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tModLoader Litho's Armory

Discussion in 'Released' started by Lithium, Jul 11, 2018.

  1. Lithium

    Lithium Spazmatism

    icon.png
    NOTE: Since the GlowMaskAPI mod used previously has been shown to be unstable, it's been removed from the requirements as of 1.1.0.2. Weapons will no longer glow, unfortunately.
    It should work in multiplayer, however.
    This update is currently uploading to the browser, but is already present on is page's download.


    The 1.1.0.0 update has landed! This patch includes a load of balance tweaks, bugfixes, and 30 new ranged weapons- with 25 new ammo types for darts!
    Also included are two new Shroomite helmets! The Shroomite Hat boosts dart damage, and the Shroomite Visor boosts both gel weapon and flare damage!
    The mod includes:
    130
    new ranged weapons and 27 new types of ammo, with 12 new dart-firing weapons and 25 new dart types, for a grand total of 148 new ranged weapons, and 52 new ammo types!
    53 normal magic weapons and 34 new Nuclear Throne energy weapons, for a total of 87 new magic weapons
    67 new melee weapons
    A few assorted non-weapon items

    The mod also creates a config file where you can turn vanilla balance tweaks on and off, and choose whether or not to use a feature that fixes vanilla ammo piercing behavior with fast-firing and multi-projectile weapons(Which was ported from this mod). It also has a bunch of new sounds, and replacement sounds for vanilla ranged weapons. These can be disabled, but they work best with this mod I made.

    It's still currently under playtesting, so some things may be unbalanced, but you can expect some cool new gameplay arising from these new weapons.

    CLICK TO DOWNLOAD

    NewVanillaRangedSounds: Includes new sound effects for vanilla ranged weapons.
    VanillaRangedTweaks: Balance tweaks for vanilla ranged weapons. See below.
    FallenStarStackIncrease: Increases Fallen Stars' stack size to 999.
    ChlorophyteBulletNerf: Nerfs the damage of Chlorophyte Bullets from 10 to 7. This is recommended, as many of my new guns rely on the risk-reward balance of having to get close to compensate for spread, and Chlorophyte Bullets ruin that.
    VanillaAmmoPierceFix: Allows vanilla ammo types and some of my modded ones that pierce to ignore enemy immunity frames, meaning fast guns and shotguns can effectively use them.
    VanillaRocketPierceFix: Allows vanilla rockets to ignore enemy immunity frames- they're piercing projectiles that destroy themselves on hit, you see.
    VanillaCraftingRecipes: New crafting recipes for vanilla items. See below.
    VanillaMagicTweaks: Balance tweaks for vanilla magic weapons. See below.
    MeteorStaffIgnitesEnemies: Exactly what it says. If enabled, the Meteor Staff inflicts On Fire.
    PlanteraDropsChlorophyteBars: If enabled, Plantera drops 10-60 Chlorophyte Bars in normal mode, and 20-80 in Expert.
    VanillaMeleeTweaks: Balance tweaks for vanilla melee weapons. See below.
    VanillaYoyoTweaks: Balance tweaks for vanilla yoyos. See below.
    OldMuramasaStats: Reverts the Muramasa's stats to the way they were ages ago, before any nerfs- 22 damage, 3 knockback, and 19 use time.

    (Minor edits)
    Handgun: 18 damage(was 17)
    Shotgun: 40 damage(was 24)
    Tactical Shotgun: 46 damage(was 29)
    Molten Fury: 40 damage(was 31)
    Flamethrower: 38 damage(was 27)
    Elf Melter: 75 damage(was 40)
    Dart Pistol: 55 damage(was 28)
    Dart Rifle: 135 damage(was 52)

    >Grenade Launcher
    Damage: 60 > 74
    Use Time: 29 > 27
    It was kind of outclassed the moment you got it by other weapons.

    >Rocket Launcher
    Damage: 50 > 86
    Knockback: 4 > 6
    Use Time: 29 > 25
    Originally, you could access the HM Dungeon as soon as the mode began.
    To compensate, the weapons had to be weaker- but then it was gated behind Plantera, and the weapons weren't updated... ?????

    >Proximity Mine Launcher
    Damage: 80 > 100
    Use Time: 39 > 26

    >Sniper Rifle
    Damage: 185 > 470
    Use Time: 35 > 60
    This was done to make snipers more distinct by simultaneously increasing DPS and lowering fire rate.
    The firing sound will change if NewVanillaRangedSounds is enabled based on whether or not ranged tweaks are enabled.

    >SDMG (S.D.M.G.)
    Damage: 77 > 71
    Use Time: 5 > 3
    I thought that since it has no special effect- it's just a shooty gun- it should at least be satisfyingly fast.

    (Minor edits)
    Bee Gun: 12 damage(was 9)
    Book of Skulls: 32 damage(was 29)
    Flower of Fire: 50 damage(was 48)
    Cursed Flames: 52 damage(was 36)
    Meteor Staff: Uses 8 mana(was 13)
    Rainbow Gun: 50 damage(was 45)
    Charged Blaster Cannon: 60 damage(was 52)
    Last Prism: Uses 6 mana(was 12)


    >Wand of Sparking
    Damage: 8 > 12
    Use Time: 27 > 33
    Mana: 2 > 1
    The weapon now casts much more slowly, but it does more damage and uses less mana. This makes it easier to use with low max mana, and helps it penetrate the defenses of... something.
    Previously, it was nearly worthless due to how quickly it would eat your mana and how ineffective it was. The thing usually ended up dealing 1 damage to anything tougher than a green slime- the fire DOT was more frickin' effective.

    >Magic Missile
    Damage: 27 > 78
    Knockback: 7.5 > 9
    Use Time: 16 > 50
    Mana: 10 > 20
    Making it slower and stronger places more emphasis on controlling the missile to hit your enemies, meaning you waste less DPS if you need to maneuver it around something.

    >Flamelash
    Damage: 40 > 125
    Knockback 6.5 > 10
    Use Time: 19 > 53
    Mana: 12 > 23
    See Magic Missile.

    >Rainbow Rod
    Damage: 74 > 265
    Knockback 6 > 13
    Use Time: 17 > 58
    Mana: 18 > 26
    See Magic Missile.

    >Wasp Gun
    Wasps now hit more frequently.
    Damage: 21 > 36
    Mana: 6 > 5

    >Leaf Blower
    Use Time: 6 > 5
    Mana: 4 > 3

    >Spectre Staff
    Use Time: 23 > 12
    Mana: 11 > 9

    >Laser Machinegun
    Projectiles now have 3 piercing and ignore enemy immunity frames.
    Damage: 60 > 50
    Mana: 6 > 2

    >Nebula Blaze
    Damage: 130 > 145
    Mana: 18 > 9

    >Nebula Arcanum
    Damage: 70 > 78
    Mana: 18 > 17

    >Lunar Flare
    Damage: 100 > 110
    Mana: 13 > 8

    (Minor edits)
    The Chain Knife, Boxing Glove, Golem Fist, Flairon, Thorn Chakram, and Flamarang ignore enemy immunity frames.

    Spear: 11 damage(was 8)
    Trident: 14 damage(was 11)
    Chain Knife: 15 damage(was 11)
    The Rotted Fork: 16 damage(was 14)
    Ball O' Hurt: 17 damage(was 15)
    The Meatball: 18 damage(was 16)
    Light's Bane: 16 use time(was 19)
    Dark Lance: 31 damage(was 29)
    Sunfury: 42 damage(was 35)
    Dao of Pow: 65 damage(was 63)
    Chain Guillotines: 45 damage(was 43)
    Light Disc: 63 damage(was 57)
    Gungnir: 62 damage(was 42)
    Chlorophyte Saber: 52 damage(was 48)
    Chlorophyte Claymore: 77 damage(was 75)
    Chlorophyte Partisan: 60 damage(was 49)
    Seedler: 55 damage(was 50)
    Flower Pow: 67 damage(was 65)
    Mushroom Spear: 72 damage(was 60)
    Possessed Hatchet: 90 damage(was 80)
    The Horseman's Blade: 77 damage(was 75)
    Scourge of the Corruptor: 85 damage(was 64)
    Influx Waver: 124 damage(was 110)
    Star Wrath: 118 damage(was 110)
    Terrarian: 180 damage(was 190, VanillaYoyoTweaks)

    >Wooden Boomerang
    Damage: 8 > 16
    Knockback: 5 > 6

    >Ice Boomerang
    Damage: 16 > 24
    Knockback: 8.5 > 6.5

    >Enchanted Boomerang
    Damage: 13 > 21
    Knockback: 8 > 9

    >Katana
    Damage: 16 > 17
    Use Time: 21 > 18

    >Bee Keeper
    Autoswings
    Damage: 26 > 24
    Use Time: 19 > 17

    >Blade of Grass
    Damage: 28 > 37
    Knockback: 3 > 9
    Use Time: 29 > 32

    >Thorn Chakram
    Shoots toxic thorns as it flies
    Damage: 25 > 40

    >Blue Moon
    Damage: 23 > 28
    Knockback: 7 > 8

    >Fiery Greatsword
    Damage: 36 > 54
    Knockback: 6.5 > 8

    >Flamarang
    Leaves burning embers as it flies
    Damage: 32 > 55

    >Night's Edge
    Now fires a sword beam that inflicts Cursed Flames
    Has a unique tooltip
    Damage: 42 > 44

    >Breaker Blade
    Damage: 39 > 55
    Knockback: 8 > 12

    >Slap Hand
    Damage: 35 > 47
    Knockback: 20 > 40

    >Phasesabers
    Damage: 41 > 46
    Knockback: 3 > 4
    Use Time: 24 > 15

    >Bananarang
    Damage: 55 > 59
    Knockback: 6.5 > 7

    >Excalibur
    No longer autoswings
    Use Time: 24 > 16

    >Paladin's Hammer
    Damage: 90 > 120
    Autoswings

    >Keybrand
    Damage: 70 > 100
    Knockback: 6.5 > 7.5
    Use Time: 19 > 9

    >The Eye of Cthulhu (VanillaYoyoTweaks)
    Shoots tiny Servants of Cthulhu periodically
    Damage: 115 > 100

    >Boomstick
    5 Rich Mahogany
    8 Iron/Lead Bars
    8 Stingers
    6 Jungle Spores

    >Flare Gun
    5 of any wood
    6 Iron/Lead Bars
    2 Torches

    >Flares, 20
    1 Iron/Lead Bar
    1 Torch

    >Blue Flares, 20
    1 Iron/Lead Bar
    1 Blue Torch

    >Enchanted Sword
    1 Gold or Platinum Broadsword
    4 Silver/Tungsten Bars
    4 Gold/Platinum Bars
    12 Fallen Stars

    >Enchanted Boomerang
    1 Wooden Boomerang
    8 Silver/Tungsten Bars
    8 Gold/Platinum Bars
    12 Fallen Stars

    >Arkhalis
    1 Gold or Platinum Shortsword
    8 Silver/Tungsten Bars
    8 Gold/Platinum Bars
    12 Fallen Stars

    >The Rotted Fork
    10 Crimtane Bars
    5 Tissue Samples

    >Ball O' Hurt
    10 Demonite Bars
    5 Shadow Scales

    slime.png
    Sludgethrower
    The lowest-tier gel weapon. Drops from the King Slime (33%).
    It behaves like a short-range flamethrower, but with a line of sludge instead of fire.

    Sludge Wave
    A Hardmode upgrade to the Sludgethrower, it fires a spread of purple and green sludge
    which inflicts both Poisoned and Venom. Drops from Plantera (14.29%), craftable using the
    Sludgethrower and some other ingredients.

    rpg.png
    RPG
    A simple prehardmode rocket launcher. Drops from the Eye of Cthulhu (33%), along with 15-37 Rockets Alpha.

    Rocket Alpha
    Tiny blast radius, does not destroy tiles or work with the Grenade Launcher, Proximity Mine Launcher or Snowman Cannon.
    Sold by the Demolitionist after the Eye of Cthulhu is defeated.

    Rocket Beta
    Small blast radius, does not destroy tiles or work with the Grenade Launcher, Proximity Mine Launcher or Snowman Cannon.
    Sold by the Demolitionist after Skeletron is defeated.

    Rocket Gamma
    Small blast radius, does not destroy tiles.
    Sold by the Demolitionist after the Wall of Flesh is defeated.

    Rocket Delta
    Large blast radius, does not destroy tiles.
    Sold by the Demolitionist after at least one Mechanical Boss is defeated.

    meteorite.png
    Meteorite Weapons
    From left to right, top to bottom
    All are crafted with Meteorite Bars.
    Bolide
    A powerful, slow-firing greatbow that converts Wooden Arrows into Rocket Arrows. Fires arrows at high velocity.

    Rocket Arrow
    An arrow that, despite being affected by gravity, accelerates exponentially under its own power. Very high knockback,
    always sets enemies on fire briefly and explodes in a small radius. Does not harm user.

    Disintegrator
    A simple flamethrower. Less range and damage than the vanilla flamethrower.

    Heavy Bombardment
    A rapid-fire rocket launcher with very low base damage. It relies almost entirely on the damage provided by its ammo, but still
    gets huge damage per second despite this!

    Ceres
    A Hardmode upgrade to Bolide which rapidly fires explosive meteorites in a spread instead of arrows.

    adamantitanium.png
    Adamantite + Titanium Longrifles
    These are slow-firing sniper rifles like the vanilla Sniper Rifle. Right-click to zoom out!

    Adamantite + Titanium Launchers
    These are very simple and straightforward rocket launcher weapons.

    waframspottor.png
    Warframe Weapons

    Boltor
    Fired arrows become bolts that travel quickly, pierce enemies and ignore enemy piercing invulnerability.

    Kohm
    Fire rate, bullet count and spread increase as the trigger is held down.

    Boltor Prime
    A direct upgrade of the Boltor with more damage and fire rate, crafted post-Moon Lord. Requires a Mysterious Cell.

    Kohm Prime
    A direct upgrade of the Kohm with more damage and the ability to spool up to a higher point, shooting more bullets, firing faster and having wider spread, crafted post-Moon Lord. Requires a Mysterious Cell.
    Yes, I know it's an unofficial design. I just had to give the Kohm the upgrade it deserved!

    terra.png
    Terra Greatbow
    The secret of how to craft it was lost to time. Fires three parallel charged arrows that bounce and pierce.

    Terra Blaster
    The secret of how to craft it was lost to time. Fires seven bullets and a homing Terra Orb that explodes in a radius.

    shroomite.png
    Shroomite Items
    Weapons with 'infectious' properties inflict a new debuff with powerful damage over time

    Shroomite Assault Rifle
    Fires bullets in a burst of five shots. Converts Musket Balls fired into Shroomite Shots.

    Shroomite Tripeater
    Fires arrows in bursts of three. Converts Wooden Arrows fired into Mycelium Arrows.

    Shroomite Rocketeer
    Fired Rockets Alpha become Exploshrooms
    Exploshrooms bounce around a bit before exploding
    The explosion leaves a cloud of infectious spores

    Shroomite Gauss Minigun
    Uses darts as ammo
    Accelerates all darts fired substantially
    50% chance to not consume ammo

    Shroomite Sporeblaster
    Uses flares as ammo
    Fires spore-infected Fungflares
    Fungflares occasionally shed spore clouds and leak them while stuck to tiles

    Shroomite Sporethrower
    Uses gel as ammo
    Sprays infectious spores

    Shroomite Visor
    Like any other Shroomite head armor. Boosts gel weapon and flare damage.

    Shroomite Hat
    Like any other Shroomite head armor. Boosts dart damage.

    Shroomite Shot
    Crafted with Shroomite and Meteor Shots, these bullets pierce, ignore enemy piercing invulnerability, bounce, and gain speed with each bounce.

    Mycelium Arrow
    Crafted with Spore Arrows(an earlier ammo type not shown here) and Shroomite, these arrows periodically spawn mushroom spores as they fly, which don't pierce
    but fall to the earth to deal loads of extra damage!

    Mushdart
    Crafted with Shroomite Bars.
    Bounces off walls without losing speed
    Each bounce spawns infectious spore clouds

    frostfire.png
    Frostfire Weapons

    All of these are crafted with Frostfire Cores, a new crafting material made with Ectoplasm, Living Fire Blocks and Living Frost Fire Blocks- Ice Blocks can substitute for Living Frost Fire Blocks, though.

    Frostfire Flarecannon
    A weapon which uses flares as ammo, the Frostfire Flarecannon turns flares fired into Frostfire Flares that inflict both On Fire and Frostburn.

    Hailfire
    This flamethrower has a great amount of range, and sprays jets of simultaneously superheated and supercooled flames that inflict both On Fire and Frostburn.

    Frostfire Bullet
    These bullets travel quickly, pierce, and inflict both On Fire and Frostburn.

    Freezeflame Arrow
    These arrows travel quickly, pierce, and inflict both On Fire and Frostburn.

    Coldburn Dart
    These arrows travel quickly, pierce, and inflict both On Fire and Frostburn.


    vortex.png
    Vortex Weapons
    Many use a new debuff called Vortex Flames which few enemies are immune to, and which is highly damaging
    From left to right, top to bottom

    Storm Blaster

    Fires a spread of bullets and a Vortex Laser that pierces infinitely, and inflicts Vortex Flames

    Super Bazooka

    Straight from Nuclear Throne(its sprite is a heavy edit of the original one), it fires five rockets in a fixed spread.

    Blaster Bow
    Fires charged arrows incredibly rapidly

    Starthrower
    Uses gel as ammo
    Spews jets of plasma like that found inside a star, inflicting Vortex Flames

    Vortex Shotbow

    Fires four to six arrows in a spread with high, constant fire rate

    Wormhole Plasmis

    Uses flares as ammo
    Fires Vortex Fireballs in a spread that inflict Vortex Flames

    Lunar Cataclysm

    Uses rockets as ammo
    40% chance to not consume ammo
    It's literally a rocket minigun which spews them like nothing else

    Hyperspace Blaster

    Uses darts as ammo
    Accelerates fired darts significantly
    Right-click to fire an underbarrel rocket

    Vortex Bullet

    Flies quickly and inflicts Vortex Flames

    Vortex Arrow
    Flies quickly, has a high recovery chance, and inflicts Vortex Flames

    Vortex Dart

    Flies quickly and inflicts Vortex Flames

    misc.png
    Misc Weapons
    From left to right, top to bottom

    Iris Wand

    Drops from the Eye of Cthulhu (33%)
    Fires homing Servants of Cthulhu

    Disintegrate
    Found randomly in golden Dungeon Chests, also craftable using a Book(which itself is now also craftable with leather, which is ALSO now craftable in Crimson worlds)
    Fires a thin green beam that disintegrates the target

    Fireball
    Found randomly in golden Dungeon Chests, also craftable using a Book
    Fires a hot orange streak that erupts into a fiery blossom on impact, like the Inferno Fork

    Magma Stream

    Craftable with Hellstone Bars
    Fires a steam of searing hot magma that sets enemies on fire

    Arcane Bolt
    Buyable from the Wizard at all times
    Fires simple, pink arcane bolts in a spread rapidly, which pierce and ignore enemy piercing invulnerability

    Hydro Pump
    Craftable with a Spell Tome and several watery ingredients
    Fires a forceful column of water launched at high pressure

    Ice Storm
    Craftable with a Spell Tome and a Frost Core
    Summons a rain of hailstones from the sky

    Sand Blast
    Craftable with a Spell Tome and a Forbidden Fragment
    Summons a burst of magical desert wind that deals damage in an area, with a short range

    Antimatter Pulser
    Craftable with Demonite/Crimtane, Souls of Night and Dark Shards
    Deals only 1 base damage, but the target's defense times six is added to that number on hit(still doesn't technically ignore defense)
    This bonus damage caps out at 1000 defense
    Inflicts Ichor that lasts longer the more defense the target has

    Sludge Bomb
    Drops from Plantera (14.29%), craftable with a Spell Tome and some other ingredients
    Summons a dirty ball of sludge that explodes in a huge area, causing Poison and Venom

    Prismatic Spray
    A Hardmode Dungeon tier item crafted with Disintegrate, some Ectoplasm and one of each gem
    Fires a fixed spread of laser beams, each with a different color of the rainbow and effect corresponding to its color

    Star Shatter
    An upgrade to the Sky Fracture crafted with some Dark Shards, Ectoplasm, Souls of Night and the Sky Fracture at an Ancient Manipulator
    Fires cosmic blades that inflict Shadowflame, travel through blocks and have limited homing

    Scatter Laser
    A Nebula tier energy weapon crafted with a Shotgun, Illegal Gun Parts and Nebula Fragments
    Can stop a Chryssalid dead in its tracks
    Fires a very short-ranged and short-lived cone of light that deals MASSIVE damage in a small area
    Incredibly high risk, but capable of some of the most DPS and burst damage, bar none

    stars.png
    Star Weapons

    These weapons all summon stars to fall from the sky.

    Starfall
    Found in Sky chests or crafted with a Book and some other items
    Quite simply, rains stars down from space.

    Stellar Assault
    Hardmode upgrade to Starfall, crafted with it
    Rains pink stars rapidly from space

    Starstorm
    An amazing weapon dropped by the Moon Lord. Each star summoned is randomly attuned to a lunar pillar, and has a secondary effect appropriate to it

    meteoritemagic.png
    Meteorite weapons

    Micrometeorites
    Crafted from a Book and some Meteorite Bars
    Summons micrometeoroids in a spread which slow down and fall to gravity after flying for a while

    Wand of Comets
    Summons comets from the sky that explode in a huge area

    Space Rifle
    A Hardmode upgrade to the Space Gun and Laser Rifle crafted from both, plus some Souls of Might
    Fires high-velocity space lasers that pierce infinitely
    Can zoom out

    staves.png
    Basic Staff weapons

    Crafted from the Basic Staff(sold by the Wizard) and various other ingredients

    Staff of Blinding Light
    Fires a continuous ray of light like the Last Prism

    Staff of Blood Bagels

    Fires bouncing blood bagels that explode in a small area and steal life

    Staff of Shadowblasts
    Fires shadowblasts that pierce enemies, and cause a wide explosion for each hit

    gemstone.png
    Gemstone Weapons

    Crafting recipes for the weapons vary, but each after the first depends on the last to craft.
    Use mineral dust as ammo in addition to mana.
    Mineral dust comes in huge quantities and does not add damage to these weapons, but rather,
    they change the effects of the lasers fired
    As the weapon's tier increases, the dusts' effects also improve, so Amethyst dust is still good at the highest tier

    Gemstone Blaster

    Fires Tier 1 gemstone laser beams

    Gemstone Rifle
    Fires Tier 2 gemstone laser beams

    Gemstone Minigun
    Fires Tier 2 gemstone laser beams, spins up as it fires for a very fast fire rate

    Gemspark Chainblaster
    Fires Tier 3 gemstone laser beams, spins up as it fires

    Gemspark Destroyer
    Fires Tier 4 gemstone laser beams, spins up as it fires

    terramagic.png
    Terra Bolt
    The secret of how to craft it was lost to time. Fires Terra Bolts that bounce, pierce enemies, and gain speed/damage as they bounce

    Terra Missile
    The secret of how to craft it was lost to time. Fires Terra Missiles that follow the cursor, taking up mana the entire time.
    These missiles pierce infinitely and spawn a large explosion for each hit on an enemy.

    frostfiremagic.png
    Frostfire Weapons

    All of these are crafted with Ectoplasm, Living Fire Blocks and Living Frost Fire Blocks.

    Frostfire Staff
    Summons Frostfire Balls that bounce very quickly, piercing infinitely Inflicts both On Fire and Frostburn.

    Freezeflame Beamer
    Crafted from a Space Rifle, a Heat Ray, and the usual Frostfire stuff.
    Fires high-speed laser beams that pierce infinitely and inflict both On Fire and Frostburn.
    Can zoom out

    doom.png
    Plasma Gun
    A very familiar weapon. Crafted from Hellstone Bars, a Charged Blaster Cannon, and some Ectoplasm at an Ancient Manipulator.
    Fires nonpiercing blue plasma balls extremely rapidly for simple, effective, high DPS.
    Has authentic sound effects

    The BFG 9000
    Not at all friendly, but definitely big and giant
    Crafted from Hellstone Bars, Luminite Bars and quite a few Souls of Might
    Fires big green plasma balls that cause long-lasting explosions, similar to the Inferno Fork but with more DOOM

    nebula.png
    Nebula Weapons
    Inflict the new debuff, Nebula Dissolution, which has few immunities. Deals less damage than Vortex Flames and more enemies are immune,
    but also lowers enemy defense by 35

    Nebular Nova Staff
    Fires a spread of homing Nebular Novae
    Has a chance to instead shoot one giant, slow-moving, wall and enemy-piercing Supernova Remnant. Easily the largest projectile in the game, deals
    damage in a huge area and spawns wall-piercing Nebular Novae of its own periodically

    Nebula Wand
    Summons a controllable nebula cloud that follows the cursor through blocks, piercing infinitely.
    Every hit summons deadly gas clouds that hit more times

    Orion Nebula
    Summons a bolt of nebula energy that bounces, increasing in speed/damage with every bounce. Mostly the same as the Terra Bolt but more gooder.

    miscmelee.png
    Misc Weapons
    From left to right, top to bottom

    Servant of Cthulhu
    Drops from the Eye of Cthulhu (33%)
    Unusually small and fast

    Vine Whip
    Crafted from standard jungle materials
    Works like a returning flail, but pierces enemies
    Extremely high crit chance, spawns damaging spore clouds on critical hits

    Demon Whip
    Drops from Demons at the same chance as the Demon Scythe
    Works like a returning flail, but pierces enemies
    Extremely high crit chance, inflicts an upgraded Cursed Flames on crit which no enemy is immune to

    The Gastropod
    Drops from Gastropods (4%, 8% in Expert mode)
    Shoots lasers at nearby enemies

    WX Sword
    Crafted from Chlorophyte Bars and Souls of Bright(new Plantera drop, used to craft many Plantera drops and new items)
    Fires sword beams in the shape of a W and an X on swing
    Almost as recognizable as the Wolflobe Sword

    Power Whip
    Crafted from a Vine Whip and Souls of Bright
    Works like a returning flail, but pierces enemies
    Extremely high crit chance, spawns even more damaging spore clouds on critical hits

    Nether Lash
    Crafted from a Demon Whip, Ectoplasm and Hellstone Bars at an Ancient Manipulator
    Works like a returning flail, but pierces enemies
    Extremely high crit chance, inflicts an extremely powerful upgrade of Cursed Flames on crit which no enemy is immune to

    Bee-Scythe
    Crafted from various bee-related weapons at an Ancient Manipulator
    Original concept by this person's stepson
    Throws a flying scythe that follows the cursor, spawning bees as it flies that hit often, but don't benefit from the Hive Pack
    Poisons on hit for 30s, and may skewer hit enemies for five seconds
    On hit, it may also steal life for the player or coat the player in regenerating honey

    Kaboomerang
    Purchased from the Demolitionist once Hardmode begins
    Flies slowly and pierces enemies
    Each hit has a chance to cause the duct tape holding it together to snap, splitting it into two sticks of dynamite that do not
    destroy blocks or harm the player, but still explode in a radius

    Retinazerang
    Drops from Retinazer directly (12%, 24% in Expert Mode)
    Throws a boomerang that spams eye lasers just like Retinazer's own wherever it's looking

    Spazmayo
    Drops from Spazmatism directly (12%, 24% in Expert Mode)
    Shoots bouncing cursed mini-fireballs and streams of cursed fire at nearby enemies

    True Eye of Cthulhu
    Crafted from two special yoyos and Luminite Bars
    Shoots homing Phantasmal Eyes at nearby enemies, which explode upon hitting an enemy and bounce off tiles

    Aetherial Chakram
    Crafted from Spectre Bars
    Throws a limitless supply of homing chakrams that pierce blocks and enemies
    Chakrams home in by making multiple passes at nearby enemies
    They can hit only three times before returning to the player

    Giga Drill
    Crafted from an Adamantite or Titanium Drill, Adamantite or Titanium Bars, and Souls of Might at an Ancient Manipulator
    Holding it fills you with fighting spirit, increasing defense by +20 and doubling ground movement speed
    Drills through tiles amazingly quickly, but is also definitely intended for combat, with one of the highest possible DPS values in the mod,
    at the cost of extremely high risk
    Hitting enemies will inflict Drillbroken, reducing Defense by 75% instead of a fixed value
    "Just who the hell do you think I am?!"

    meteoritemelee.png
    Meteorite Weapons

    Comet Partisan

    A spear with long range
    Hitting enemies has a chance to spawn lingering embers

    Lance of Cataclysm
    A spear with long range
    Hitting enemies has a chance to summon explosive meteors from the sky

    Photon Blades
    Crafted from a Phasesaber of appropriate color, Souls of Light and a Large Gem at an Ancient Manipulator
    A large energy blade with a fast main attack, and a slower, heavier right-click attack which also shoots an energy slash projectile

    terramelee.png
    Terra Swordstaff
    The secret of how to craft it was lost to time. Left-clicking fires a powerful spear beam that pierces blocks and enemies, effectively increasing its range
    Right-clicking swings it around like a combat staff, firing homing Terra lasers

    Terra Flail
    The secret of how to craft it was lost to time. Moving quickly fires homing Terra lasers, while hitting enemies spawns images of itself that roll around,
    untethered by the chain

    zeldor.png
    Forest Fairy Sword
    A traditional blade forged by a long-lost race of eternally youthful forest children
    Crafted from any wooden sword, silver or tungsten bars and a Living Wood Wand at a Living Loom

    Goddess Sword
    A great blade gifted to a hero long ago by his goddess
    Hold left-click to charge up a powerful Skyward Strike, and let go to fire
    Crafted from a Forest Fairy Sword, a Hellstone Bar, a Water Candle, and a Feather

    Master Sword
    It seems to have lost its full power, but it's still very strong
    Crafted from the Goddess Sword, three Sacred Flames and a Broken Hero Sword
    Hold left-click to charge up a powerful Skyward Strike, and let go to fire
    Fires empowered Sword Beams if at full health

    True Master Sword
    Its full power has been restored
    Crafted from the Master Sword, and eight of each celestial fragment, plus eight Luminite Bars
    Hold left-click to charge up a powerful Skyward Strike, and let go to fire
    Fires empowered Sword Beams if at full health

    frostfiremelee.png
    Frostfire Weapons

    All of these are crafted with Ectoplasm, Living Fire Blocks and Living Frost Fire Blocks.

    Frostfire Falchion
    A fast sword which fires bouncing frostfire bolts, similar to the Water Bolt

    Hotfrost Polearm
    A long spear which can strike through walls, and may spawn frostfire balls on hit

    tennoskooooooom.png
    Warframe Weapons

    Kestrel
    Throws a powerful boomerang with high knockback that pierces enemies
    Right-clicking will channel the weapon for a mana cost
    If a NON-CHANNELED Kestrel is in flight, it will explode
    If not, an empowered Kestrel with improved range, knockback and damage is thrown
    Mana Sickness reduces channeled damage by 2x the normal amount

    Bo
    A combat staff which is spun around in circles
    Right-clicking will channel the weapon for a mana cost
    Channeling it consumes mana constantly, and increases damage plus speed

    Kestrel Prime
    A direct upgrade of the Kestrel, with more channel damage/cost and better overall stats
    Throws a powerful boomerang with high knockback that pierces enemies and blocks
    Right-clicking will channel the weapon for a mana cost
    If a NON-CHANNELED Kestrel Prime is in flight, it will explode
    If not, an empowered Kestrel Prime with improved range, knockback and damage is thrown
    Mana Sickness reduces channeled damage by 2x the normal amount
    Yes, I know it's an unofficial design.

    Bo Prime
    A direct upgrade of the Bo with more damage and greater range
    Right-clicking will channel the weapon for a mana cost
    Channeling it consumes mana constantly, and increases damage plus speed

    solar.png
    Solar Weapons
    From left to right, top to bottom

    Sol
    Crafted from a Terra Flail and Solar Fragments
    Basically a sun on a chain, fires arcs of homing solar plasma while moving quickly and spawns clones of itself that roll around on enemy hits

    Nova
    Crafted from only Solar Fragments
    Spews solar novae in random directions while active
    The novae have a random size each time and work like moving Inferno Fork explosions

    Prominence Blade
    Crafted from a Terra Blade and Solar Fragments
    An extremely fast katana which fires a spread of random solar projectiles with each swing, causing mayhem

    Sundao
    Crafted from a Terra Swordstaff and Solar Fragments
    A very long spear capable of hitting through blocks and firing a solar laser that pierces enemies/blocks, effectively extending its range
    Right-clicking spins it around rapidly instead, firing arcs of homing solar plasma

    Red Giant
    Crafted from Solar Fragments
    Ridiculously huge
    Fires nothing normally, but striking enemies may spew solar embers that linger for a bit
     

    Attached Files:

    Last edited: Apr 29, 2019
  2. TOMKA

    TOMKA Terrarian

    Looks amazing!
     
  3. Lithium

    Lithium Spazmatism

    ARE YOU READY TO CAST SOME FREAKIN' SPELLS? The Mage package has dropped! 53 new magic weapons to play with are yours to discover!
     
  4. Kowbee

    Kowbee Terrarian

    yes!! Amazing
     
  5. Lithium

    Lithium Spazmatism

    Updated the mod. This removes a recipe for a testing item I left in, and adds a Wand of Sparking buff to the vanilla magic tweaks. It's slower and much stronger now, and uses only 1 mana instead of 2.
     
  6. Kowbee

    Kowbee Terrarian

    the mod will add melee throwing and summons weapons ?
     
  7. Lithium

    Lithium Spazmatism

    I have plans for a melee package at some point. Summoner might be too complicated for me to code- I can't make AI.
    As for throwing- well, it's a weapon pack, so if I make throwing weapons, they would only really be usable with other mods, since I probably won't be making armor soon. I do have some ideas for mod-dependent weapons.
     
  8. Shu-jico

    Shu-jico Terrarian

    I love the idea
    I love the mod
    I have school
    I really want to test the mod out
    ;-;
     
  9. Lithium

    Lithium Spazmatism

    Sorry for the lack of updates. I know the mod h-has some issues at the moment... Mothron does not drop the other Broken Hero item for mage. In the Melee focused update(which is nearing completion, sorta!), that fix is coming.
    I'll also be adding onHitPlayer functions to all debuffing projectiles, so players should now be affected by them in PvP. This mod was never meant for PvP though, so if things aren't balanced... iunno.
     
  10. Lithium

    Lithium Spazmatism

    FINALLY! The Melee update has dropped!
    67 new melee weapons are waiting to be discovered!
     
  11. Lithium

    Lithium Spazmatism

    Mod updated. Fixed a bug with doing random things in SetDefaults, and that causing a crash upon reloading mods...
     
  12. Lithium

    Lithium Spazmatism

    No, wait. Apparently, Tmodloader missed some errors of random setdefaults parameters while compiling before. NOW it's definitely fixed.
     
  13. Lithium

    Lithium Spazmatism

    Small update. Probably fixes some bugs, but it also adds the AK-47, which can be bought from the Arms Dealer during Hardmode, and some upgrades to it.
     
  14. Kowbee

    Kowbee Terrarian

    I love this mod !!! New class weapons in future updates ?
     
  15. Lithium

    Lithium Spazmatism

    Most likely, yeah! I'm not sure if I'm going to do Throwing or Summoner first...
     
  16. Lithium

    Lithium Spazmatism

    Bugfix release- fixed certain types of piercing bullets being able to hit a single target more often than intended. They should now only be able to strike King Slime-sized targets once. (Starshot, Penetrator Round, Hellfire Bullet)
     
  17. RevanGarcia

    RevanGarcia Terrarian

    Are these all of the Warframe weapons this mod has?
     
  18. Lithium

    Lithium Spazmatism

    Yeah, that's all at the moment.
     
  19. Lithium

    Lithium Spazmatism

    Oh, I didn't even realize this thread was still in the Works in Progress section. Mods, if you see this post, could you move it to Released? With weapon packs for all three O.G. classes, I think it counts now.
     
  20. Kylonith

    Kylonith Terrarian

    This mod is fantastic. Almost all of the weapons included are interesting and unique. Really excited to see what you have in mind for expanding summons and throwing.