Stahn Aileron
Terrarian
If anyone recalls, Soul of Light/Night farming was seriously nerfed in 1.2. This was brought about by statue-spawned mobs not dropping souls in the proper biomes anymore (along with other exploit mitigations.) The statue-based Corrupt Bunny/Goldfish farms were rendered useless.
With 1.3, they introduced the Biome Mimics which can be "summoned" using fifteen (15) of the appropriate souls. New use/need for soul farms if you're starting a new game/char/world with no imports.
So I'm thinking, what can I do for a soul farm? Jungle/Lizhard blocks would be used for the increased spawning rate, but I wanted to make this almost as painless as the old statue farms. Farming in the real UG HM biomes isn't really ideal. Then it struck me: would biome blocks INSIDE the Lizhard temple work and make the Lizhard drop Souls? Time to test. I need 100 biome blocks to create one...
And it WORKS! It's not as fast as the old 1.1 method, but for a natural spawning farm, it WORKS! Now I have the basis for a farm that is controllable since the Temple mobs (just 2 types) are fairly easy to control and predict. (I do dislike the Flying Snakes though). Now that I have the DCU and UFO mounts, I'm thinking of turning one of my temples into a semi-auto soul farm of some sort using traps. Not sure how I really want to go about this, but it beats running around the real biomes scraping for souls.
I really wish there was a way for us to create "mob BG walls" like the Dungeon, Spider, and Temple walls. The devs have made it harder and harder to just wreck some locations in a world if you plan on using it indefinitely (rather than just a trash/strip mining world).
Anyway, just thought I'd mention this since I haven't seen it anywhere to date. The Wiki is fairly outdated, if not just conflicting or not really all-inclusive/exhaustive with info. Hopefulyy this proves useful to some of you.
With 1.3, they introduced the Biome Mimics which can be "summoned" using fifteen (15) of the appropriate souls. New use/need for soul farms if you're starting a new game/char/world with no imports.
So I'm thinking, what can I do for a soul farm? Jungle/Lizhard blocks would be used for the increased spawning rate, but I wanted to make this almost as painless as the old statue farms. Farming in the real UG HM biomes isn't really ideal. Then it struck me: would biome blocks INSIDE the Lizhard temple work and make the Lizhard drop Souls? Time to test. I need 100 biome blocks to create one...
And it WORKS! It's not as fast as the old 1.1 method, but for a natural spawning farm, it WORKS! Now I have the basis for a farm that is controllable since the Temple mobs (just 2 types) are fairly easy to control and predict. (I do dislike the Flying Snakes though). Now that I have the DCU and UFO mounts, I'm thinking of turning one of my temples into a semi-auto soul farm of some sort using traps. Not sure how I really want to go about this, but it beats running around the real biomes scraping for souls.
I really wish there was a way for us to create "mob BG walls" like the Dungeon, Spider, and Temple walls. The devs have made it harder and harder to just wreck some locations in a world if you plan on using it indefinitely (rather than just a trash/strip mining world).
Anyway, just thought I'd mention this since I haven't seen it anywhere to date. The Wiki is fairly outdated, if not just conflicting or not really all-inclusive/exhaustive with info. Hopefulyy this proves useful to some of you.