Discussion in 'Released' started by Wulf'frid, May 1, 2015.
It could be multiple things. Without the error log we will never know. Did it provide an error?
Nope, looked every, sadly tApi didnt "save" any logs :/ Checked the steam-folders, mygames etc etc etc :/
That's a bug in tAPI r15, where it doesn't create logs. you should wait until r15a or something
There seems to be some issue with it, I'm gonna reinstall TAPI and I'll keep working on it, I'll keep you guys posted
UPDATE: Attempting to add a chance to generate ores at random.
If all goes well with ores, I'll try my hand at structures.
I have finally got around to installing the wavebank and testing, and I can assure you that it's not LBM, as that's one of the only mods I use, and it loads the wavebank just fine.
Now, if you'll excuse me I'm gonna go get rid of this *shudder shudder* anime soudtrack
Hmm realy weird tho, oh well.
I have one question: How do you craft the lucky blocks?
Yep i have the same question :l
Luckium ore, my friend! It can be found around a new world, and smelted, and made into lucky blocks
Should I add an effect that causes a meteor to spawn?
I Chose Cheese Because I Want Cheese To Spawn When Using It
That may have to be added...
I Always Wanted To Know How To Code Meteors
Ok then! Thanks for the info! I'll try to look for some of that "luckium ore"!
only with a new world does it work, as it's part of worldgen
UPDATE: I'm pushing out multiple versions of this mod, so that you can have different skins for your lucky blocks, as I noticed that that was something that the community of minecraft liked a lot
Any suggestions for skins? If so, pm me the suggestion/custom made skin
No ideas for skin packs? Very well, I'll come up with some more.
why does this only have 11 likes??
One thing that I have noticed is that this mod seems to have a penchant for spawning npcs and items randomly in the ocean. I have had all town npcs show up in the left ocean plus several chests worth of items all clumped up about a screen width from the edge of the map, not to mention the bosses.... It really ruins your day to have an enraged plantera show up when you are caving the first night
I did a bit of further testing and I noticed that the npc/item dump in the ocean was only happening when I was using the elemental version, it hasn't happened again with the base version.
Although I have noticed something peculiar with this mod, the randomness seems to be weighted more towards certain items and effects, namely end game gear and towards hard mode enemies and bosses. Just curious but what method are you using for the randomness method?
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