hugojmaia
Terrarian
Great mod, I started using it less than a week ago and thanks to the boost of the ultimate buffs I was able to deal with all the bosses except for Duke Fishron (Lacking the truffle worm)
It could use some rebalancing on a few things:
- Unlimited wooden arrows and musket balls, those already exist in the vanilla game, they're called Endless Quiver and Endless Musket Pouch. There is one difference between your recipe and the vanilla, the vanilla one requires the crystal ball as a crafting station, meaning you can't get those in vanilla before hardmode. My suggestion here is to make your version of unlimited throwables/ammo to require the crystal ball as well.
- Unlimited Buckets, there's the Bottomless water bucket in the vanilla game, it's an angler reward on hardmode, maybe consider it an ingredient.
- Multi Purpose Sponge, vanilla has the Super Absorbant Sponge, same story as the Bottomless bucket, it could be used as an ingredient for the multi purpose sponge.
- This might be just me, but I've made all of the unlimited buffs on an Alchemy Table, the result was a butt ton of left over ingredients, I'm not sure it was intended and it didn't give any extra money past saving the basic potions.
- When using the recipes to change weapons and accessories between crimson and corrupt versions the modifier is re-rolled for free. My suggestion here is to make these recipes yield the item with no modifier so their only benefit is if you get something with a bad mod.
That's it for the stuff I think undermined a bit of the vanilla rewards.
Suggestion for new stuff:
- An item that removes boss time and biome requirements for as long as it is in the inventory, I have zero clue if it is feasible or not.
- A recipe for exchanging corrupt and crimson keys. As well as other hardmode crimson/corrupt specific weapons.
It could use some rebalancing on a few things:
- Unlimited wooden arrows and musket balls, those already exist in the vanilla game, they're called Endless Quiver and Endless Musket Pouch. There is one difference between your recipe and the vanilla, the vanilla one requires the crystal ball as a crafting station, meaning you can't get those in vanilla before hardmode. My suggestion here is to make your version of unlimited throwables/ammo to require the crystal ball as well.
- Unlimited Buckets, there's the Bottomless water bucket in the vanilla game, it's an angler reward on hardmode, maybe consider it an ingredient.
- Multi Purpose Sponge, vanilla has the Super Absorbant Sponge, same story as the Bottomless bucket, it could be used as an ingredient for the multi purpose sponge.
- This might be just me, but I've made all of the unlimited buffs on an Alchemy Table, the result was a butt ton of left over ingredients, I'm not sure it was intended and it didn't give any extra money past saving the basic potions.
- When using the recipes to change weapons and accessories between crimson and corrupt versions the modifier is re-rolled for free. My suggestion here is to make these recipes yield the item with no modifier so their only benefit is if you get something with a bad mod.
That's it for the stuff I think undermined a bit of the vanilla rewards.
Suggestion for new stuff:
- An item that removes boss time and biome requirements for as long as it is in the inventory, I have zero clue if it is feasible or not.
- A recipe for exchanging corrupt and crimson keys. As well as other hardmode crimson/corrupt specific weapons.