knuxfanwin8
Eye of Cthulhu
Better clentaminator range = better clentaminating effects. I support.
Just going to point out that the distinction doesn't really exist; the only thing distance effects is whether or not it's rendered, and you're going to have problems with particles slowing things down in the renderer before you have problems with tile changes slowing down the renderer.True, but those are usually pretty far away.
Luminite solution is already added to the luminite mod(apon its official release)
used for the luminite biome, dont want to say too much as it is not released yetwhats a luminite solution
Just going to point out that the distinction doesn't really exist; the only thing distance effects is whether or not it's rendered, and you're going to have problems with particles slowing things down in the renderer before you have problems with tile changes slowing down the renderer.
The primary load a high-power Clentaminator would generate is mainly in the resulting particles and lighting, which, yeah, might slow down a lower-end system. I can attest to lots of blocks being changed at once generating some lag, but that is only likely to happen with, as was discussed, the transition into hardmode, and even then, if you have a half-decent processor, that won't happen. After all, slowdown from lots of tiles changing at once is purely processor-based. Since this Clentaminator is on a far smaller scale, that shouldn't be a problem; again, you'll more so have to worry about particles and lighting calculations, which CAN pose a problem.
That said, technical stuff out of the way, I really like this idea. Honestly, once you beat the game, it only makes sense to be able to have far-reaching control over basically everything in your world, and this is a good starting point.