I really wanted the Kingdom Hearts one done for 1.3.3, so I decided to figure out how to do it myself.
Based off the Alternate wavebank, I made a couple changes:
38: Moon Lord changed to Extreme Encounters (KH:BBS) instead of Rage Awakened (KH2:FM).
40: Sandstorm was given Rage Awakened (KH2:FM)
Reduced the volume of rain SFX to roughly 1/4.
Finally, I trimmed down most of the tracks so that they looped properly. All of them had very noticeable end points previously, this should no longer be the case. The exceptions are the 2 overworld themes and the 2 underworld themes, as those tracks looped into each other rather than just looping continuously.
Here's a drop-box link for anyone interested:
https://www.dropbox.com/s/y6vxqx0tlo6sun9/Wave Bank.xwb?dl=0
Here's how I did it, if anyone wants to do it themselves for another pack:
I used T-extract to get all the .wav files out of the .xwb (just put the swb in the Content folder as if you were installing it normally)
Then I got the 40th song for the sandstorm biome (Use whatever song you want, or you can get the default track from the default .xwb using T-extract)
and tweaked all the songs using Audacity so they would loop properly, exporting them as .wav files.
Then I installed Xact using this guide
and followed this guide to make a .xwb with all the tracks like I wanted.
OP, When you have the time, you can re-upload this on your Mega and distribute it on the front post of the thread, and/or link to this comment in your 1.3.3 ready second post.
Finally, if anyone wants a version of this without any particular change, shoot me a reply and I'll give it a go.
Done and tested working. I admit, it's a great improvement, but the filesize has increased massively to 500mb. (with absolutely no compression from the original files extracted from the orignal wavebank.) Here's the link (it might take a couple hours to upload to my Dropbox, so be patient)That's pretty clever bro. Can you make a High Quality version of this? (Non-Compresssed version.) Because, without surpressing the tracks, it sounds a lot more clearer than the compressed one. And i like my tracks HQ, but at a cost of size.
Can I please convince you to update the project castlevania wavebank for the current version of terraria? I'm running into this infuriating problem where the music works just fine but there's NO SOUND EFFECTS whatsoever and it's really driving me up a wall.
Here you go, Pokemon Mystery Dungeon wavebank tested working in 1.3.3:Could somebody please finish the Pokemon Mystery Dungeon wavebank for me? I've been trying to figure this out for the past few hours but I just can't get it.
it'd be nice if you and others leave this thread in it's grave quietly until it comes back to life and make your own thread.Here you go, Pokemon Mystery Dungeon wavebank tested working in 1.3.3:
https://www.dropbox.com/s/c1rr5yliz0hjado/Wave Bank.xwb?dl=0
Sorry about kinda jacking your thread for a couple of days, I was just trying to help out. Since I've just been updating the ones you made, it wouldn't feel right for me to make my own thread. Regardless, I'll keep an eye on this thread, and quietly take care of any more update requests via PMs. Anyway, I just wanna say thanks a bunch for all the effort you've put in already, take all the time you need.it'd be nice if you and others leave this thread in it's grave quietly until it comes back to life and make your own thread.
when am I gonna get my together?
I'unno.
no problem dude, hell I'm happy other people are stepping up to this pedestal.Sorry about kinda jacking your thread for a couple of days, I was just trying to help out. Since I've just been updating the ones you made, it wouldn't feel right for me to make my own thread. Regardless, I'll keep an eye on this thread, and quietly take care of any more update requests via PMs. Anyway, I just wanna say thanks a bunch for all the effort you've put in already, take all the time you need.
Dude i love you for the Final Fantasy IX wavebank!Heyo, small update on some wavebanks.
Newly updated:
Dragon Quest 9, Final Fantasy IX, Fire Emblem Awakening, an actual working Castlevania mix wavebank from me.
Will try to get out a few wavebanks updated out every day until the end of next week.
In regards to any requests for a wavebank:
Please read the OP, thanks.
It's definitely possible. I just don't know how to extract the sound files.Um, I don't know if this is unrelated, but I'd like to ask; does anyone know how to replace sound effects in Terraria? I'm a bit curious as to how can it be done if it's actually possible.
Um, I don't know if this is unrelated, but I'd like to ask; does anyone know how to replace sound effects in Terraria? I'm a bit curious as to how can it be done if it's actually possible.
Check that instructions spoiler in what Syrahl696 said, TExtract extracts more than just the .xwb files, it also extracts the sounds ( and a lot more )I really wanted the Kingdom Hearts one done for 1.3.3, so I decided to figure out how to do it myself.
Based off the Alternate wavebank, I made a couple changes:
38: Moon Lord changed to Extreme Encounters (KH:BBS) instead of Rage Awakened (KH2:FM).
40: Sandstorm was given Rage Awakened (KH2:FM)
Reduced the volume of rain SFX to roughly 1/4.
Finally, I trimmed down most of the tracks so that they looped properly. All of them had very noticeable end points previously, this should no longer be the case. The exceptions are the 2 overworld themes and the 2 underworld themes, as those tracks looped into each other rather than just looping continuously.
Here's a drop-box link for anyone interested:
https://www.dropbox.com/s/y6vxqx0tlo6sun9/Wave Bank.xwb?dl=0
Here's the uncompressed version (WARNING: 500MB download):
https://www.dropbox.com/s/xdkuv1urivkjd3t/Wave Bank.xwb?dl=0
Here's how I did it, if anyone wants to do it themselves for another pack:
I used T-extract to get all the .wav files out of the .xwb (just put the swb in the Content folder as if you were installing it normally)
Then I got the 40th song for the sandstorm biome (Use whatever song you want, or you can get the default track from the default .xwb using T-extract)
and tweaked all the songs using Audacity so they would loop properly, exporting them as .wav files.
Then I installed Xact using this guide
and followed this guide to make a .xwb with all the tracks like I wanted.
OP, When you have the time, you can re-upload this on your Mega and distribute it on the front post of the thread, and/or link to this comment in your 1.3.3 ready second post.
Finally, if anyone wants a version of this without any particular change, shoot me a reply and I'll give it a go.
The first link doesn't seem to work.Follow this guide here, it's how I got all my stuff to do the wavebanks, it has everything you need and it's all up to date except for the track list, which you can find here.
I think i might just give up with this .Oh my god you're going to hate this: there's a new track coming in version 1.3.4.