OtherGeneric_User
Terrarian
Why?
- The reason why I consider it necessary to change the bonus set of armor with the ranger and mage helmet is because melee can take advantage of the titanium shards because it is a class planned to be played at short distances, but ranger and No magician, they are long-distance classes which makes it difficult to take advantage of the titanium shards.
That's why I think it requires a change.
Change:
1. Increase max number of titanium shard from 7 to 8
2. Its basic operation will be the same, with the only difference that when you reach the maximum number of titanium shards you will shoot the shards in 8 directions (up, down, left, right and diagonal), the shards will have this characteristics:
- 50 base damage.
- 4% change to critical hit (This only affects the fragment once it is fired).
- 17 projectile speed.
- high kb
- Can pierce up to 3 targets.
- They can bounce on surfaces up to a maximum of 8 times (not smart bounce).
And finally I want to make a few things clear:
- These changes will affect the melee variant.
- I know that even with these changes she won't become especially good against bosses, but I do think her participation will be more noticeable.
- The reason why I consider it necessary to change the bonus set of armor with the ranger and mage helmet is because melee can take advantage of the titanium shards because it is a class planned to be played at short distances, but ranger and No magician, they are long-distance classes which makes it difficult to take advantage of the titanium shards.
That's why I think it requires a change.
Change:
1. Increase max number of titanium shard from 7 to 8
2. Its basic operation will be the same, with the only difference that when you reach the maximum number of titanium shards you will shoot the shards in 8 directions (up, down, left, right and diagonal), the shards will have this characteristics:
- 50 base damage.
- 4% change to critical hit (This only affects the fragment once it is fired).
- 17 projectile speed.
- high kb
- Can pierce up to 3 targets.
- They can bounce on surfaces up to a maximum of 8 times (not smart bounce).
And finally I want to make a few things clear:
- These changes will affect the melee variant.
- I know that even with these changes she won't become especially good against bosses, but I do think her participation will be more noticeable.
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