Game Mechanics Love/stink potions help modify NPC Happyness

FantasticFwoosh

Terrarian
Simple suggestion, until now you could make love potions for... no functional reason unless you like love hearts, or roleplay.

Being able to douse already happy groups of NPC's in love potions could help grease the wheels of the NPC happyness system and tide over some unhappy characters in your slums and push that cost down juuuust a little bit more.

Stink potions on the other hand make the opposite happen, which im not exactly sure why it should happen outside of some sort of requirement such as unhappy NPC's selling alternative objects at high prices not disimilar to superficial mood changes during a blood moon, by the guise that they're so annoyed they're just emptying their inventory because they don't want it anymore or feel some slight animosity towards the town-members to be mischievous.

  • This would gladly be a option to buy rotten eggs from the merchant, allowing players to out of season attack other NPC's with eggs to get their drops.
  • Ability to buy thorn-seeds or a thorny bush creation staff from the dryad, thorn ball equivilent to the goblin tinkerer's spiky balls.
etc.
 
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