tModLoader Luiafk - Unlimited/Combinable Potions, Autobuilding stuff and more

I understand that with the buttons on the interface. It's annoying for most people and I will change it - I should have changed it now.
I would like to not touch the paint UI, as it is big and puzzling even for me, and I wrote that thing... (I mean, I think I'll do it at some point but def not right now)
Good luck! I can't imagine the mental tedium that must be endured to master it. Thank you for it! <3 It's definitely, absolutely a very useful tool for painting. It makes big projects a breeze.

For painting: are you dragging your mouse over the UI with your cursor? If so, the UI takes the place and becomes your selected thing, try avoiding the UI with the cursor when selecting tiles to paint
I tried many things, including your suggestion there. All of them resulted in the same inability to paint. I'll probably try it on a new world and new character eventually just to test it.
 
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Hello, i have dl the mod, but when i start a game nothing happent (i didn't see the button for the menu). I dl the mod by tmodloader in game. If someone can help me
TY
 
Hello, i have dl the mod, but when i start a game nothing happent (i didn't see the button for the menu). I dl the mod by tmodloader in game. If someone can help me
TY
depending on what menu you are trying to use:
Buff-Menu: You need to set a hotkey in your controls-option for the buff-menu to show up. the listed buffs only work if you have them or their successors (combined buffs with them as an ingredient) in your inventory
All other menus: you need to right-click with the tool to open the menu. It will tell you what tools are right-clickable if you hover above them in your inventory, then hold it in your hand via selecting it from the hotbar and right-click
 
depending on what menu you are trying to use:
Buff-Menu: You need to set a hotkey in your controls-option for the buff-menu to show up. the listed buffs only work if you have them or their successors (combined buffs with them as an ingredient) in your inventory
All other menus: you need to right-click with the tool to open the menu. It will tell you what tools are right-clickable if you hover above them in your inventory, then hold it in your hand via selecting it from the hotbar and right-click
Thanks i gonna try tomorow, but when i start the game, nothing change, it’s Like i have terraria Vania, but when i Go to the menu and mods your mod is here so i don’t no.
Thanks for the help i gonna try tomorow
 
Big Update: I finally have the full functionality of the Original Luiafk, even adding upon it with the new Gem Corn Tree Harvester.
I will now focus on upcoming Bug reports and, of course, your Ideas and Suggestions. If you have anything to say about the mod feel free to say it in here, in the steam workshop or even on github.
 
A tremendous gift basket of chocolates in your general direction, friend! 👍 You've done the world an amazing service, and if my hat came off, it'd be off in your honor. 🖖

The paint tool works since this update, BTW. Same world and same character from where I reported it didn't. Very fast update! You're amazing. <3 I'm wondering if there's a transparency setting for its UI, as it's a bit hard to see, but I'll take what I can get.
 
I feel bad for @pbone ; why even bother trying to make a better version of LuiAFK when people would rather the broken mod be ported illegally instead?

By that logic: cool, Unauthorized 1.4 Tremor port when?
 
pbone's mod is great. It's got tons of interesting stuff.

But what mod has ever attempted the massive all-in-one potion buff quest?
.. The Drill Containment Unit Mk 2?
.. The Grand Design Mk 2?
.. The Hoiktuation tool?
.. The all-in-one paint tool?
.. A liquid manipulation tool?
.. A pool builder?
.. A tool that combines those things into a single item?!!?
.. And more!

I mean, let's face it - The LuiAFK mod is simply magical, and I dared not imagine a Terraria modded run without it. Now here we are again, living in the present.

All thanks to miningcrack.

All of my respect.
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pbone's mod is great. It's got tons of interesting stuff.

But what mod has ever attempted the massive all-in-one potion buff quest?
.. The Drill Containment Unit Mk 2?
.. The Grand Design Mk 2?
.. The Hoiktuation tool?
.. The all-in-one paint tool?
.. A liquid manipulation tool?
.. A pool builder?
.. A tool that combines those things into a single item?!!?
.. And more!

I mean, let's face it - The LuiAFK mod is simply magical, and I dared not imagine a Terraria modded run without it. Now here we are again, living in the present.
"But what mod has ever attempted the massive all-in-one potion buff quest?"
Engima has

"All in one tools"
Fair enough

I've said before my problem with this mod is mostly in its infinite use builder items and some of its hotbar abilities (IE ult-battler), stuff I consider outright cheating that people call "quality of life"

You cannot tell me making a spammable world-wide skybridge with infinite uses preboss is *not* cheating.

I am atleast hoping that, in due time Miningcrack actually puts some form of balance into these features because this is a *really bad* mentality to put into people that this is a QoL mod when it is infact a (rather cheaty) utility mod.
I do appreciate that the guy turned down donations thou, VS taking the more scummy route (something I've grown way too used to by now)

That said it did have one part that I genuinely liked that no one ever seemed to use: the harvesters. You still had to put in work to get those, but once you did you got some automated farms!

Maybe I'm just salty because in the past I was told by TMOD devs that no, you cannot re-release a mod without someone's permission (or legal licensing) and yet it's pretty damn clear that aren't enforcing their own rules here...
 
Big Update: I finally have the full functionality of the Original Luiafk, even adding upon it with the new Gem Corn Tree Harvester.
I will now focus on upcoming Bug reports and, of course, your Ideas and Suggestions. If you have anything to say about the mod feel free to say it in here, in the steam workshop or even on github.
Thank you sir. i never knew this mod existed until it popped up on my YT lol and i ran to get it so fast. appreciate you bringing it to 1.4 and maintaining it.
 
"But what mod has ever attempted the massive all-in-one potion buff quest?"
Engima has.
It's got a 1.4 port that works perfectly? :eek: Good to know, though. I love stuff like that.

I've said before my problem with this mod is mostly in its infinite use builder items and some of its hotbar abilities (IE ult-battler), stuff I consider outright cheating that people call "quality of life"

You cannot tell me making a spammable world-wide skybridge with infinite uses preboss is *not* cheating.
If I do it in a Multiplayer game, they'd think it's cheating. If I do it in a single player game, I'm just saving very, very valuable time out of my day so I can get to the part that I actually want to do more.

For example, I enjoy driving a little bit, sure, but if I'm driving to an amusement park, the amusement park is more fun than the driving part, and I want to spend as much time in that amusement park as possible and cut out the driving if I can. Or, I'll drive instead of walking if I can. This is that sort of argument response, I suppose.

That said it did have one part that I genuinely liked that no one ever seemed to use: the harvesters. You still had to put in work to get those, but once you did you got some automated farms!
It sounds like anything else in the LuiAFK mod - Some work is put in to gather materials to acquire a better way of working with things.
 
up,我是来自中国的玩家,想翻译一下您的MOD。您的这个MOD在中国非常受欢迎,我这边有1.3的汉化MOD不知道是否你可以整合进去?我已经把汉化的MOD发给你了。麻烦你了!如果能整合到1.4感激不尽
 

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I've said before my problem with this mod is mostly in its infinite use builder items and some of its hotbar abilities (IE ult-battler), stuff I consider outright cheating that people call "quality of life"

You cannot tell me making a spammable world-wide skybridge with infinite uses preboss is *not* cheating.

I am atleast hoping that, in due time Miningcrack actually puts some form of balance into these features because this is a *really bad* mentality to put into people that this is a QoL mod when it is infact a (rather cheaty) utility mod.

I mean yeah Luiafk has always been a bit cheaty but if you do take such an issue with it you can just choose not to use the more cheaty parts instead of suggesting they get removed. I know that I for one have neither the time nor patience to build full skybridges or massive arenas but because of this mod i can do it with minimal hassle and that is an incredibly welcome feature for both me and a ton of other people.
 
This mod adds a bunch of items that I wanted, largely infinite versions of existing items as well as combinable versions to save inventory space. Sprites are just vanilla ones because I don't really care about sprites, just function :D.

If you want to message me about the mod you can do so on Discord, Luiafk#2275.

Link for when Mod Browser isn't available :).

Drill Mount too slow?
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Ammo/Consumable Weapons/Health/Mana/Buff Potions (including Modded items):
If you have one of the Unlimited Buff items in your inventory any potion (modded or otherwise) that is stacked to atleast 30 will not be consumed on use, and will auto-apply when in your inventory or piggy bank.
You'll need all of the items in one stack, so you'll need a mod like MaxStacksPlus or Stack Increase.
The amounts needed for the items to not be consumed are as follows:
Any ammo that isn't a solution: 3996
Solutions: 999
Thrown Weapons: 999
Consumable weapons that don't do throwing damage (Tremor Alchemist etc): 3996
Buff potions: 30
Healing potions: 120
Mana potions: 300

PDA and Cell Phone will also work from your piggy bank if you have an unlimited buff item in your inventory.

Thrown weapons was hard to decide on, because the cost to craft varies so much, but I think this is ok in general.

I've left (and will be leaving in) the vanilla unlimited ammo/thrown weapons etc. because some have lower costs, and because people will have already made them and I don't want them to have to farm again or use Cheat Sheet. These can also still be crafted.

Potions:

So in this mod the potions don't give any buff, they just sit in your inventory and increase your stats (you can tell that the potion is working by checking your damage/health/armor etc).
Almost every vanilla potion has an unlimited variant, as well as some extra unlimited potions for other buffs (heart lanterns, campfire, sharpening station etc).

These combine up as you get more potions, eventually almost every buff is in one potion.

The main reason I made this is because when using Compressed Potions you'd hit the buff cap with the fully upgraded one from a bunch of buffs that are no use to you (mining potion while in a boss fight, or magic power while playing a melee character etc).

A few of the potions have a toggle, you can access the toggles by using the Settings hotkey.

Potions with toggles are:

Ultimate Battler Potion massively increases the spawn rate and max spawns.
Ultimate Peaceful Potion greatly reduces the spawn rate and max spawns.

Invis Potion, Grav Potion, Featherfall Potion, Crate Potion, Spelunker Potion, and Dangersense/Hunter.

Inferno Potion has a toggle for the visual effect, the burning nearby enemies is always on.

There's 3 potions which are slightly different to the rest:

Teleportation Potion:
Use the item (or the upgraded item) to teleport to a random location.

Wormhole Potion:
Works like the normal wormhole, except the players head doesn't get bigger when you mouse over them on the map.

Recall Potion:
This potions has a hotkey that you can set in controls, just set the hotkey and whenever you press it you will teleport home.

Upgraded Grand Design:
Crafted from the Grand Design, Actuators, and Wire. Consumes no actuators or wire, otherwise works the same as the Grand Design.

Improved Actuation Rod:
Works like the Grand Design, click and drag to select the area that you want to reverse the actuation state of blocks.
Right-click will also activate any wire that is clicked on, to save you having a switch placed, or just let you activate something from further range.

Auto-building:
There's auto-builders for Hellevator, Subway, NPC Prisons, Skybridge, Fishing Pool, Fishing Biome, and a ground flattener. These are unlimited, you can select the material you want to have them built out of (options are Stone Slab, Gray Brick, and the woods) using the Settings hotkey. The are all (except the ground flattener) lit up all the way down/along. The Hellevator and Subway have a wall enclosing them, and have the background wall filled in to stop any spawns.

Subway and Skybridge combine, so that you can place Obsidian/Asphalt platforms (and destroy tiles to make a WoF platform) or place a minecart track without the background wall/floor/ceiling.

Also added Unlimited Asphalt Platforms, these can be used like normal platforms, or you can use them with the fully upgraded Platform and Minecart Builder.
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Paint Tool:
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Made from just the normal paintbrush, scraper, and roller. Doesn't require paint, placeholder mode icons for now :p.
Smart-cursor can be used with it, upto 60 tiles per second.
Right-click to bring up the options like Grand Design.

Unlimited/Baitless Fishing Rods that get extra lines as you complete quests:
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Starts off with less power than you'd probably have by using the normal version + bait, but allows unlimited fishing obviously (and saving bait for the later versions). Later rods are more powerful than the vanilla version, and have High Test Fishing Line built in.
Every 5 quests you complete you'll gain an extra line for the unlimited rods.

Travelling and Skeleton Merchant Town NPCs:
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Travelling merchant can spawn once you have 3 town npcs and are carrying 50 gold. Skeleton merchant can arrive after you've killed a total of 50 skeletons (any that count for the Skeleton banner).

Shops work the way they normally do, changing daily for the travelling dude, changing each day/night/half-second for the skeleton or whatever it is.

Mobile Piggy Bank/Safe/Defender's Forge/Mobile Merchant:
They start off individual, the Piggy Bank, Safe, and Mobile Merchant can be combined. This then combines with the Mobile Defender's Forge so you get all 4 in one.
(Images need updated, Safe now spawns below you, the Fairy Merchant spawns above you since the merchant was added.)
Fairy Merchant sold by the Merchant once Queen Bee has been defeated.
Fairy Merchant can handle all your fishing quest needs.
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Money Collector:
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Does what it says, just keep it in your inventory. Sold by the Travelling Merchant.

Buckets/Sponge:
Unlimited water/lava/honey buckets, as well as a multipurpose sponge that works on all liquids. These can be combined into one item and you can choose the mode using the settings hotkey.
This upgrades to the Fishing Pool Builder.

Unlimited Event Enablers:
Unlimited Goblin Army, Frost Legion, Martian, Pirate, Frost/Pumpkin Moon, Blood Moon, Solar Eclipse items. For the Goblin Army, Frost Legion, and the Pirate events they will instantly start the event (or any naturally occuring one) instead of having to wait the minute or so it normally takes. Most events aren't farmed much in modded so these are pretty easy to make.

Also has Halloween/Christmas Enablers (lasts until morning when it needs reapplied), and Rain/Sandstorm toggles.

Unlimited/Random Items:
Unlimited versions of pretty much all vanilla ammo and throwing weapons, these are craftable as soon as you can get the ammo (ie they're craftable at a workbench instead of a Crystal Ball or something).

Unlimited Bombs/Dynamite/Torches/Glowsticks, torches/glowsticks work while holding shift.

Unlimited Rope/Rope Coils/Streamers (Rope from the Party Girl)/Chain.

Plantera Bulb Locator, finds a Plantera Bulb.
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Jungle Temple locator. For the times when you've spent ages trying to find it, you can use this. Just prints the coordinates in chat, has a large range, but not an entire large world.

Time changer. Changes the time to the following night/day, so it can trigger events, change moon phase etc.

Loot Magnet. Drops from Wall of Flesh, pretty much the entire map in range :D.

Craftable Demon/Crimson Altar. Can be placed an unlimited amount of times, won't spawn ore when destroyed though ;).

Single-Target Dummy:
Q2omRlI.gif

Can be homed in on so you can properly test the dps of your weapons, hitbox is about the size of Eye of Cthulhu all the time (cause the little bosses would be annoying), despawns when a boss is summoned so you can't cheese bosses with weapons like Earth (cause weapons like earth will summon projectiles when they hit this, unlike the normal dummies). Command below to show the hitbox if you want it.

Accessories:
3 Building accessories. The first you can get at the start of the game, it just lets you mine faster. The second you can get after skeletron, it lets you use tools faster and place blocks and walls faster and at a longer range. The third is post moon lord and massively increases tool, block, and wall speed as well as increasing range by a large amount.

Unlimited Mana accessory because I hate mana potions :D. starts off just giving unlimited mana and reducing damage by 30%, can be upgraded as you kill bosses (obviously this isn't the most balanced item, but I don't care, I don't like mana potions :D).

Some Commands:
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Notes:

I think that's all the stuff included.

There's also some recipes that basically make corruption and crimson interchangable so it doesn't matter which world type you start with, you can still get the drops from the other type, or make the biome out of your existing one. Recipes for the biome chest items in dungeon too since mods like to add upgraded versions (and you'll be missing whichever evil chest your world didn't spawn with), items are craftable from the key, a temple key and some ectoplasm.

I made the Hotline Fishing Rod a reward from the 35th fishing quest so that you can get the inferno potion (and upgrade if you want) in normal mode. You can no longer catch the spear from lava in normal mode because of this :).
How do u download on a mobile device
 
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