those are some really solid notes. ill change the ammo accordingly.The mining one is super OP for large crowds of easy to beat enemies, and would negate all need for money making things or mining. Also, for the status effect ones, how long would they last? And for the rubber bullet, what's the number for the knockback(can be found on gamepedia wiki)? Cause there's about a 7 number range there. Also, suggestion for the hunter bullets, maybe make them put the hunter potion effect on them(the red highlight)? Another question, do the bunny bullets count for event kills, or are they essentially for getting bunnies.
I like the picture things, they're creative, but they do take up a lot of room, and if you want to add more, you should probably put them into spoiler tabs.those are some really solid notes. ill change the ammo accordingly.
the box isnt in the mod its just a logo tbhI like the picture things, they're creative, but they do take up a lot of room, and if you want to add more, you should probably put them into spoiler tabs.
Also the shading on the box isn't the best, this is a good discord to go to for feedback: https://discord.gg/qtqDtb
you are abit late i found a coder on 4 chan the other day and forgot to delete this thread. but if you want you could still take part and help if after release anything breaks or if the current coder cant do something himself. if you are still interrested that is.I think I can code a lot of these. I'll help.
Ah, alright. Well, if you end up needing anything, I’m here.you are abit late i found a coder on 4 chan the other day and forgot to delete this thread. but if you want you could still take part and help if after release anything breaks or if the current coder cant do something himself. if you are still interrested that is.
thanks. the mod is coming along nicely. we implimented most ammytypes and removes most of the bugs now. http://i.4cdn.org/vg/1534505307925.webmAh, alright. Well, if you end up needing anything, I’m here.