vulnerable emotional state, so it took him as its host.
Abilities: Similar to Venom, it can easily shape and extend itself into whatever form it pleases (though it tries to keep the host concealed), and regulate its tangibility in denseness (for example, it could turn an appendage gaseous and intangible when being attacked, and then turn it rock solid to attack back). It can also fly, and gather/disperse dark clouds and smoke and that sort of thing. Also, it can shoot beams of dark energy from its horn.
Strengths: Incredibly powerful, just look at its abilities! Stronger in the darkness, and much stronger with a host.
Height: When standing at regular full height in horse form, ~18 feet (~5.5 meters); a bit taller than the average adult giraffe
Weight: unknown
Exploitable flaws: Bright light weakens it to some degree, and it is much weaker without a host (still very dangerous, but plausibly defeatable).
Extras (Optional): I know it doesn't make sense to call it the Stallion of Shadows when it doesn't have a gender, but it sounds cool. As of the start of Stygian entering this world of Limbo, it's currently dormant and undetectable in him. The SoS may awaken under unique circumstances, such as being exposed to too much dark magic.
Name: Esther Goldenrose [Cold Bonds]
Nickname: Can be given IC.
Age: 12
Gender: Female
Species: Human
Appearance: Same as the usual universe's Esther, except she always wears a glove over her right hand. Her lower right arm looks odd, seeming to just show a dark, starry sky.
Personality: Aloof as usual, but more cautious than her counterparts. Quickly closes up when asked about her arm.
Equipment: Sword, bow, shield, and staff. The usual, really.
Abilities: Light and wind magic, teleportation, dangersensing, and her usual Quality.
Strengths: Very used to cold temperatures. “You guys call it cold, but it’s normal for me.”
Weaknesses: Her right hand is often stiff. Not exactly helpful when you’re right-handed.
Known Backstory (Optional):
Other:
Text Color: #c4e9d8
Nickname: Can be given IC.
Age: 12
Gender: Female
Species: Human
Appearance: Same as the usual universe's Esther, except she always wears a glove over her right hand. Her lower right arm looks odd, seeming to just show a dark, starry sky.
Personality: Aloof as usual, but more cautious than her counterparts. Quickly closes up when asked about her arm.
Equipment: Sword, bow, shield, and staff. The usual, really.
Abilities: Light and wind magic, teleportation, dangersensing, and her usual Quality.
Strengths: Very used to cold temperatures. “You guys call it cold, but it’s normal for me.”
Weaknesses: Her right hand is often stiff. Not exactly helpful when you’re right-handed.
Known Backstory (Optional):
Other:
Text Color: #c4e9d8
Name: T-1 "Armatura"
Nicknames (Optional): Arma
Gender: Female
Text Color: FAC51C
Appearance: Poorly illustrated below are is the T-1 "Armatura" model, alongside the "SEAR-MMU"
The Armatura model stands at roughly 6 and a half feet tall, slender frame and relatively thin plates leaving numerous gaps to see into, and through, the machine. Its flat, rectangular head features a blank black lens, a grey bar across it in which a vertical grey bar, alongside the sharp yellow-ish orange lens rotate about. The plating across the machine is predominantly warning-sign yellow, black bands of color wrapped across it, grey undertones beneath. The machine's left arm features a massive rebar puncher, tube-fed to two large cylindrical drums on its back. It's right arm features three blocky fingers with no other purpose than to grab and hold things. The machine scuttles about on a set of four, armored and spider-like legs, torso able to rotate 360 degrees in various places.
Personality: Constantly seems to be annoyed, y, apathetic.
Equipment (Optional): Rebar-puncher left lower arm.
Theme (Optional):
Backstory (Optional): A simple construction machine from another world, making use of a rather dangerous fuel source. As the invaders seized the planet of its Coral, it only makes sense that something as menial as a machine would slip through the cracks of a planet torn asunder.
Abilities: Enhanced mobility, agility, speed, endurance, and strength when compared to a regular human. Body features strong electromagnets that allow the machine to slowly climb up surfaces of metal, perfect for a construction site, less than useful anywhere else. Could serve as a good way to retrieve metal objects, maybe? The machine's rebar-puncher can be used as a devastating melee weapon, shooting a thick metal rod through the target, or fired as if a huge, slow bullet, piercing perhaps several targets at range. The machine possesses rudimentary tools to repair itself of external damages and moderate internal damages, given it can find the needed materials first..
Strengths: Has a brutal weapon, if its functioning, that is. Fights immensely well against single targets at any range, a great support. Overall decent traits to aid in survivability.
Height: 6'6 - 7'2 (if stretching its legs upwards.)
Weight: 450 pounds
Exploitable flaws: If forced to fight more than one reasonably skilled or durable target, Armatura's prowess will quickly crumble. The machine takes several seconds to prime each rebar, and then another few to wind up and fire it, making its devastating weapon rather slow on the uptake (two posts generally IC for the rebar puncher to reload and prime to shoot, it has no "buff" to its rolls, but it should be made clear how brutal of a blow it is to whatever it hits if it really connects hard). Though mobile, Armatura merely has commercial grade plating, good for getting tossed around, falling from high places, or taking the occasional blow from a tool. Active combat will wear the machine's cheap and thin armor down near immediately. Though able to fight back with punches from its fist, stabbing from its metal legs, or simply ramming into the target, this is likely a last resort due to the machine's fragile frame.
Extras (Optional): "Armatura" means "Rebar" in Russian, I'm so creative
Yes, this does mean that I will be bringing the MMU back into action. I really don't consider this an "add-on OC" due to them existing separate of each other, I really just wanted to draw the lil' guy.
Nicknames (Optional): Arma
Gender: Female
Text Color: FAC51C
Appearance: Poorly illustrated below are is the T-1 "Armatura" model, alongside the "SEAR-MMU"
The Armatura model stands at roughly 6 and a half feet tall, slender frame and relatively thin plates leaving numerous gaps to see into, and through, the machine. Its flat, rectangular head features a blank black lens, a grey bar across it in which a vertical grey bar, alongside the sharp yellow-ish orange lens rotate about. The plating across the machine is predominantly warning-sign yellow, black bands of color wrapped across it, grey undertones beneath. The machine's left arm features a massive rebar puncher, tube-fed to two large cylindrical drums on its back. It's right arm features three blocky fingers with no other purpose than to grab and hold things. The machine scuttles about on a set of four, armored and spider-like legs, torso able to rotate 360 degrees in various places.
Personality: Constantly seems to be annoyed, y, apathetic.
Equipment (Optional): Rebar-puncher left lower arm.
Theme (Optional):
Backstory (Optional): A simple construction machine from another world, making use of a rather dangerous fuel source. As the invaders seized the planet of its Coral, it only makes sense that something as menial as a machine would slip through the cracks of a planet torn asunder.
Abilities: Enhanced mobility, agility, speed, endurance, and strength when compared to a regular human. Body features strong electromagnets that allow the machine to slowly climb up surfaces of metal, perfect for a construction site, less than useful anywhere else. Could serve as a good way to retrieve metal objects, maybe? The machine's rebar-puncher can be used as a devastating melee weapon, shooting a thick metal rod through the target, or fired as if a huge, slow bullet, piercing perhaps several targets at range. The machine possesses rudimentary tools to repair itself of external damages and moderate internal damages, given it can find the needed materials first..
Strengths: Has a brutal weapon, if its functioning, that is. Fights immensely well against single targets at any range, a great support. Overall decent traits to aid in survivability.
Height: 6'6 - 7'2 (if stretching its legs upwards.)
Weight: 450 pounds
Exploitable flaws: If forced to fight more than one reasonably skilled or durable target, Armatura's prowess will quickly crumble. The machine takes several seconds to prime each rebar, and then another few to wind up and fire it, making its devastating weapon rather slow on the uptake (two posts generally IC for the rebar puncher to reload and prime to shoot, it has no "buff" to its rolls, but it should be made clear how brutal of a blow it is to whatever it hits if it really connects hard). Though mobile, Armatura merely has commercial grade plating, good for getting tossed around, falling from high places, or taking the occasional blow from a tool. Active combat will wear the machine's cheap and thin armor down near immediately. Though able to fight back with punches from its fist, stabbing from its metal legs, or simply ramming into the target, this is likely a last resort due to the machine's fragile frame.
Extras (Optional): "Armatura" means "Rebar" in Russian, I'm so creative
Yes, this does mean that I will be bringing the MMU back into action. I really don't consider this an "add-on OC" due to them existing separate of each other, I really just wanted to draw the lil' guy.
Name: Stephanie Bennett
Nicknames (Optional): The Therian, Volunteer Zero, Gigi
Gender: Female
Text Color: #Be4bff, Bold.
Appearance: Slightly pale & very tall, with stiff arms, which are covered in strange bruising. Her chest is "flat", with unusual scarring forming a weird x shape, which looks more like a ><. Their legs seem fine, if you exclude the fact that the skin on & around her knee seems to be much, much paler. Around her back is a weird () shape of dying, hard flaky skin. They appear to be wearing the torn up parts of an old, burnt starry purple fursuit, specifically the arms, feet & head. The bottom half of said head is missing, leaving only the upper jaw of it. The fursuit appears to be of a 4-eared cat wearing a tiara & pink ribbon bow. Their hair is long and unkept, with it being ginger with some starry purple highlights. For clothes, she appears to be wearing baggy jeans & a crop top. By the way, the 4 eared cat fursuit is her fursona, Gigi, which is where she gets the nickname.
Personality: Extremely rude towards ANYTHING human. Even violent. She hates humans with a passion, even though she is a human, due to what they did to her & her friends. She does have mood swings, however, usually she's always ticked off/pissed off anyway, so these are rare. Also, she more than likely considers everyone here to be stupid.
Equipment (Optional): Empty syringes & test tubes. She appears to know chemistry.
Theme (Optional):
Backstory (Optional): Going to have to check with a moderator first to see if it's okay to share. It explains their actions, but it's not needed. For now, just know it's sad.
Abilities: Rather strong. Can probably pick up and throw any human here with ease. The heaviest they can lift is 375. They also tend to be very aware and rather intelligent & logical. She does have plans to create a weird injection, which will allow her to finally shed off her humanity. This new form, dubbed: "Humanity's lethal dose", gives her a few more powers:
1. Flight (albeit weak). It will require a running start, and isn't much faster than running. It also requires a lot of energy, so it can't be done for too long.
2. Being venomous. Their blood will become a weird venom capable of making you ill. It's not much stronger than a brown recluse bite.
3. Being even stronger. Instead of lifting 375 max, she can lift 600 max.
Strengths: Strength, logic.
Height: 10 foot 9 (3.2766 meters)
Weight: Surprisingly, only 200 pounds. Shows how skinny they actually are.
Exploitable flaws: Their attitude makes them hard to work with, making it where if she need help, it'll be hard to get it. They are strong physically, but they are not the strongest defensively. In her current form, she's just as defensively strong as a human, in fact, she's slightly less defensive due to there being less fat & stiffer, smaller muscles. and in her "Humanity's lethal dose" form, her heart is RIGHT THERE. it is exposed. One good stab can kill her. She's nowhere near the fastest, and she has an incredibly high metabolism, leading to her needing more food.
Extras (Optional): She's from the same universe as Chis. And they know each other. Whilst Chis doesn't know much about her, The Therian knows a little too much about Chis. It's almost as if she's been stalking her.
She does not feel anything in her knees. Nothing. No pain, no pressure, no temperature... Nothing. it's as if it's not even there. She can move them perfectly fine, though.
Nicknames (Optional): The Therian, Volunteer Zero, Gigi
Gender: Female
Text Color: #Be4bff, Bold.
Appearance: Slightly pale & very tall, with stiff arms, which are covered in strange bruising. Her chest is "flat", with unusual scarring forming a weird x shape, which looks more like a ><. Their legs seem fine, if you exclude the fact that the skin on & around her knee seems to be much, much paler. Around her back is a weird () shape of dying, hard flaky skin. They appear to be wearing the torn up parts of an old, burnt starry purple fursuit, specifically the arms, feet & head. The bottom half of said head is missing, leaving only the upper jaw of it. The fursuit appears to be of a 4-eared cat wearing a tiara & pink ribbon bow. Their hair is long and unkept, with it being ginger with some starry purple highlights. For clothes, she appears to be wearing baggy jeans & a crop top. By the way, the 4 eared cat fursuit is her fursona, Gigi, which is where she gets the nickname.
Personality: Extremely rude towards ANYTHING human. Even violent. She hates humans with a passion, even though she is a human, due to what they did to her & her friends. She does have mood swings, however, usually she's always ticked off/pissed off anyway, so these are rare. Also, she more than likely considers everyone here to be stupid.
Equipment (Optional): Empty syringes & test tubes. She appears to know chemistry.
Theme (Optional):
Backstory (Optional): Going to have to check with a moderator first to see if it's okay to share. It explains their actions, but it's not needed. For now, just know it's sad.
Abilities: Rather strong. Can probably pick up and throw any human here with ease. The heaviest they can lift is 375. They also tend to be very aware and rather intelligent & logical. She does have plans to create a weird injection, which will allow her to finally shed off her humanity. This new form, dubbed: "Humanity's lethal dose", gives her a few more powers:
1. Flight (albeit weak). It will require a running start, and isn't much faster than running. It also requires a lot of energy, so it can't be done for too long.
2. Being venomous. Their blood will become a weird venom capable of making you ill. It's not much stronger than a brown recluse bite.
3. Being even stronger. Instead of lifting 375 max, she can lift 600 max.
Strengths: Strength, logic.
Height: 10 foot 9 (3.2766 meters)
Weight: Surprisingly, only 200 pounds. Shows how skinny they actually are.
Exploitable flaws: Their attitude makes them hard to work with, making it where if she need help, it'll be hard to get it. They are strong physically, but they are not the strongest defensively. In her current form, she's just as defensively strong as a human, in fact, she's slightly less defensive due to there being less fat & stiffer, smaller muscles. and in her "Humanity's lethal dose" form, her heart is RIGHT THERE. it is exposed. One good stab can kill her. She's nowhere near the fastest, and she has an incredibly high metabolism, leading to her needing more food.
Extras (Optional): She's from the same universe as Chis. And they know each other. Whilst Chis doesn't know much about her, The Therian knows a little too much about Chis. It's almost as if she's been stalking her.
She does not feel anything in her knees. Nothing. No pain, no pressure, no temperature... Nothing. it's as if it's not even there. She can move them perfectly fine, though.
Name: Malabos, aka "Eleven"
Nicknames: 11/XI (alternate ways of spelling Eleven), the Fallen Knight (alias).
Gender: Genderless (They/Them)
Text Color: #4c4d59
Appearance:
A black salamander/moth-like creature with glowing blue freckles, horns, and antlers. They seem to be wearing an alien form of armor with a cape tied across their waist.
Personality: A persistent, highly arrogant yet anxious & wary hunter. Highly aggressive & willing to attack those who oppose them, due to their sheer anxiety of... almost everyone who isn't them.
Equipment: Their armor & Void Sword.
Theme (Optional): I imagine them being fought with this remix of Nightmare Knight.
Backstory (Optional): An alien who came to the ruins of Atoun City and somewhat tied to its downfall.
Abilities: Umbrakinesis (mostly shows as them hiding themself in Darkness), Audiokinesis (how they speak and can generate sound-attacks), Advanced Regeneration (except for injuries around their chest/weakpoint, Eleven can near-instantly recover from most injuries), and Thermovision/Echolation (How they navigate the world).
Strengths: Are a very talented hunter and guard. Very good at hiding, as well.
Height: 11 feet 7 inches | 3.5306 meters
Weight: 950 Pounds | 430.9128 Kilograms.
Exploitable flaws: Their anxiety makes it easy for them be aggravated & lose track of whatever plan they had in mind momentarily; they can also be distracted this way by creating excess heat or creating sound an area to distract them (since they rely on those to see, as otherwise they are blind). Also, because of Eleven being not used to being around people, their weak point is a little exposed by their fashion choices.
Extras (Optional):
- They have an Unvale page if you want to see their ref (+ what their sword looks like).
- Their specific species is Voidan.
Nicknames: 11/XI (alternate ways of spelling Eleven), the Fallen Knight (alias).
Gender: Genderless (They/Them)
Text Color: #4c4d59
Appearance:
A black salamander/moth-like creature with glowing blue freckles, horns, and antlers. They seem to be wearing an alien form of armor with a cape tied across their waist.
Personality: A persistent, highly arrogant yet anxious & wary hunter. Highly aggressive & willing to attack those who oppose them, due to their sheer anxiety of... almost everyone who isn't them.
Equipment: Their armor & Void Sword.
Theme (Optional): I imagine them being fought with this remix of Nightmare Knight.
Backstory (Optional): An alien who came to the ruins of Atoun City and somewhat tied to its downfall.
Abilities: Umbrakinesis (mostly shows as them hiding themself in Darkness), Audiokinesis (how they speak and can generate sound-attacks), Advanced Regeneration (except for injuries around their chest/weakpoint, Eleven can near-instantly recover from most injuries), and Thermovision/Echolation (How they navigate the world).
Strengths: Are a very talented hunter and guard. Very good at hiding, as well.
Height: 11 feet 7 inches | 3.5306 meters
Weight: 950 Pounds | 430.9128 Kilograms.
Exploitable flaws: Their anxiety makes it easy for them be aggravated & lose track of whatever plan they had in mind momentarily; they can also be distracted this way by creating excess heat or creating sound an area to distract them (since they rely on those to see, as otherwise they are blind). Also, because of Eleven being not used to being around people, their weak point is a little exposed by their fashion choices.
Extras (Optional):
- They have an Unvale page if you want to see their ref (+ what their sword looks like).
- Their specific species is Voidan.
Name: Willow
Nicknames: Crystal (Hallow's nickname for her), and Shade (Corruption's nickname for her)
Gender: F
Text Color: #ffb6c1 (Hallow) #800080 (Corruption) #2C82C9 (Her speaking, which is extremely rare)
Appearance: She has long hair, colored light blue to the left and a dark purple to the right. She also has a demon horn on the right of her head, and her eyes are a light teal to the left and a cursed flame color to the right. She also has an Angel wing to the left and a Demon wing to the right.
Personality: Her original personality has been deeply corroded by the presence of the two evil biomes in her body, but she is very shy and not the one to talk.
Theme: She has elements of the Hallow on the left side of her body, and elements of the Corruption to the right.
Backstory (Optional): She once was an intrepid adventurer, until she got infected by the Hallow. After she did, a strange female voice started talking to her in her head. She found the only place that the voice couldn't talk was in the Corruption, so she started to stay there. Until a strange male voice started speaking to her, which caused her great distress. She tried to flee to the Jungle so they would stop talking so much, but it was no use. Eventually, she was merely a lost voice in her own body, the Hallow and Corruption having taken mostly full control over her.
Abilities: Can fly, albeit lopsidedly due to mismatching wings. She is passive with the creatures of the Hallow and Corruption, although Crimson enemies utterly despise her.
Strengths: Her left hand is capable of powerful light magic, and her right hand is much more physically strong, with the capabilities to ignite foes with Cursed Inferno.
Height: 5'11
Weight: 165 pounds
Exploitable flaws: Since her body is mostly controlled by two evils that hate each other, they are very easy to sneak up on as they don't share information with each other. Her reaction speed is also subpar.
Nicknames: Crystal (Hallow's nickname for her), and Shade (Corruption's nickname for her)
Gender: F
Text Color: #ffb6c1 (Hallow) #800080 (Corruption) #2C82C9 (Her speaking, which is extremely rare)
Appearance: She has long hair, colored light blue to the left and a dark purple to the right. She also has a demon horn on the right of her head, and her eyes are a light teal to the left and a cursed flame color to the right. She also has an Angel wing to the left and a Demon wing to the right.
Personality: Her original personality has been deeply corroded by the presence of the two evil biomes in her body, but she is very shy and not the one to talk.
Theme: She has elements of the Hallow on the left side of her body, and elements of the Corruption to the right.
Backstory (Optional): She once was an intrepid adventurer, until she got infected by the Hallow. After she did, a strange female voice started talking to her in her head. She found the only place that the voice couldn't talk was in the Corruption, so she started to stay there. Until a strange male voice started speaking to her, which caused her great distress. She tried to flee to the Jungle so they would stop talking so much, but it was no use. Eventually, she was merely a lost voice in her own body, the Hallow and Corruption having taken mostly full control over her.
Abilities: Can fly, albeit lopsidedly due to mismatching wings. She is passive with the creatures of the Hallow and Corruption, although Crimson enemies utterly despise her.
Strengths: Her left hand is capable of powerful light magic, and her right hand is much more physically strong, with the capabilities to ignite foes with Cursed Inferno.
Height: 5'11
Weight: 165 pounds
Exploitable flaws: Since her body is mostly controlled by two evils that hate each other, they are very easy to sneak up on as they don't share information with each other. Her reaction speed is also subpar.
Name: Nathan
Age: 26
Gender: Male
Species: Human
Appearance:
His coat has a patterning that resembles the Lunatic Cultist's robe.
Personality: I’m not sure how to describe other than the fact he tends to act coldly to people he’s known for a long time.
Equipment: I haven’t exactly decided on anything yet here, so for now, nothing.
Abilities: Ice magic, Dark magic, and short-ranged teleportation. (No upgrade plans)
Strengths: Skilled magic user, pretty good at dodging
Weaknesses: Physically weak, rarely makes friends
Known Backstory: He doesn't talk about it. (OOC, I will say he was formerly the Lunatic Cultist of his home world. He left that behind after Viora beat his hard.)
Other: Likes to teleport after attacks a lot. “It’s an old habit, that’s all.”
Text Color: #4937fd
Age: 26
Gender: Male
Species: Human
Appearance:
His coat has a patterning that resembles the Lunatic Cultist's robe.
Personality: I’m not sure how to describe other than the fact he tends to act coldly to people he’s known for a long time.
Equipment: I haven’t exactly decided on anything yet here, so for now, nothing.
Abilities: Ice magic, Dark magic, and short-ranged teleportation. (No upgrade plans)
Strengths: Skilled magic user, pretty good at dodging
Weaknesses: Physically weak, rarely makes friends
Known Backstory: He doesn't talk about it. (OOC, I will say he was formerly the Lunatic Cultist of his home world. He left that behind after Viora beat his hard.)
Other: Likes to teleport after attacks a lot. “It’s an old habit, that’s all.”
Text Color: #4937fd
Name:
Nicknames (Optional):
Gender:
Text Color:
Appearance:
Personality:
Equipment (Optional):
Theme (Optional):
Backstory (Optional):
Abilities:
Strengths:
Height:
Weight:
Exploitable flaws:
Extras (Optional):
Nicknames (Optional):
Gender:
Text Color:
Appearance:
Personality:
Equipment (Optional):
Theme (Optional):
Backstory (Optional):
Abilities:
Strengths:
Height:
Weight:
Exploitable flaws:
Extras (Optional):
Last edited: