Now that's certainly odd. This line refers to the Astro Blaster's projectile- which is a Thorium Mod projectile, fired by the Star Scouter.Thorium v188.8.131.52
Can't join a dedi server running the mod. Server launches just fine though. Singleplayer works as well.
System.NullReferenceException: Object reference not set to an instance of an object.
at LithosArmory.Items.Weapons.AstroBlaster.SetDefaults() in LithosArmory\Items\Weapons\AstroBlaster.cs:line 57
at Terraria.ModLoader.ItemLoader.SetDefaults(Item item, Boolean createModItem)
at Terraria.ModLoader.ModContent.<>c.<Load>b__39_1(Mod mod)
at Terraria.ModLoader.ModContent.LoadModContent(CancellationToken token, Action`1 loadAction)
at Terraria.ModLoader.ModContent.Load(CancellationToken token)
at Terraria.ModLoader.ModLoader.Load(CancellationToken token)
I know for a fact that object is real, so it seems very strange that it would break like this. It could be that it's getting ThoriumMod a second time when it doesn't necessarily need to- but I thought referencing the mod as defined earlier in the code was causing problems...
I'll try to fix this.