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tModLoader Litho's Armory

Lithium

Spazmatism
At last! At long, long last! The gate to the Ragnarok has opened! The event one billion years prophesized has come to pass!
Welcome, one and all, to
Wrath of Odin!


This update includes a boatload of features, including glowmasks, motion blur, fixes, throwing weapons, and Thorium Mod compatibility!
iconforum.png

The 2.0.0.0 update, Wrath of Odin, has finally been brought down! Now do battle with 110 new throwing weapons, including the new weapon types- Slings and Kestros!
Slings throw a new type of ammo called Sling Bullets, while Kestros use arrows to deal throwing damage!
The update gets its name from the myriad of new Thorium Mod compatibility items- various weapons, crafting materials and even armor only obtainable through the Thorium Mod.

Aside from throwing weapons though, the update includes a boatload of new items for the other three classes- including enough Nebula and Solar weapons to make my mod's Vortex, Solar, Nebula and Thorium's White Dwarf fragment arsenals equal in size. The Thorium package also includes exactly one new summon weapon- a drop from the Buried Champion.

Other features include glowmasks, motion blur, bugfixes and new config options, as well as Legendary Weapons that scale with progression!
With a certain config option enabled, Jungle Creepers are far tougher and inflict a new Badly Poisoned debuff that worsens over time- but with this option, they also drop new spider fangs, usable for crafting Throwing armor and weapons!

There's also an option to replace some of the use sounds for Thorium weapons, so they sound on par with vanilla weaponry and the mod's new armaments.

The mod includes:
545 new weapons and ammo!

The mod also creates a config file where you can turn vanilla balance tweaks on and off, and choose whether or not to use a feature that fixes vanilla ammo piercing behavior with fast-firing and multi-projectile weapons(Which was ported from this mod). It also has a bunch of new sounds, and replacement sounds for vanilla ranged weapons. These can be disabled, but they work best with this mod I made.

It's still currently under playtesting, so some things may be unbalanced, but you can expect some cool new gameplay arising from these new weapons.

I've set up a Patreon, here.
It's just for people who want to support me. I only made it since I had it suggested to me by a couple of people. There are no rewards, and the money will likely only be going into purchases like Steam.


CLICK TO DOWNLOAD

NewVanillaRangedSounds: Includes new sound effects for vanilla ranged weapons.
VanillaRangedTweaks: Balance tweaks for vanilla ranged weapons. See below.
FallenStarStackIncrease: Increases Fallen Stars' stack size to 999.
ChlorophyteBulletNerf: Nerfs the damage of Chlorophyte Bullets from 10 to 7. This is recommended, as many of my new guns rely on the risk-reward balance of having to get close to compensate for spread, and Chlorophyte Bullets ruin that.
VanillaAmmoPierceFix: Allows vanilla ammo types and some of my modded ones that pierce to ignore enemy immunity frames, meaning fast guns and shotguns can effectively use them.
VanillaRocketPierceFix: Allows vanilla rockets to ignore enemy immunity frames- they're piercing projectiles that destroy themselves on hit, you see.
VanillaCraftingRecipes: New crafting recipes for vanilla items. See below.
VanillaMagicTweaks: Balance tweaks for vanilla magic weapons. See below.
MeteorStaffIgnitesEnemies: Exactly what it says. If enabled, the Meteor Staff inflicts On Fire.
PlanteraDropsChlorophyteBars: If enabled, Plantera drops 10-60 Chlorophyte Bars in normal mode, and 20-80 in Expert.
VanillaMeleeTweaks: Balance tweaks for vanilla melee weapons. See below.
VanillaYoyoTweaks: Balance tweaks for vanilla yoyos. See below.
VanillaThrowingTweaks: Balance tweaks for vanilla throwing weapons. See below.
OldMuramasaStats: Reverts the Muramasa's stats to the way they were ages ago, before any nerfs- 22 damage, 3 knockback, and 19 use time.
TerraBladeBuff: Buffs the Terra Blade to 110 damage.
LaserDrillBuff: Buffs the Laser Drill to 8 Use Time.
FallingStarsIgnorePlatforms: Prevents falling stars from hitting platforms. This includes
Star Cannon stars.
NewThoriumSounds: Replaces certain Thorium Mod weapon sounds.
JungleCreeperBuff: Buffs Jungle Creepers, giving them better stats, a new debuff and a new drop for throwing items.

(Minor edits)
Handgun: 18 damage(was 17)
Shotgun: 40 damage(was 24)
Tactical Shotgun: 46 damage(was 29)
Molten Fury: 40 damage(was 31)
Flamethrower: 38 damage(was 27)
Elf Melter: 75 damage(was 40)
Dart Pistol: 55 damage(was 28)
Dart Rifle: 135 damage(was 52)

>Grenade Launcher
Damage: 60 > 74
Use Time: 29 > 27
It was kind of outclassed the moment you got it by other weapons.

>Rocket Launcher
Damage: 50 > 86
Knockback: 4 > 6
Use Time: 29 > 25
Originally, you could access the HM Dungeon as soon as the mode began.
To compensate, the weapons had to be weaker- but then it was gated behind Plantera, and the weapons weren't updated... ?????

>Proximity Mine Launcher
Damage: 80 > 100
Use Time: 39 > 26

>Sniper Rifle
Damage: 185 > 470
Use Time: 35 > 60
This was done to make snipers more distinct by simultaneously increasing DPS and lowering fire rate.
The firing sound will change if NewVanillaRangedSounds is enabled based on whether or not ranged tweaks are enabled.

>SDMG (S.D.M.G.)
Damage: 77 > 71
Use Time: 5 > 3
I thought that since it has no special effect- it's just a shooty gun- it should at least be satisfyingly fast.

(Minor edits)
Bee Gun: 12 damage(was 9)
Book of Skulls: 32 damage(was 29)
Flower of Fire: 50 damage(was 48)
Flower of Frost: 67 damage(was 55)
Cursed Flames: 56 damage(was 36)
Meteor Staff: Uses 8 mana(was 13)
Rainbow Gun: 50 damage(was 45)
Charged Blaster Cannon: 60 damage(was 52)
Last Prism: Uses 6 mana(was 12)


>Wand of Sparking
Damage: 8 > 12
Use Time: 27 > 33
Mana: 2 > 1
The weapon now casts much more slowly, but it does more damage and uses less mana. This makes it easier to use with low max mana, and helps it penetrate the defenses of... something.
Previously, it was nearly worthless due to how quickly it would eat your mana and how ineffective it was. The thing usually ended up dealing 1 damage to anything tougher than a green slime- the fire DOT was more frickin' effective.

>Magic Missile
Damage: 27 > 78
Knockback: 7.5 > 9
Use Time: 16 > 50
Mana: 10 > 20
Making it slower and stronger places more emphasis on controlling the missile to hit your enemies, meaning you waste less DPS if you need to maneuver it around something.

>Flamelash
Damage: 40 > 125
Knockback 6.5 > 10
Use Time: 19 > 53
Mana: 12 > 23
See Magic Missile.

>Rainbow Rod
Damage: 74 > 265
Knockback 6 > 13
Use Time: 17 > 58
Mana: 18 > 26
See Magic Missile.

>Wasp Gun
Wasps now hit more frequently.
Damage: 21 > 36
Mana: 6 > 5

>Leaf Blower
Use Time: 6 > 5
Mana: 4 > 3

>Spectre Staff
Use Time: 23 > 12
Mana: 11 > 9

>Laser Machinegun
Projectiles now have 3 piercing and ignore enemy immunity frames.
Damage: 60 > 50
Mana: 6 > 2

>Nebula Blaze
Damage: 130 > 145
Mana: 18 > 9

>Nebula Arcanum
Damage: 70 > 78
Mana: 18 > 17

>Lunar Flare
Damage: 100 > 110
Mana: 13 > 8

(Minor edits)
The Chain Knife, Boxing Glove, Golem Fist, Flairon, Thorn Chakram, and Flamarang ignore enemy immunity frames.

Spear: 11 damage(was 8)
Trident: 14 damage(was 11)
Chain Knife: 15 damage(was 11)
The Rotted Fork: 16 damage(was 14)
Ball O' Hurt: 17 damage(was 15)
The Meatball: 18 damage(was 16)
Light's Bane: 16 use time(was 19)
Dark Lance: 31 damage(was 29)
Sunfury: 42 damage(was 35)
Dao of Pow: 65 damage(was 63)
Chain Guillotines: 45 damage(was 43)
Light Disc: 63 damage(was 57)
Gungnir: 62 damage(was 42)
Chlorophyte Saber: 52 damage(was 48)
Chlorophyte Claymore: 77 damage(was 75)
Chlorophyte Partisan: 60 damage(was 49)
Seedler: 55 damage(was 50)
Flower Pow: 67 damage(was 65)
Mushroom Spear: 72 damage(was 60)
Possessed Hatchet: 90 damage(was 80)
The Horseman's Blade: 77 damage(was 75)
Scourge of the Corruptor: 85 damage(was 64)
Influx Waver: 124 damage(was 110)
Star Wrath: 118 damage(was 110)
Terrarian: 180 damage(was 190, VanillaYoyoTweaks)

>Wooden Boomerang
Damage: 8 > 16
Knockback: 5 > 6

>Ice Boomerang
Damage: 16 > 24
Knockback: 8.5 > 6.5

>Enchanted Boomerang
Damage: 13 > 21
Knockback: 8 > 9

>Katana
Damage: 16 > 17
Use Time: 21 > 18

>Bee Keeper
Autoswings
Damage: 26 > 24
Use Time: 19 > 17

>Blade of Grass
Damage: 28 > 37
Knockback: 3 > 9
Use Time: 29 > 32

>Thorn Chakram
Shoots toxic thorns as it flies
Damage: 25 > 40

>Blue Moon
Damage: 23 > 28
Knockback: 7 > 8

>Fiery Greatsword
Damage: 36 > 54
Knockback: 6.5 > 8

>Flamarang
Leaves burning embers as it flies
Damage: 32 > 55

>Night's Edge
Now fires a sword beam that inflicts Cursed Flames
Has a unique tooltip
Damage: 42 > 44

>Breaker Blade
Damage: 39 > 55
Knockback: 8 > 12

>Slap Hand
Damage: 35 > 47
Knockback: 20 > 40

>Phasesabers
Damage: 41 > 46
Knockback: 3 > 4
Use Time: 24 > 15

>Bananarang
Damage: 55 > 59
Knockback: 6.5 > 7

>Excalibur
No longer autoswings
Use Time: 24 > 16

>Paladin's Hammer
Damage: 90 > 120
Autoswings

>Keybrand
Damage: 70 > 100
Knockback: 6.5 > 7.5
Use Time: 19 > 9

>The Eye of Cthulhu (VanillaYoyoTweaks)
Shoots tiny Servants of Cthulhu periodically
Damage: 115 > 100

>Ale Tosser
No longer has a limit to how many targets it can hit. Ignores immunity frames.
Damage: 20 > 46
Use Time: 40 > 30
Use Style: 5 > 1

>Javelin, Bone Javelin
No longer counts as a melee projectile
Javelin: 20 damage(was 17)

>Boomstick
5 Rich Mahogany
8 Iron/Lead Bars
8 Stingers
6 Jungle Spores

>Flare Gun
5 of any wood
6 Iron/Lead Bars
2 Torches

>Flares, 20
1 Iron/Lead Bar
1 Torch

>Blue Flares, 20
1 Iron/Lead Bar
1 Blue Torch

>Enchanted Sword
1 Gold or Platinum Broadsword
4 Silver/Tungsten Bars
4 Gold/Platinum Bars
12 Fallen Stars

>Enchanted Boomerang
1 Wooden Boomerang
8 Silver/Tungsten Bars
8 Gold/Platinum Bars
12 Fallen Stars

>Arkhalis
1 Gold or Platinum Shortsword
8 Silver/Tungsten Bars
8 Gold/Platinum Bars
12 Fallen Stars

>The Rotted Fork
10 Crimtane Bars
5 Tissue Samples

>Ball O' Hurt
10 Demonite Bars
5 Shadow Scales

slime.png

Sludgethrower
The lowest-tier gel weapon. Drops from the King Slime (33%).
It behaves like a short-range flamethrower, but with a line of sludge instead of fire.

Sludge Wave
A Hardmode upgrade to the Sludgethrower, it fires a spread of purple and green sludge
which inflicts both Poisoned and Venom. Drops from Plantera (14.29%), craftable using the
Sludgethrower and some other ingredients.

rpg.png

RPG
A simple prehardmode rocket launcher. Drops from the Eye of Cthulhu (33%), along with 15-37 Rockets Alpha.

Rocket Alpha
Tiny blast radius, does not destroy tiles or work with the Grenade Launcher, Proximity Mine Launcher or Snowman Cannon.
Sold by the Demolitionist after the Eye of Cthulhu is defeated.

Rocket Beta
Small blast radius, does not destroy tiles or work with the Grenade Launcher, Proximity Mine Launcher or Snowman Cannon.
Sold by the Demolitionist after Skeletron is defeated.

Rocket Gamma
Small blast radius, does not destroy tiles.
Sold by the Demolitionist after the Wall of Flesh is defeated.

Rocket Delta
Large blast radius, does not destroy tiles.
Sold by the Demolitionist after at least one Mechanical Boss is defeated.

meteorite.png

Meteorite Weapons
From left to right, top to bottom
All are crafted with Meteorite Bars.
Bolide
A powerful, slow-firing greatbow that converts Wooden Arrows into Rocket Arrows. Fires arrows at high velocity.

Rocket Arrow
An arrow that, despite being affected by gravity, accelerates exponentially under its own power. Very high knockback,
always sets enemies on fire briefly and explodes in a small radius. Does not harm user.

Disintegrator
A simple flamethrower. Less range and damage than the vanilla flamethrower.

Heavy Bombardment
A rapid-fire rocket launcher with very low base damage. It relies almost entirely on the damage provided by its ammo, but still
gets huge damage per second despite this!

Ceres
A Hardmode upgrade to Bolide which rapidly fires explosive meteorites in a spread instead of arrows.

adamantitanium.png

Adamantite + Titanium Longrifles
These are slow-firing sniper rifles like the vanilla Sniper Rifle. Right-click to zoom out!

Adamantite + Titanium Launchers
These are very simple and straightforward rocket launcher weapons.

waframspottor.png

Warframe Weapons

Boltor

Fired arrows become bolts that travel quickly, pierce enemies and ignore enemy piercing invulnerability.

Kohm
Fire rate, bullet count and spread increase as the trigger is held down.

Boltor Prime
A direct upgrade of the Boltor with more damage and fire rate, crafted post-Moon Lord. Requires a Mysterious Cell.

Kohm Prime
A direct upgrade of the Kohm with more damage and the ability to spool up to a higher point, shooting more bullets, firing faster and having wider spread, crafted post-Moon Lord. Requires a Mysterious Cell.
Yes, I know it's an unofficial design. I just had to give the Kohm the upgrade it deserved!

terra.png

Terra Greatbow
The secret of how to craft it was lost to time. Fires three parallel charged arrows that bounce and pierce.

Terra Blaster
The secret of how to craft it was lost to time. Fires seven bullets and a homing Terra Orb that explodes in a radius.

shroomite.png

Shroomite Items
Weapons with 'infectious' properties inflict a new debuff with powerful damage over time

Shroomite Assault Rifle
Fires bullets in a burst of five shots. Converts Musket Balls fired into Shroomite Shots.

Shroomite Tripeater
Fires arrows in bursts of three. Converts Wooden Arrows fired into Mycelium Arrows.

Shroomite Rocketeer
Fired Rockets Alpha become Exploshrooms
Exploshrooms bounce around a bit before exploding
The explosion leaves a cloud of infectious spores

Shroomite Gauss Minigun
Uses darts as ammo
Accelerates all darts fired substantially
50% chance to not consume ammo

Shroomite Sporeblaster
Uses flares as ammo
Fires spore-infected Fungflares
Fungflares occasionally shed spore clouds and leak them while stuck to tiles

Shroomite Sporethrower
Uses gel as ammo
Sprays infectious spores

Shroomite Visor
Like any other Shroomite head armor. Boosts gel weapon and flare damage.

Shroomite Hat
Like any other Shroomite head armor. Boosts dart damage.

Shroomite Shot
Crafted with Shroomite and Meteor Shots, these bullets pierce, ignore enemy piercing invulnerability, bounce, and gain speed with each bounce.

Mycelium Arrow
Crafted with Spore Arrows(an earlier ammo type not shown here) and Shroomite, these arrows periodically spawn mushroom spores as they fly, which don't pierce
but fall to the earth to deal loads of extra damage!

Mushdart
Crafted with Shroomite Bars.
Bounces off walls without losing speed
Each bounce spawns infectious spore clouds

frostfire.png

Frostfire Weapons

All of these are crafted with Frostfire Cores, a new crafting material made with Ectoplasm, Living Fire Blocks and Living Frost Fire Blocks- Ice Blocks can substitute for Living Frost Fire Blocks, though.

Frostfire Flarecannon
A weapon which uses flares as ammo, the Frostfire Flarecannon turns flares fired into Frostfire Flares that inflict both On Fire and Frostburn.

Hailfire
This flamethrower has a great amount of range, and sprays jets of simultaneously superheated and supercooled flames that inflict both On Fire and Frostburn.

Frostfire Bullet
These bullets travel quickly, pierce, and inflict both On Fire and Frostburn.

Freezeflame Arrow
These arrows travel quickly, pierce, and inflict both On Fire and Frostburn.

Coldburn Dart
These arrows travel quickly, pierce, and inflict both On Fire and Frostburn.


vortex.png

Vortex Weapons
Many use a new debuff called Vortex Flames which few enemies are immune to, and which is highly damaging
From left to right, top to bottom

Storm Blaster
Fires a spread of bullets and a Vortex Laser that pierces infinitely, and inflicts Vortex Flames

Super Bazooka
Straight from Nuclear Throne(its sprite is a heavy edit of the original one), it fires five rockets in a fixed spread.

Blaster Bow
Fires charged arrows incredibly rapidly

Starthrower
Uses gel as ammo
Spews jets of plasma like that found inside a star, inflicting Vortex Flames

Vortex Shotbow
Fires four to six arrows in a spread with high, constant fire rate

Wormhole Plasmis
Uses flares as ammo
Fires Vortex Fireballs in a spread that inflict Vortex Flames

Lunar Cataclysm
Uses rockets as ammo
40% chance to not consume ammo
It's literally a rocket minigun which spews them like nothing else

Hyperspace Blaster
Uses darts as ammo
Accelerates fired darts significantly
Right-click to fire an underbarrel rocket

Vortex Bullet
Flies quickly and inflicts Vortex Flames

Vortex Arrow
Flies quickly, has a high recovery chance, and inflicts Vortex Flames

Vortex Dart
Flies quickly and inflicts Vortex Flames

misc.png

Misc Weapons
From left to right, top to bottom

Iris Wand
Drops from the Eye of Cthulhu (33%)
Fires homing Servants of Cthulhu

Disintegrate
Found randomly in golden Dungeon Chests, also craftable using a Book(which itself is now also craftable with leather, which is ALSO now craftable in Crimson worlds)
Fires a thin green beam that disintegrates the target

Fireball
Found randomly in golden Dungeon Chests, also craftable using a Book
Fires a hot orange streak that erupts into a fiery blossom on impact, like the Inferno Fork

Magma Stream
Craftable with Hellstone Bars
Fires a steam of searing hot magma that sets enemies on fire

Arcane Bolt
Buyable from the Wizard at all times
Fires simple, pink arcane bolts in a spread rapidly, which pierce and ignore enemy piercing invulnerability

Hydro Pump
Craftable with a Spell Tome and several watery ingredients
Fires a forceful column of water launched at high pressure

Ice Storm
Craftable with a Spell Tome and a Frost Core
Summons a rain of hailstones from the sky

Sand Blast
Craftable with a Spell Tome and a Forbidden Fragment
Summons a burst of magical desert wind that deals damage in an area, with a short range

Antimatter Pulser
Craftable with Demonite/Crimtane, Souls of Night and Dark Shards
Deals only 1 base damage, but the target's defense times six is added to that number on hit(still doesn't technically ignore defense)
This bonus damage caps out at 1000 defense
Inflicts Ichor that lasts longer the more defense the target has

Sludge Bomb
Drops from Plantera (14.29%), craftable with a Spell Tome and some other ingredients
Summons a dirty ball of sludge that explodes in a huge area, causing Poison and Venom

Prismatic Spray
A Hardmode Dungeon tier item crafted with Disintegrate, some Ectoplasm and one of each gem
Fires a fixed spread of laser beams, each with a different color of the rainbow and effect corresponding to its color

Star Shatter
An upgrade to the Sky Fracture crafted with some Dark Shards, Ectoplasm, Souls of Night and the Sky Fracture at an Ancient Manipulator
Fires cosmic blades that inflict Shadowflame, travel through blocks and have limited homing

Scatter Laser
A Nebula tier energy weapon crafted with a Shotgun, Illegal Gun Parts and Nebula Fragments
Can stop a Chryssalid dead in its tracks
Fires a very short-ranged and short-lived cone of light that deals MASSIVE damage in a small area
Incredibly high risk, but capable of some of the most DPS and burst damage, bar none

stars.png

Star Weapons

These weapons all summon stars to fall from the sky.

Starfall
Found in Sky chests or crafted with a Book and some other items
Quite simply, rains stars down from space.

Stellar Assault
Hardmode upgrade to Starfall, crafted with it
Rains pink stars rapidly from space

Starstorm
An amazing weapon dropped by the Moon Lord. Each star summoned is randomly attuned to a lunar pillar, and has a secondary effect appropriate to it

meteoritemagic.png

Meteorite weapons

Micrometeorites

Crafted from a Book and some Meteorite Bars
Summons micrometeoroids in a spread which slow down and fall to gravity after flying for a while

Wand of Comets
Summons comets from the sky that explode in a huge area

Space Rifle
A Hardmode upgrade to the Space Gun and Laser Rifle crafted from both, plus some Souls of Might
Fires high-velocity space lasers that pierce infinitely
Can zoom out

staves.png

Basic Staff weapons

Crafted from the Basic Staff(sold by the Wizard) and various other ingredients

Staff of Blinding Light
Fires a continuous ray of light like the Last Prism

Staff of Blood Bagels
Fires bouncing blood bagels that explode in a small area and steal life

Staff of Shadowblasts
Fires shadowblasts that pierce enemies, and cause a wide explosion for each hit

gemstone.png

Gemstone Weapons

Crafting recipes for the weapons vary, but each after the first depends on the last to craft.
Use mineral dust as ammo in addition to mana.
Mineral dust comes in huge quantities and does not add damage to these weapons, but rather,
they change the effects of the lasers fired
As the weapon's tier increases, the dusts' effects also improve, so Amethyst dust is still good at the highest tier

Gemstone Blaster
Fires Tier 1 gemstone laser beams

Gemstone Rifle
Fires Tier 2 gemstone laser beams

Gemstone Minigun
Fires Tier 2 gemstone laser beams, spins up as it fires for a very fast fire rate

Gemspark Chainblaster
Fires Tier 3 gemstone laser beams, spins up as it fires

Gemspark Destroyer
Fires Tier 4 gemstone laser beams, spins up as it fires

terramagic.png

Terra Bolt
The secret of how to craft it was lost to time. Fires Terra Bolts that bounce, pierce enemies, and gain speed/damage as they bounce

Terra Missile
The secret of how to craft it was lost to time. Fires Terra Missiles that follow the cursor, taking up mana the entire time.
These missiles pierce infinitely and spawn a large explosion for each hit on an enemy.

frostfiremagic.png

Frostfire Weapons

All of these are crafted with Ectoplasm, Living Fire Blocks and Living Frost Fire Blocks.

Frostfire Staff
Summons Frostfire Balls that bounce very quickly, piercing infinitely Inflicts both On Fire and Frostburn.

Freezeflame Beamer
Crafted from a Space Rifle, a Heat Ray, and the usual Frostfire stuff.
Fires high-speed laser beams that pierce infinitely and inflict both On Fire and Frostburn.
Can zoom out

doom.png

Plasma Gun
A very familiar weapon. Crafted from Hellstone Bars, a Charged Blaster Cannon, and some Ectoplasm at an Ancient Manipulator.
Fires nonpiercing blue plasma balls extremely rapidly for simple, effective, high DPS.
Has authentic sound effects

The BFG 9000
Not at all friendly, but definitely big and giant
Crafted from Hellstone Bars, Luminite Bars and quite a few Souls of Might
Fires big green plasma balls that cause long-lasting explosions, similar to the Inferno Fork but with more DOOM

nebula.png

Nebula Weapons
Inflict the new debuff, Nebula Dissolution, which has few immunities. Deals less damage than Vortex Flames and more enemies are immune,
but also lowers enemy defense by 35

Nebular Nova Staff
Fires a spread of homing Nebular Novae
Has a chance to instead shoot one giant, slow-moving, wall and enemy-piercing Supernova Remnant. Easily the largest projectile in the game, deals
damage in a huge area and spawns wall-piercing Nebular Novae of its own periodically

Nebula Wand
Summons a controllable nebula cloud that follows the cursor through blocks, piercing infinitely.
Every hit summons deadly gas clouds that hit more times

Orion Nebula
Summons a bolt of nebula energy that bounces, increasing in speed/damage with every bounce. Mostly the same as the Terra Bolt but more gooder.

miscmelee.png

Misc Weapons
From left to right, top to bottom

Servant of Cthulhu
Drops from the Eye of Cthulhu (33%)
Unusually small and fast

Vine Whip
Crafted from standard jungle materials
Works like a returning flail, but pierces enemies
Extremely high crit chance, spawns damaging spore clouds on critical hits

Demon Whip
Drops from Demons at the same chance as the Demon Scythe
Works like a returning flail, but pierces enemies
Extremely high crit chance, inflicts an upgraded Cursed Flames on crit which no enemy is immune to

The Gastropod
Drops from Gastropods (4%, 8% in Expert mode)
Shoots lasers at nearby enemies

WX Sword
Crafted from Chlorophyte Bars and Souls of Bright(new Plantera drop, used to craft many Plantera drops and new items)
Fires sword beams in the shape of a W and an X on swing
Almost as recognizable as the Wolflobe Sword

Power Whip
Crafted from a Vine Whip and Souls of Bright
Works like a returning flail, but pierces enemies
Extremely high crit chance, spawns even more damaging spore clouds on critical hits

Nether Lash
Crafted from a Demon Whip, Ectoplasm and Hellstone Bars at an Ancient Manipulator
Works like a returning flail, but pierces enemies
Extremely high crit chance, inflicts an extremely powerful upgrade of Cursed Flames on crit which no enemy is immune to

Bee-Scythe
Crafted from various bee-related weapons at an Ancient Manipulator
Original concept by this person's stepson
Throws a flying scythe that follows the cursor, spawning bees as it flies that hit often, but don't benefit from the Hive Pack
Poisons on hit for 30s, and may skewer hit enemies for five seconds
On hit, it may also steal life for the player or coat the player in regenerating honey

Kaboomerang
Purchased from the Demolitionist once Hardmode begins
Flies slowly and pierces enemies
Each hit has a chance to cause the duct tape holding it together to snap, splitting it into two sticks of dynamite that do not
destroy blocks or harm the player, but still explode in a radius

Retinazerang
Drops from Retinazer directly (12%, 24% in Expert Mode)
Throws a boomerang that spams eye lasers just like Retinazer's own wherever it's looking

Spazmayo
Drops from Spazmatism directly (12%, 24% in Expert Mode)
Shoots bouncing cursed mini-fireballs and streams of cursed fire at nearby enemies

True Eye of Cthulhu
Crafted from two special yoyos and Luminite Bars
Shoots homing Phantasmal Eyes at nearby enemies, which explode upon hitting an enemy and bounce off tiles

Aetherial Chakram
Crafted from Spectre Bars
Throws a limitless supply of homing chakrams that pierce blocks and enemies
Chakrams home in by making multiple passes at nearby enemies
They can hit only three times before returning to the player

Giga Drill
Crafted from an Adamantite or Titanium Drill, Adamantite or Titanium Bars, and Souls of Might at an Ancient Manipulator
Holding it fills you with fighting spirit, increasing defense by +20 and doubling ground movement speed
Drills through tiles amazingly quickly, but is also definitely intended for combat, with one of the highest possible DPS values in the mod,
at the cost of extremely high risk
Hitting enemies will inflict Drillbroken, reducing Defense by 75% instead of a fixed value
"Just who the hell do you think I am?!"

meteoritemelee.png

Meteorite Weapons

Comet Partisan

A spear with long range
Hitting enemies has a chance to spawn lingering embers

Lance of Cataclysm
A spear with long range
Hitting enemies has a chance to summon explosive meteors from the sky

Photon Blades
Crafted from a Phasesaber of appropriate color, Souls of Light and a Large Gem at an Ancient Manipulator
A large energy blade with a fast main attack, and a slower, heavier right-click attack which also shoots an energy slash projectile

terramelee.png

Terra Swordstaff
The secret of how to craft it was lost to time. Left-clicking fires a powerful spear beam that pierces blocks and enemies, effectively increasing its range
Right-clicking swings it around like a combat staff, firing homing Terra lasers

Terra Flail
The secret of how to craft it was lost to time. Moving quickly fires homing Terra lasers, while hitting enemies spawns images of itself that roll around,
untethered by the chain

zeldor.png

Forest Fairy Sword
A traditional blade forged by a long-lost race of eternally youthful forest children
Crafted from any wooden sword, silver or tungsten bars and a Living Wood Wand at a Living Loom

Goddess Sword
A great blade gifted to a hero long ago by his goddess
Hold left-click to charge up a powerful Skyward Strike, and let go to fire
Crafted from a Forest Fairy Sword, a Hellstone Bar, a Water Candle, and a Feather

Master Sword
It seems to have lost its full power, but it's still very strong
Crafted from the Goddess Sword, three Sacred Flames and a Broken Hero Sword
Hold left-click to charge up a powerful Skyward Strike, and let go to fire
Fires empowered Sword Beams if at full health

True Master Sword
Its full power has been restored
Crafted from the Master Sword, and eight of each celestial fragment, plus eight Luminite Bars
Hold left-click to charge up a powerful Skyward Strike, and let go to fire
Fires empowered Sword Beams if at full health

frostfiremelee.png

Frostfire Weapons

All of these are crafted with Ectoplasm, Living Fire Blocks and Living Frost Fire Blocks.

Frostfire Falchion
A fast sword which fires bouncing frostfire bolts, similar to the Water Bolt

Hotfrost Polearm
A long spear which can strike through walls, and may spawn frostfire balls on hit

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Warframe Weapons

Kestrel

Throws a powerful boomerang with high knockback that pierces enemies
Right-clicking will channel the weapon for a mana cost
If a NON-CHANNELED Kestrel is in flight, it will explode
If not, an empowered Kestrel with improved range, knockback and damage is thrown
Mana Sickness reduces channeled damage by 2x the normal amount

Bo
A combat staff which is spun around in circles
Right-clicking will channel the weapon for a mana cost
Channeling it consumes mana constantly, and increases damage plus speed

Kestrel Prime
A direct upgrade of the Kestrel, with more channel damage/cost and better overall stats
Throws a powerful boomerang with high knockback that pierces enemies and blocks
Right-clicking will channel the weapon for a mana cost
If a NON-CHANNELED Kestrel Prime is in flight, it will explode
If not, an empowered Kestrel Prime with improved range, knockback and damage is thrown
Mana Sickness reduces channeled damage by 2x the normal amount
Yes, I know it's an unofficial design.

Bo Prime
A direct upgrade of the Bo with more damage and greater range
Right-clicking will channel the weapon for a mana cost
Channeling it consumes mana constantly, and increases damage plus speed

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Solar Weapons
From left to right, top to bottom

Sol
Crafted from a Terra Flail and Solar Fragments
Basically a sun on a chain, fires arcs of homing solar plasma while moving quickly and spawns clones of itself that roll around on enemy hits

Nova
Crafted from only Solar Fragments
Spews solar novae in random directions while active
The novae have a random size each time and work like moving Inferno Fork explosions

Prominence Blade
Crafted from a Terra Blade and Solar Fragments
An extremely fast katana which fires a spread of random solar projectiles with each swing, causing mayhem

Sundao
Crafted from a Terra Swordstaff and Solar Fragments
A very long spear capable of hitting through blocks and firing a solar laser that pierces enemies/blocks, effectively extending its range
Right-clicking spins it around rapidly instead, firing arcs of homing solar plasma

Red Giant
Crafted from Solar Fragments
Ridiculously huge
Fires nothing normally, but striking enemies may spew solar embers that linger for a bit
 

Attachments

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Lithium

Spazmatism
ARE YOU READY TO CAST SOME FREAKIN' SPELLS? The Mage package has dropped! 53 new magic weapons to play with are yours to discover!
 

Lithium

Spazmatism
Updated the mod. This removes a recipe for a testing item I left in, and adds a Wand of Sparking buff to the vanilla magic tweaks. It's slower and much stronger now, and uses only 1 mana instead of 2.
 

Lithium

Spazmatism
the mod will add melee throwing and summons weapons ?
I have plans for a melee package at some point. Summoner might be too complicated for me to code- I can't make AI.
As for throwing- well, it's a weapon pack, so if I make throwing weapons, they would only really be usable with other mods, since I probably won't be making armor soon. I do have some ideas for mod-dependent weapons.
 

Lithium

Spazmatism
Sorry for the lack of updates. I know the mod h-has some issues at the moment... Mothron does not drop the other Broken Hero item for mage. In the Melee focused update(which is nearing completion, sorta!), that fix is coming.
I'll also be adding onHitPlayer functions to all debuffing projectiles, so players should now be affected by them in PvP. This mod was never meant for PvP though, so if things aren't balanced... iunno.
 

Lithium

Spazmatism
Mod updated. Fixed a bug with doing random things in SetDefaults, and that causing a crash upon reloading mods...
 

Lithium

Spazmatism
No, wait. Apparently, Tmodloader missed some errors of random setdefaults parameters while compiling before. NOW it's definitely fixed.
 

Lithium

Spazmatism
Small update. Probably fixes some bugs, but it also adds the AK-47, which can be bought from the Arms Dealer during Hardmode, and some upgrades to it.
 

Lithium

Spazmatism
Bugfix release- fixed certain types of piercing bullets being able to hit a single target more often than intended. They should now only be able to strike King Slime-sized targets once. (Starshot, Penetrator Round, Hellfire Bullet)
 

Lithium

Spazmatism
Oh, I didn't even realize this thread was still in the Works in Progress section. Mods, if you see this post, could you move it to Released? With weapon packs for all three O.G. classes, I think it counts now.
 

Kylonith

Terrarian
This mod is fantastic. Almost all of the weapons included are interesting and unique. Really excited to see what you have in mind for expanding summons and throwing.
 
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