Dual Iron
Plantera
Limited Life
! This mod is meant to be played on playthroughs with new characters. !
! This mod is meant to be played on playthroughs with new characters. !
v1.6.6
- p
- Fixed a big saving bug
- Your existing characters' consumed Treasure Bags will be reset to nothing. Rejoice?
- Made the 'day count' be a lot more reliable
- Added immunity frames upon healing
- Fixed some saving bugs
- Last update for a long while. Limited Life is pretty much complete (*no it isn't)
- There is now an admission of known issues and a more detailed description
- Thanks for everything.
- Code is now open-source.
- Life now shows as a percentage by default. You can revert this change with the config
- The Nurse has more interesting dialogue than literally one line
- Bosses themselves no longer heal life: opening treasure bags for the first time does
- Character selection screen updated
- Invalid characters can no longer be selected at all
- Max damage of 1k now
- Updated to 0.11.5
- Ok NOW multiplayer works, I promise
- Life is once again 15,000.
- A new sprite for hearts while the mod is enabled (doesn't work with Calamity active).
- Multiplayer works, hopefully.
- Mod Config added.
- Added a config for maximum life and starting life separately.
- Updated to 0.11.4.
- Buffed default starting life back to 25,000.
- May have fixed some multiplayer issues. Maybe. Configuration is still mostly incompatible with multiplayer, though.
- Fixed some multiplayer compatibility issues.
- Bosses now heal 750 life, regardless of their maximum life.
- Players' maximum life is now modified to be 20,000 at maximum.
- Fixed healing from Nurse costing money for nothing. Curing debuffs will still cost a lot though!
- Buffed life fruits to heal 100 life.
- Buffed life crystals to heal 150 life.
- Nerfed life fruits and crystals' maximum uses to 20 each, totaling 5,000 maximum possible life recovered from them.
- Nerfed starting life to 20,000.
- Added CalamityMod support (Blood Orange, Miracle Fruit, Elderberry, and Dragonfruit)
- Each heals 1,250 life and can be used once. This totals an extra 5,000 maximum possible life to be recovered.
- Added a config file to change some starting values. In multiplayer, the host's config will take precedence (I think). You can change the following values:
- Starting max life (clamped between 100 and 100,000),
- Maximum uses of Life Crystals/Fruits (negative numbers will result in an infinite number of uses)
- Health obtained from consuming Life Crystals
- Health obtained from consuming Life Fruits
- Health obtained from CalamityMod's Blood Orange, Miracle Fruit, Elderberry, and Dragonfruit
- Health obtained from downing bosses
- Nerfed worm bosses' healing to 10% of the worms' total life.
- Nerfed other bosses' healing to 20% of their total life.
- Nerfed Life Crystals' healing to 100 life, and Life Fruits to 25.
- Fixed Eater of Worlds not healing any life.
- Fixed Life Crystals and Life Fruits being usable while Eater of Worlds is active.
- Nerfed boss healing to be ⅓ of its original value, with a healing limit of 12,500. This way killing most modded bosses won't heal you back to a full 25,000 and the game still remains a fair challenge.
- Healing potions can no longer be used. At all.
- Fixed game sometimes crashing if a player joins as an old character.
- Added mod icon.
- Initial release.
- If you know a character is a Limited Life character, yet you still can't play with them, exit & re-open Terraria. That often fixes the issue.
- Sometimes, hearts will still drop from pots and enemies in multiplayer. They can't heal you, so don't worry about them.
- Every new player's starting maximum life is modified to be 15,000.
- Hardcore mode is enabled by default and can't be disabled throughout the game.
- Damage taken is capped at 1,000 and instant kills will instead deal 1,000 damage.
- Potions that affect temporary maximum life are nullified (life force, others).
- Healing potions and related are useless.
- Hearts will now instantly despawn and no longer drop from enemies.
- There is a hard cap on life, making it impossible to increase at all. The only exceptions are from the mod itself.
- No healing can occur while bosses are alive.
- Life Crystals and Life Fruits now heal 150 life and are usable 20 times each.
- Blood Oranges, Miracle Fruits, Elderberries, and Dragonfruits from Calamity can be used to restore 1,000 life each. They are usable once each.
- Opening boss bags heals you for 500 life. This only works for the first time opening the bag (and is mod-compatible).
- All these values are configurable.
- This mod is available on the Mod Browser with the title "Limited Life". Alternatively, click here.
- The mod is compatible with most mods and multiplayer!
- Some exceptions would be @hamstar's Injury and Lives mods, whereas they depend on 1. softcore, 2. a normal amount of life, or 3. modifying max life.
Enjoy and share how far you got in the comments. May your swords stay sharp!
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