Incinerate
Official Terrarian
Updated the mod, but the slime colors are still not back. Mod stopped being dependent on the Glow Mask API tho.
Yeah, I just now uploaded the fixed version to both Mediafire and the forum thread. What I did on my end fixed the issue, so I wouldn't know why it would still be happening.Updated the mod, but the slime colors are still not back. Mod stopped being dependent on the Glow Mask API tho.
Okay, given that the secret item I put in might've been a bit too strong, I refined it a little bit and put it in one LAST update until more bugs are found or I finish the next big content patch. As usual, it's on the forum DL right now.
Aren't you talking about the Scorch Shot?Okay, given that the secret item I put in might've been a bit too strong, I refined it a little bit and put it in one LAST update until more bugs are found or I finish the next big content patch. As usual, it's on the forum DL right now.
No, there's an entirely new one that I included in a recent update.Aren't you talking about the Scorch Shot?
No, there's an entirely new one that I included in a recent update.
Sumenora, if you have a specific list I'd like to see it. Some prehardmode weapons did have infinite piercing in vanilla, though- the Aqua Scepter being one example.
To be honest, lots of classes had infinite piercing options- like with flails, spears, spiky balls, grenades, melee summons- that would allow you to hit huge crowds of enemies. The main change here is that I've added such options to ranged weapons.
I do think some of them will need tweaking, though.
I don't really know what you're talking about specifically. It's true that most infinite piercing options are slow prehardmode, but then there's stuff like the Jester Arrows.that maybe true however most of those weapons were much slower in vanilla from what i seen. so thou some vanilla weapons had piercing they were also much slower then other weapons
jester arrows has limited range and vanish after a short distance...however the bullet variant of jester arrows goes through everything without stopping so it basically becomes the better choice compared to Meteor shot.I don't really know what you're talking about specifically. It's true that most infinite piercing options are slow prehardmode, but then there's stuff like the Jester Arrows.
Looking through the weapon projectiles now to see if something strikes me as particularly problematic.
Uh, that's not true. Starshots have limited range as well, it's just less limited than Jester Arrows.jester arrows has limited range and vanish after a short distance...however the bullet variant of jester arrows goes through everything without stopping so it basically becomes the better choice compared to Meteor shot.
What's your opinion on the Flying Knife-style Magic Missile weapons that constantly consume mana? They technically have infinite piercing, but the mana cost should hopefully balance this.hey its what i do...i look at every weapon and how they work especially on my mod in the development of Shadows of Abbadon so i know a thing or 2 ...ill have to weapon sweep everything in a bit when i get the chance
Is there any specific weapon that wasn't part of the changes I listed here? I think I'm just about satisfied with this change, but if there's a problem with any specific items I missed, let me know before I send it!well if they are basically swaying left and right up and down just like the vanilla flying knife that is melee then it seems just fine to me.
Is there any specific weapon that wasn't part of the changes I listed here? I think I'm just about satisfied with this change, but if there's a problem with any specific items I missed, let me know before I send it!
I don't want to just keep uploading tiny updates...
Well, it's currently a 40% drop in normal and 80% in expert. Should I reduce it to say, 12%-24%?actually their is something that kinda bothered me but it wasent a balance issue persay are you familiar with "The Gastropod" yoyo i noticed it dropped 100% of the time when the monster is killed. so you might wanna check on it.
Well, it's currently a 40% drop in normal and 80% in expert. Should I reduce it to say, 12%-24%?
Huh, that's true. I think it'd be better if it was different, yeah. I'll halve its speed and give it a bit of a damage boost!that sounds a bit more reasonable and also comparing the Phantasm and the Vortex Shotbow i think the Shot bow should be 26 Speed instead of 13 since it shoot 5 arrows at once so it has a identity from the phantasm.