Well, it's been a while, having to make sprites makes me not want to do stuff, so haven't done much .
Crashes above were from Hamstar's Helpers, Hamstar's fixed it now though.
No Discord server, you can DM me if you have any questions (name is in OP), I answer pretty quickly on Discord normally, don't check here very often.
No unlimited modded potions will be added, it'd just get too annoying to do every mod, and there's really not much point when you can already just leave a stack in your inventory/piggy bank and it'll auto-apply.
For the stacked versions of potions to apply you need to have atleast one Unlimited Potion from the mod in your inventory, that's why the stack of 30 isn't auto-applying.
No idea what you mean about the Time Changer not working, sorry .
K, change list time, pretty long list.
TL;DR
Four new chests, expert only, they'll automatically harvest trees/cactus/herbs nearby, and the fishing chest will fish for you if you give it an unlimited rod or normal rod + bait.
Settings UI is now just the potions again. All building items now have right-click options.
Fixed a couple of bugs.
New dd2 command to skip/shorten wave delay.
Imp Dummy despawns when using the item a second time, and you can now change its defense.
Travelling/Skeleton Merchant will have to spawn again cause I changed their internal name (cause having to use strings for their name is annoying).
Edit: If anyone has better ideas for chest recipes, feel free to suggest, couldn't think of anything decent since i really didn't want to make a load of sprites (almost did worldgen stuff for it, maybe i'll do that in the future).
Crashes above were from Hamstar's Helpers, Hamstar's fixed it now though.
No Discord server, you can DM me if you have any questions (name is in OP), I answer pretty quickly on Discord normally, don't check here very often.
No unlimited modded potions will be added, it'd just get too annoying to do every mod, and there's really not much point when you can already just leave a stack in your inventory/piggy bank and it'll auto-apply.
For the stacked versions of potions to apply you need to have atleast one Unlimited Potion from the mod in your inventory, that's why the stack of 30 isn't auto-applying.
No idea what you mean about the Time Changer not working, sorry .
K, change list time, pretty long list.
Code:
update:
Removed/changed tons of code
lemme know if i broke anything, lots of code was changed :D
Fixed Fairy Merchant wanting to have a house
Changed internal name of Travelling Merchant and Skeleton Merchant
You'll need to wait for them to spawn again, probably
Dying while using fast respawn now fails the DD2 event
Also despawns Betsy
Imp Drill Mount has a new item sprite
just the mount itself
Added a bit of tileboost to paint tool
thought i'd already done this
removed infinite range when not using smart cursor
now works based on normal range + any boost you have (same with smart cursor)
Using imp target dummy while patchwerk is active will despawn him
cause minions, they really don't like him :o
stopped calamity's stupid debuffs moving it
fixed textures in multi when 2 or more are out at once
will despawn during dd2 event now as well
can now look like a wingless betsy :D
you can now do /luiafk dummy x, where x is a number, to change the dummy's defense
this is a local change that will only affect your client
so each player can use different defense values for testing
Added DD2 command
use /luiafk dd2 to switch between instant wave delay and default
use /luiafk dd2 x, where x is a number, to set wave delay to that many seconds
using it this way will only allow faster waves than default
Most AutoBuilders
No longer part of settings UI
Right-click to access the options for them when holding the item
Ultimate Bucket
No longer right click to cycle modes
Right-click now brings up ui to select the mode
Hoiktuation Rod
No longer part of settings UI
Right-click now brings up ui to select the mode
removed activating wires on right-click
don't think it was really that useful
Actuation Rod
removed activating wires on right-click
don't think it was really that useful
Settings menu
removed everything that isn't buffs
Multi-solution
removed from settings UI
right click while holding to bring up menu
now has a button on the menu to actually convert
added new chests - Expert Mode only!
chests collect stuff (trees/cactus/plants/fish) when placed near the relevant resource
will be notified in chat if one is full
harvests once a minute, for the fish harvester it tries to catch 3 fish each time
Plant Harvester
has a range of 30 tiles each direction
plant farm can be 60 * 60 if chest is in middle
only collects when blooming
DOESN'T give seeds
DOES replace any collected plants with a freshly planted one
means you don't have to worry about going back home at certain times just to gather plants
but means you have to spend a bit more time gathering seeds since if you only ever find one
seed you'll only ever have one plant growing at a time
Other mods can add their herbs for auto-collection
Use Call(string, int, int, int, Func<int>) like so:
ModLoader.GetMod("Luiafk").Call("plantharvest", tileType, bloomFrameX, dropType, dropAmount)
you can leave the Func<int> out if you're fine with the vanilla drop rate (1-2 items per plant)
will return true if it was added
Tree Harvester
has a range of 50 tiles each direction
tree farm can be 100 * 100 if chest is in middle
DOESN'T give acorns
DOES replant any harvested trees
probably does modded trees, unless they do something weird with the drops
Cactus Harvester
has a range of 50 tiles each direction
cactus farm can be 100 * 100 if chest is in middle
DOESN'T collect those dye plants that grow on them
modded cactus always drops cactus i think? so should work with modded cactus
Fish Harvester
When placed above water (upto 10 tiles away) it will gather fish
items caught based on location of the chest (hemopiranha if placed in crimson etc)
biome range is 30 tiles in each direction
requires an unlimited rod or a normal rod + bait in the chest, higher power more/better fish
pool size/time of day etc all count towards the power
can catch modded fish/items
Put certain items in the chest to increase skill/chance for things
put unlimited crate potion (or Unlimited Fishing/Everything) in to increase crate chance from 10% to 20%
put unlimited fishing potion(+15) (or Unlimited Fishing/Everything) in to increase fishing skill
put angler hat(+5)/vest(+5)/pants(+5)/earring(+10)/tackle bag(+10) in to increase fishing skill
put tackle box/tackle bag (stacking) in to reduce bait consumption if using bait
Will catch quest fish as long as there's less of today's quest fish in the chest than players that haven't completed
the quest today
If you load the world without the mod loaded all the items in these chests will be lost
but when you re-enable the mod the chests will continue to function as normal
and won't crash the game when you mouse over them on the map
TL;DR
Four new chests, expert only, they'll automatically harvest trees/cactus/herbs nearby, and the fishing chest will fish for you if you give it an unlimited rod or normal rod + bait.
Settings UI is now just the potions again. All building items now have right-click options.
Fixed a couple of bugs.
New dd2 command to skip/shorten wave delay.
Imp Dummy despawns when using the item a second time, and you can now change its defense.
Travelling/Skeleton Merchant will have to spawn again cause I changed their internal name (cause having to use strings for their name is annoying).
Edit: If anyone has better ideas for chest recipes, feel free to suggest, couldn't think of anything decent since i really didn't want to make a load of sprites (almost did worldgen stuff for it, maybe i'll do that in the future).
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