I did forget the Fossil Armor had a 50% non-consumption chance. I may reduce the chances in the next update- though I'm burned out at the moment- but that wouldn't change much. If the recovery chance is 66%, 50%, 30% or 20%, duplication is still going to happen. The only thing that will change is how often it happens.the fossil Armor has a 50% non-consumption chance ..and im not saying to stop it from droping when it hits a tile that's not what i'm saying im saying reduce the chance of it falling on to the floor when it collides with something which is where the "NextFloat" comes in. since you can easily craft more with a single gold bar i didnt see why it was 66%
im not worried much about the use speed that is not really important.
To make it barebones on what im trying to say "Throw more Recover less when you can already craft 150 per Gold bar)