Weapons & Equip Little change to titanium amor (Ranger and Mage)

OtherGeneric_User

Terrarian
Why?
-
The reason why I consider it necessary to change the bonus set of armor with the ranger and mage helmet is because melee can take advantage of the titanium shards because it is a class planned to be played at short distances, but ranger and No magician, they are long-distance classes which makes it difficult to take advantage of the titanium shards.

That's why I think it requires a change.

Change:
1.
Increase max number of titanium shard from 7 to 8
2. Its basic operation will be the same, with the only difference that when you reach the maximum number of titanium shards you will shoot the shards in 8 directions (up, down, left, right and diagonal), the shards will have this characteristics:
- 50 base damage.
- 4% change to critical hit (This only affects the fragment once it is fired).
- 17 projectile speed.
- high kb
- Can pierce up to 3 targets.
- They can bounce on surfaces up to a maximum of 8 times (not smart bounce).

 And finally I want to make a few things clear:
- These changes will affect the melee variant.
- I know that even with these changes she won't become especially good against bosses, but I do think her participation will be more noticeable.
 
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Having this not affect the melee helmet is very strange, and probably not a good idea. I don't dislike the general concept, though.
 
Basically Ranged/Mage titanium armor now shoots piercing shurikens? Might have to reduce the number of shares instead of increasing them.
 
Having this not affect the melee helmet is very strange, and probably not a good idea. I don't dislike the general concept, though.
Now that you have analyzed it well, it could cause confusion as to why the Ranger and Mage variants have a different effect and also these changes are not detrimental to melee.
I will edit the post so that it is a general change as it is a bonus
 
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