Spazmatism7
Plantera
I can't sprite either. If someone sees this make a support banner!I can't sprite , I would totally accept it if someone made it for me, though.
I can't sprite either. If someone sees this make a support banner!I can't sprite , I would totally accept it if someone made it for me, though.
I found a guy that can sprite support banners:I can't sprite either. If someone sees this make a support banner!
I have no idea I hate in when that happensAdded the poll, just to see which phase I did the best job on.
Edit: Help how do I remove the duplicate option lol.
Sure, it should have a speedier animation though.I really like the reflect attack for solar. Its should look like the shield break animation for the pillars.
This is my definition of torture.This seems like a really good fight!
Well you report the thread and ask for the staff to delete the poll to delete it so maybe report it and ask for the option to be merged with the other one.Added the poll, just to see which phase I did the best job on.
Edit: Help how do I remove the duplicate option lol.
I can't sprite , I would totally accept it if someone made it for me, though.
Actually, sprites for all of the different Cultist forms would be good to have in the OP.
Juuuust noticed you made that edit. I was saying that I liked the fact that you referenced the White/Solar Cultist stuff already in the game, but I had also failed to realize that you wanted a different robe color for the Solar Lunatic Cultist, as well as with, um, the other phases, save for the Terra Cultist.Also, is there any particular reason that the Solar Cultist took your liking more than the other three pillar phases?
That, uh, definitely doesn't seem dodgeable; SDMG fires fast. Also, what's being used to fire the bullets, here?The Cultist warps offscreen and then dashes above the player while firing bullets downwards at a 45 degree angle at the same fire rate as the SDMG.
These really are super good though, If you just left them as is I'd totally be fine with it (I mostly just gave them different colors to distinguish them, but if you are going to recolor them anyway I may as well not stop you.)View attachment 231349
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[EDIT] Oh, you... you specified colors for each robe in the suggestion. I am STUPID.
At least I got the Terra Cultist right.
...I almost didn't get THAT right, either. I had originally planned for the green and blue to be inverse, but that ended up looking pretty "egh", so I decided to just go with the expected look.
Quick fun fact, since I'm already editing this: I referenced my Nebularian's design with the Nebula Cultist, which is the only reason that sprite ended up looking more interesting than the Solar, Vortex and Stardust robes.
Well, I may not have been specific enough. I meant he warps off to the side and a short way upwards, then starts firing (at a 45 degree angle downward) and dashing in a straight horizontal line at the same time. I do understand it might be a bit unfair if you don't see it coming (you can easily dodge it by flying straight up, but you probably won't figure that out the first time you see that attack).Upon rereading the suggestion, I found something that bugged me:
That, uh, definitely doesn't seem dodgeable; SDMG fires fast. Also, what's being used to fire the bullets, here?
No one has said anything about the clones, so I do kind of need to know if I should revisit them.I also do still need input on the clones, are they fine?
I only made an alternate sprite for the Solar robe, since that and Vortex look pretty similar, and, despite the Solar Cultist set existing, I really liked how the Vortex robe looked.These really are super good though, If you just left them as is I'd totally be fine with it (I mostly just gave them different colors to distinguish them, but if you are going to recolor them anyway I may as well not stop you.)
No, I got all of that; my brain just thought the bullets were intended to be able to be weaved through. I got nothin' for how to warn of the attack without making it look weird, sorry.Well, I may not have been specific enough. I meant he warps off to the side and a short way upwards, then starts firing (at a 45 degree angle downward) and dashing in a straight horizontal line at the same time. I do understand it might be a bit unfair if you don't see it coming (you can easily dodge it by flying straight up, but you probably won't figure that out the first time you see that attack).
I probably should either be more specific or find a way to change it.
Oh, right, whoops.No one has said anything about the clones, so I do kind of need to know if I should revisit them.
Correct. Also the Nebula ones do home, but it's less like sharp homing and more like just noticeably curving towards the player.
- I'm assuming the Brain of Cthulhu-like hallucinations make up the Solar Lunatic Cultist's clone attack. They're cool and good, except that they kinda conflict with the Nebula clones; the Solar projectiles can just be destroyed, but the Nebula ones can't (and I think home in?), but if you make the Solar projectiles indestructible, they just become identical to the Nebula ones.
- The Vortex clones make me wonder why you didn't just go with actual Storm Divers, unless the clones don't inflict Distorted.
- The Nebula clones kinda just sound like the normal fights' fakes, so I think you should change these instead of the Solar clones. I also think just being a few seconds behind would make things awkward if the Nebula Lunatic Cultist takes too long for one attack, so I think they should all just move in tandem.
- The Stardust clones just being meat shields is kinda bland, I think. Maybe each defeated clone could fire 2 tiny star projectiles to the player's current position, which poof out when they reach their destination. The health is also a concern for me, but that's just because I don't know how many clones there are (the two should definitely be inversely proportional.
No, no, I got that (hence "I also think just being a few seconds behind would make things awkward if the Nebula Lunatic Cultist takes too long for one attack, so I think they should all just move in tandem."); you're fine.I was picturing them acting like "Cosmic Clones" from Super Mario Galaxy, if that makes sense. Meaning it's less like the originals and more like just a trail of followers. Again, I probably should be more specific.
Hm, maybe you should double it for the Stardust clones. Would make sense that the summoning-proficient phase would be able to do that, and 4 clones would actually be able to get in the way in a more meaningful way. Otherwise, you should probably double the clones' health.I wanted the Stardust Clones to be more like something meant to support the cultist than an attack. Having a death burst probably does make them a lot better without getting rid of that idea, though.
For all clones, it works like the current system of spawning two more every time you guess incorrectly (capping at four) and having all of them despawning on a correct guess.
Ah, I see. I don't really get what what's wrong with them stacking every once in a while, from what examples in games I've seen it actually doesn't look janky as long as they aren't a few pixels off from each other (which probably wouldn't happen unless someone messes up their coding anyway).No, no, I got that (hence "I also think just being a few seconds behind would make things awkward if the Nebula Lunatic Cultist takes too long for one attack, so I think they should all just move in tandem."); you're fine.
Hm, maybe you should double it for the Stardust clones. Would make sense that the summoning-proficient phase would be able to do that, and 4 clones would actually be able to get in the way in a more meaningful way. Otherwise, you should probably double the clones' health.
Love the Terra Cultist the best, the colors flow so naturally
The Lunar Fulcrum is a thing now. I honestly have absolutely no idea how good of an idea it is. So please feel free to criticize it.
But what if people WANT to refight full-power Cultist? Having the choice would be nice, no?You should probably make him only have 6 phases in the very first fight, since that's basically what that item guarantees anyways.