Le tromp du Jawa
Eye of Cthulhu
So you can regain max hp ? If so that makes this mod a lot more useful and fair
nice seems more fair now xDv1.8.2
- Added a lot of new config options to fine tune max health loss, and renamed existing ones for readability.
- Rebalanced Band of Life (now requires Regen Potions to craft).
- Added Broken Hearts that drop from own injuries that can be used to craft Life Crystals anew (32 Glass + 4 Tissue Samples/Shadow Scales + 4 Broken Hearts + 10 Regen Potions).
Injury uses no hooks that should even be relevant to this kind of crash. Could you tell me what the latest (bottommost) entries of TML's error log show? It should be found in Documents/My Games/Terraria/ModLoader/Logs/Log.txtI'm not quite sure why, but it seems Injury is making mobs not drop money as well as making summoned slime minions (possibly others, haven't gotten far enough to check) disappear when they kill an enemy. As in, I have 2, they attack a slime, when the slime dies, the one that dealt the finishing blow up and vanishes.
When I disabled this mod, and this mod alone, it fixed both issues, so I know the fault lies here, but I can't imagine how it would cause those effects, I don't think it affects any part of those aspects of the game.
- Wing Slot
- T-Races
- MoreAccessories+
- RecipeBrowser*
- No Flare
- Summoners Association
- Injury (except when its not)
- Helpful Hotkeys
- Fargo's Mutant Mod
- Prefixes for Enemies
- Auto Trash
- Infinity
- Wireless
- MaxStackPlus
- DCU Wallhack*
- Calamity
- Dye Easy
- Alchemist NPC
- Boss Checklist
- Durability
- imkSushi's Mod
- Boss Health Bars
- Simple Auto Chests
- Cheat Sheet
- Shorter Respawn Time
- imkSushi Mod: Potions Addon
- Thorium
- imkSushi Fatal Lava Mod
- imkSushi Naturally Occuring Moons Mod
- Multi Lure Accessories
- Experience and Classes
- Fishing 2.0
- Solutions Mod*
- RPG Classes
- Even More Modifiers
- Reduced Grinding*
- Variable Potion Sickness
- Wormholes*
- Ivysaur's Level System
- Solidified Potions
* Was absent when the issue was occuring alongside the reload crash in Durability I mentioned there, so probably not an issue
Injury uses no hooks that should even be relevant to this kind of crash. Could you tell me what the latest (bottommost) entries of TML's error log show? It should be found in Documents/My Games/Terraria/ModLoader/Logs/Log.txt
I've isolated Ivysaur's Level System as the culprit in tandem with my Injury mod. I'll try to get a fix, but in the meantime, you'll need to pick which mod you want more.I was pretty sure it shouldn't be even close to relevant to this behavior, but removing the mod fixed it, so my best guess is its affecting one of the other mods to cause them to make the issue. Maybe MoreAccessories+ since that affects the player (lose connection, I know) and has caused issues with preventing mobs from dropping money in the past?
as for the log - nothing seems at all relevant, there's no crash, and its just adding buttons and updating configs:
Button Adding...
...Button Added
Button Adding...
...Button Added
Button Adding...
...Button Added
Button Adding...
...Button Added
Durability config updated to 1.9.0
Injury config updated to 1.8.1
Failed to read Reduced Grinding's config file! Recreating config...
Button Adding...
...Button Added
Regenerating ALL portals.
Failed to read Reduced Grinding's config file! Recreating config...
Wormholes config updated to 1.3.12
Button Adding...
...Button Added
with my rather limited coding knowledge, I'm going to say that log is not informative in the least in this regard. Let me know if you have any other requests of information.
Just to be clear, in the modlist spoiler, I was referring to my post in Durability about that crash you fixed - when I was trying this run before (and being stopped by that) this other behavior was also happening, and I had no idea why, so I couldn't submit a bug report to anyone. However, since that instance also made the bug, I figured I'd highlight the mods that are in now but weren't then, since they probably don't contribute. There is no crash happening this time. I might have just misunderstood your interpretation, if you realized that, my bad.
Ah, that probably would have been my second guess. I wanted to play and didn't know what the other mod was, so Injury has been off for a while, so I guess there's no need to change right now. When my friend and I were doing injury in multiplayer along with Thorium, Prefixes, Calamity, and in expert, we were barely getting enough heart crystals to gain our health back. Made the Eye of Cthulhu fight interesting, though, that's for sure. Never gone for that with a mage with 6 defense and 70 max life before. Rather impressed I did it, honestly. can barely take 2 hits before you're dead.I've isolated Ivysaur's Level System as the culprit in tandem with my Injury mod. I'll try to get a fix, but in the meantime, you'll need to pick which mod you want more.
OPEN SOURCE yay
public void SetConfig( string field_name, object value ) {
Mod mymod = ModLoader.GetMod( "Injury" );
if( mymod == null ) { return; }
Type mymodtype = mymod.GetType();
PropertyInfo jsonconfig_prop = mymodtype.GetProperty( "Config", BindingFlags.Public | BindingFlags.Static );
if( jsonconfig_prop == null ) {
jsonconfig_prop = mymodtype.GetProperty( "Config" ); // Future proofing
}
if( jsonconfig_prop != null ) {
dynamic jsonconfig = jsonconfig_prop.GetValue( mymod, null );
PropertyInfo data_prop = jsonconfig_prop.PropertyType.GetProperty( "Data" );
dynamic data = data_prop.GetValue( jsonconfig, null );
PropertyInfo config_prop = data_prop.PropertyType.GetProperty( field_name );
if( config_prop != null ) {
config_prop.SetValue( data, value, null );
}
}
}
I'm unable to replicate it, but I'll try to add any failsafes I can. Can you tell me the full name of WMITF? I've tested this with every other mod on that list, except that (I can't find it in the mod browser list). In the mean time, you could try disabling it, and see if anything changes.So, I was doing a quick test, running the following mods, but lives seemed not to work. It was set to the default of 3 lives, but I never lost one.
The mods:
I'm unable to replicate it, but I'll try to add any failsafes I can. Can you tell me the full name of WMITF? I've tested this with every other mod on that list, except that (I can't find it in the mod browser list). In the mean time, you could try disabling it, and see if anything changes.
Could you tell me if your Log.txt reports and errors?
You can adjust FallLimpDurationMultiplier to 0 right now to get that. I'll make a patch to try to fix that effect improperly occurring when wearing wings.Could an option be added to Injury's config file to disable the Impact Trauma debuff? I'm finding it to be very spotty in late game with wings despite making a conscious effort to not slam my body into everything; it's very irritating.