tModLoader Maddie's Completeness Mod

mkacct

Steampunker
icon.png

Maddie's Completeness Mod​

Well, my first proper mod is here! It is a minimal quality-of-life mod that unobtrusively adds "completeness" to various aspects of the game, mostly regarding items and crafting, in a strictly "Vanilla+" manner. This mod only adds content that in my opinion ought to be present in the base game, with obtainment methods characteristic of the base game.

Content​

The mod's content is divided into the following modules. Many of them can be enabled/disabled individually in the mod's configurations. A few potentially-obtrusive modules are disabled by default; I will specify where that is the case.

Teleportation​

ReturnMirror.png
CellPhonePlus.png
ShellphonePlusDummy.png

The Return Mirror is a tool that returns a player to their spawn point and additionally performs the return portal behavior as provided by the Potion of Return. The Cell Phone+ and Shellphone Pro combine this functionality with the other informational accessories and teleportation tools. (The Shellphone Pro adds "Return" as a fifth mode, retaining the existing "Home" mode, so the user may choose not to overwrite their return portal.)

The Potion of Return is not entirely obsoleted, as it teleports the player instantly, while all of these tools (like their vanilla non-Return equivalents) teleport the player after a 0.75 second delay.

ResultIngredientsCrafting station
Return MirrorMagic Mirror
Obsidian × 8
Crystal Shard × 15
Soul of Night × 8
Soul of Sight × 15
Adamantite Forge or Titanium Forge
Return MirrorIce Mirror
Obsidian × 8
Crystal Shard × 15
Soul of Night × 8
Soul of Sight × 15
Adamantite Forge or Titanium Forge
Cell Phone+PDA
Return Mirror
Tinkerer's Workshop
Cell Phone+Cell Phone
Return Mirror
Tinkerer's Workshop
Shellphone ProCell Phone+
Magic Conch
Demon Conch
Tinkerer's Workshop
Shellphone ProShellphone
Return Mirror
Tinkerer's Workshop
When you teleport using a potion, mirror, or phone, your hotbar will automatically scroll to its first item so you don't accidentally teleport again.
(Disabled by default due to potential unintuitiveness, as well as unexpected behavior when used while the inventory is open.)

Liquid Manipulation​

UniversalBucketDummy.png
UniversalBucketWater.png
UniversalBucketLava.png
UniversalBucketHoney.png

The Bottomless Multipurpose Bucket is a tool that is capable of placing an infinite amount of water, lava, and honey. The player can cycle through the three liquids.
It has a slightly better range and use time compared to its component Bottomless Buckets.

UniversalShimmerBucketDummy.png
UniversalShimmerBucketWater.png
UniversalShimmerBucketLava.png
UniversalShimmerBucketHoney.png
UniversalShimmerBucketShimmer.png

The Bottomless All-Purpose Bucket is a post-Moon Lord tool that is a direct upgrade to the Bottomless Multipurpose Bucket. It is capable of placing an infinite amount of water, lava, honey, and Shimmer.

ResultIngredientsCrafting station
Bottomless Multipurpose BucketBottomless Water Bucket
Bottomless Lava Bucket
Bottomless Honey Bucket
Tinkerer's Workshop
Bottomless All-Purpose BucketBottomless Water Bucket
Bottomless Lava Bucket
Bottomless Honey Bucket
Bottomless Shimmer Bucket
Tinkerer's Workshop
Bottomless All-Purpose BucketBottomless Multipurpose Bucket
Bottomless Shimmer Bucket
Tinkerer's Workshop
WaterSource.png
LavaSource.png
HoneySource.png
ShimmerSource.png

Endless Sources are mechanisms used to create an infinite amount of liquids. Each activation creates up to four tiles of liquid. There are four types of Endless Sources, one for each type of liquid: Endless Water Source, Endless Lava Source, Endless Honey Source, and Endless Shimmer Source.

WaterDrain.png
LavaDrain.png
HoneyDrain.png
UniversalDrain.png

Similarly, Endless Drains are mechanisms used to erase liquids. Each activation removes up to four tiles of liquid. There are four types of Endless Drains: Endless Water Drain for removing water and Shimmer, Endless Lava Drain for removing lava, Endless Honey Drain for removing honey, and Universal Endless Drain for removing all kinds of liquid. Attempting to use an Endless Drain on a different type of liquid has no effect.

ResultIngredientsCrafting station
Endless Water SourceOutlet Pump
Bottomless Water Bucket
Tinkerer's Workshop
Endless Lava SourceOutlet Pump
Bottomless Lava Bucket
Tinkerer's Workshop
Endless Honey SourceOutlet Pump
Bottomless Honey Bucket
Tinkerer's Workshop
Endless Shimmer SourceOutlet Pump
Bottomless Shimmer Bucket
Tinkerer's Workshop
Endless Water DrainInlet Pump
Super Absorbant Sponge
Tinkerer's Workshop
Endless Lava DrainInlet Pump
Lava Absorbant Sponge
Tinkerer's Workshop
Endless Honey DrainInlet Pump
Honey Absorbant Sponge
Tinkerer's Workshop
Universal Endless DrainInlet Pump
Ultra Absorbant Sponge
Tinkerer's Workshop
Universal Endless DrainEndless Water Drain
Endless Lava Drain
Endless Honey Drain
Tinkerer's Workshop

Wiring​

ActivationRod.png

The Signal Generator is a craftable tool which allows directly activating wire (and its connected mechanisms) without having to use an activation mechanism such as a switch.

ResultIngredientsCrafting station
Signal GeneratorAny Iron Bar × 10
Wire × 60
Iron Anvil or Lead Anvil
Button.png

The Button is an activation mechanism purchased from the Mechanic for 20 silver.
It is identical in operation to the Switch, but more clearly conveys the operation of stateless mechanisms such as traps or teleporters.
It can be conveniently recolored using paint.
Unlike the Switch, it can not be placed on blocks, only on walls.

Other Items​

CurfewBell.png

The Curfew Bell is a tool that teleports all town NPCs to their houses. It can be purchased from the Merchant when spoken to in a town (that is, at least 3 town NPCs must be nearby, counting the Merchant) for 10 gold. It has a cooldown that resets at dawn, so it is only usable once per in-game day. The cooldown is the same for all players in the world.
LightGreenSolution.png

Light Green Solution is a solution sold by the Steampunker with the same conditions as Green Solution. It it almost identical to vanilla Green Solution in that it removes Corruption, Crimson, and Hallow, but unlike Green Solution it does not convert Glowing Mushroom biome to Jungle.

Existing Green Solution can also be converted into Light Green Solution (and vice versa) via Shimmer transmutation.

ResultIngredientsCrafting station
Light Green SolutionGreen SolutionShimmer Transmutation
Green SolutionLight Green SolutionShimmer Transmutation
SilenceBox.png

The Music Box (Silence) is a special Music Box with a completely silent audio track. It can be purchased from the Wizard when spoken to in a Graveyard for 10 gold.

Miscellaneous Enhancements​

When you are standing in interaction range (i.e. close enough to right-click) of one of the infinite-duration buff-granting furniture objects, you will be automatically granted its respective buff without needing to right-click the furniture item. The supported furniture objects are as follows:
  • Ammo Box
  • Bewitching Table
  • Crystal Ball
  • Sharpening Station
  • War Table
The following buff stations from the Thorium Mod are supported:
  • Altar
  • Conductor's Stand
  • Ninja Rack

Vanilla Item Obtainability​

The following furniture items have expected recipes but are not craftable in vanilla Terraria. With this mod, the expected crafting recipes are implemented.
  • All Obsidian furniture besides the Toilet, Chest, and Sink
  • All Dungeon Brick furniture besides the Toilets, Chests, and Sinks
  • Lihzahrd Work Bench
To allow you to undo biome torch swap, the following crafting recipes are available once you have earned the Torch God's Favor.

ResultIngredientsCrafting station
TorchAny Biome TorchBy Hand
CampfireAny Biome CampfireBy Hand
LockBoxJungle.png
LockBoxCorruption.png
LockBoxCrimson.png
LockBoxHallowed.png
LockBoxIce.png
LockBoxDesert.png

Biome Lock Boxes are Hardmode craftable grab bag items. They always contain the one weapon normally found in their equivalent Biome Chest in the Dungeon. They require an appropriate Biome Key to open.

ItemIngredientsCrafting station
Jungle Lock BoxGolden Lock Box
Chlorophyte Bar × 5
Ectoplasm × 5
Crystal Ball and Ecto Mist
Corruption Lock BoxGolden Lock Box
Cursed Flame × 10
Ectoplasm × 5
Crystal Ball and Ecto Mist
Crimson Lock BoxGolden Lock Box
Ichor × 10
Ectoplasm × 5
Crystal Ball and Ecto Mist
Hallowed Lock BoxGolden Lock Box
Crystal Shard × 10
Ectoplasm × 5
Crystal Ball and Ecto Mist
Ice Lock BoxGolden Lock Box
Frost Core
Ectoplasm × 5
Crystal Ball and Ecto Mist
Desert Lock BoxGolden Lock Box
Forbidden Fragment
Ectoplasm × 5
Crystal Ball and Ecto Mist
The Lihzahrd Pressure Plate can be purchased from the Mechanic when spoken to in the Jungle after defeating Golem for 50 silver.
The Lihzahrd Furnace can be purchased from the Steampunker when spoken to in the Jungle after defeating Golem for 10 gold.

The Lihzahrd Work Bench is covered by "Missing Furniture Recipes."
See "Trap Recipes" for the Wooden Spike and other Lihzahrd traps.
Blue, Green, and Pink Dungeon furniture are covered by "Missing Furniture Recipes."
See "Trap Recipes" for the Spike. (Also see "Biome Lock Boxes" if you're looking for Biome Chest weapons.)

The Water Bolt has a 9.15% chance of being obtained from Dungeon Crates or Stockade Crates.

ResultIngredientsCrafting station
Dungeon DoorAny Wood × 6
Any Iron Bar
Bone Welder and Ecto Mist
Chain LanternChain × 6
Torch
Bone Welder and Ecto Mist
Brass LanternCopper Brick × 6
Torch
Bone Welder and Ecto Mist
Caged LanternTin Brick × 6
Torch
Bone Welder and Ecto Mist
Carriage LanternLead Brick × 6
Torch
Bone Welder and Ecto Mist
Alchemy LanternGlass × 6
Shine Potion
Bone Welder and Ecto Mist
Diabolist LampSilk × 3
Torch
Bone Welder and Ecto Mist
Oil Rag SconceIron Brick × 4
Silk
Torch
Bone Welder and Ecto Mist
Gothic BookcaseAny Dungeon Brick × 20
Book × 10
Bone Welder and Ecto Mist
Gothic ChairAny Dungeon Brick × 4Bone Welder and Ecto Mist
Gothic TableAny Dungeon Brick × 8Bone Welder and Ecto Mist
Gothic Work BenchAny Dungeon Brick × 10Bone Welder and Ecto Mist
ResultIngredientsCrafting station
Dart TrapStone Block × 8
Vile Powder × 10
Wire
Heavy Work Bench and Ecto Mist
Dart TrapStone Block × 8
Vicious Powder × 10
Wire
Heavy Work Bench and Ecto Mist
Dart TrapStone Block × 8
Stinger × 5
Wire
Heavy Work Bench and Ecto Mist
GeyserStone Block × 8
Gel × 10
Heavy Work Bench and Lava and Ecto Mist
SpikeIron BarBone Welder and Ecto Mist
Wooden SpikeAny Wood × 4Lihzahrd Furnace and Ecto Mist
Super Dart TrapLihzahrd Brick × 8
Stinger × 5
Wire
Lihzahrd Furnace and Ecto Mist
Spiky Ball TrapLihzahrd Brick × 8
Any Wood × 20
Wire
Lihzahrd Furnace and Ecto Mist
Spear TrapLihzahrd Brick × 8
Any Wood × 20
Stone Block × 4
Wire
Lihzahrd Furnace and Ecto Mist
Flame TrapLihzahrd Brick × 8
Gel × 10
Wire
Lihzahrd Furnace and Ecto Mist
Dead Man's ChestGold ChestShimmer Transmutation

The Detonator can be purchased from the Demolitionist when the Mechanic is present for 1 gold.
ResultIngredientsCrafting station
Gold ChestGold Bar × 8
Any Iron Bar × 2
Iron Anvil or Lead Anvil
Ivy ChestAny Wood × 6
Vine × 2
Any Iron Bar × 2
Work Bench and Ecto Mist
Water ChestCoralstone Block × 8
Any Iron Bar × 2
Work Bench and Ecto Mist
Web Covered ChestChest
Cobweb × 8
Work Bench and Ecto Mist
Shadow ChestObsidian × 8
Any Iron Bar × 2
Work Bench
ResultIngredientsCrafting station
Blue Dungeon VaseBlue Brick × 12Work Bench
Green Dungeon VaseGreen Brick × 12Work Bench
Pink Dungeon VasePink Brick × 12Work Bench
Obsidian VaseObsidian × 10
Hellstone × 2
Work Bench
ResultIngredientsCrafting station
Music Box (Title)Music Box
Hallowed Bar × 5
Soul of Fright
Soul of Might
Soul of Sight
Demon Altar or Crimson Altar
Music Box (Alt Title)Music Box (Title)
Chlorophyte Bar × 5
Work Bench and Ecto Mist

The Music Box (Journey's Beginning) can be purchased from the Princess in Hardmode for 10 gold.
ResultIngredientsCrafting station
Dirt BlockMud BlockFurnace

I could've sworn this was vanilla.
All newly created characters will spawn with the Familiar set in their inventory.
(Disabled by default since it could potentially result in money exploits.)
The following decorative banners are obtainable from fishing crates:
ItemEntityQuantityChance
Marching Bones Banner
Necromantic Sign
Rusted Company Standard
Ragged Brotherhood Sigil
Molten Legion Flag
Diabolic Sigil
Dungeon Crate or Stockade Crate1–21/2 (50%)
World Banner
Sun Banner
Gravity Banner
Sky Crate or Azure Crate1–21/4 (25%)
Hellbound Banner
Hell Hammer Banner
Helltower Banner
Lost Hopes of Man Banner
Obsidian Watcher Banner
Lava Erupts Banner
Obsidian Crate or Hellstone Crate1–21/2 (50%)
Ankh Banner
Snake Banner
Omega Banner
Oasis Crate or Mirage Crate1–24/35 (11.43%)

(Disabled by default to avoid cluttering your inventory with potentially undesired banners.)
All non-functional decorative statues are crafted with 50 Stone Blocks at a Heavy Work Bench in a Graveyard, except for the three Jungle Temple statues, which are instead crafted with 50 Lihzahrd Bricks at a Lihzahrd Furnace in a Graveyard. Select below to view all added recipes.
ItemIngredientsCrafting station
Anvil StatueStone Block × 50Heavy Work Bench and Ecto Mist
Axe StatueStone Block × 50Heavy Work Bench and Ecto Mist
Boomerang StatueStone Block × 50Heavy Work Bench and Ecto Mist
Boot StatueStone Block × 50Heavy Work Bench and Ecto Mist
Bow StatueStone Block × 50Heavy Work Bench and Ecto Mist
Cross StatueStone Block × 50Heavy Work Bench and Ecto Mist
Gargoyle StatueStone Block × 50Heavy Work Bench and Ecto Mist
Gloom StatueStone Block × 50Heavy Work Bench and Ecto Mist
Hammer StatueStone Block × 50Heavy Work Bench and Ecto Mist
Pickaxe StatueStone Block × 50Heavy Work Bench and Ecto Mist
Pillar StatueStone Block × 50Heavy Work Bench and Ecto Mist
Pot StatueStone Block × 50Heavy Work Bench and Ecto Mist
Potion StatueStone Block × 50Heavy Work Bench and Ecto Mist
Reaper StatueStone Block × 50Heavy Work Bench and Ecto Mist
Shield StatueStone Block × 50Heavy Work Bench and Ecto Mist
Spear StatueStone Block × 50Heavy Work Bench and Ecto Mist
Sunflower StatueStone Block × 50Heavy Work Bench and Ecto Mist
Sword StatueStone Block × 50Heavy Work Bench and Ecto Mist
Tree StatueStone Block × 50Heavy Work Bench and Ecto Mist
Woman StatueStone Block × 50Heavy Work Bench and Ecto Mist
Lihzahrd StatueLihzahrd Brick × 50Lihzahrd Furnace and Ecto Mist
Lihzahrd Guardian StatueLihzahrd Brick × 50Lihzahrd Furnace and Ecto Mist
Lihzahrd Watcher StatueLihzahrd Brick × 50Lihzahrd Furnace and Ecto Mist

All enemy statues are crafted with 50 Stone Blocks and the banner of the enemy they spawn at a Heavy Work Bench in a Graveyard. Select below to view all added recipes.
ItemIngredientsCrafting station
Armed Zombie StatueStone Block × 50
Zombie Banner
Heavy Work Bench and Ecto Mist
Bat StatueStone Block × 50
Cave Bat Banner
Heavy Work Bench and Ecto Mist
Blood Zombie StatueStone Block × 50
Blood Zombie Banner
Heavy Work Bench and Ecto Mist
Bone Skeleton StatueStone Block × 50
Skeleton Banner
Heavy Work Bench and Ecto Mist
Chest StatueStone Block × 50
Mimic Banner
Heavy Work Bench and Ecto Mist
Corrupt StatusStone Block × 50
Eater of Souls Banner
Heavy Work Bench and Ecto Mist
Crab StatueStone Block × 50
Crab Banner
Heavy Work Bench and Ecto Mist
Drippler StatueStone Block × 50
Drippler Banner
Heavy Work Bench and Ecto Mist
Eyeball StatueStone Block × 50
Demon Eye Banner
Heavy Work Bench and Ecto Mist
Goblin StatueStone Block × 50
Goblin Scout Banner
Heavy Work Bench and Ecto Mist
Granite Golem StatueStone Block × 50
Granite Golem Banner
Heavy Work Bench and Ecto Mist
Harpy StatueStone Block × 50
Harpy Banner
Heavy Work Bench and Ecto Mist
Hoplite StatueStone Block × 50
Hoplite Banner
Heavy Work Bench and Ecto Mist
Hornet StatueStone Block × 50
Hornet Banner
Heavy Work Bench and Ecto Mist
Imp StatueStone Block × 50
Fire Imp Banner
Heavy Work Bench and Ecto Mist
Jellyfish StatueStone Block × 50
Blue Jellyfish Banner
Heavy Work Bench and Ecto Mist
Medusa StatueStone Block × 50
Medusa Banner
Heavy Work Bench and Ecto Mist
Pigron StatueStone Block × 50
Pigron Banner
Heavy Work Bench and Ecto Mist
Piranha StatueStone Block × 50
Piranha Banner
Heavy Work Bench and Ecto Mist
Shark StatueStone Block × 50
Shark Banner
Heavy Work Bench and Ecto Mist
Skeleton StatueStone Block × 50
Skeleton Banner
Heavy Work Bench and Ecto Mist
Slime StatueStone Block × 50
Blue Slime Banner
Heavy Work Bench and Ecto Mist
Undead Viking StatueStone Block × 50
Undead Viking Banner
Heavy Work Bench and Ecto Mist
Unicorn StatueStone Block × 50
Unicorn Banner
Heavy Work Bench and Ecto Mist
Wall Creeper StatueStone Block × 50
Wall Creeper Banner
Heavy Work Bench and Ecto Mist
Wraith StatueStone Block × 50
Wraith Banner
Heavy Work Bench and Ecto Mist

Additional statue crafting recipes:
ItemIngredientsCrafting station
Mushroom StatueStone Block × 50
Glowing Mushroom × 30
Heavy Work Bench and Ecto Mist
Heart StatueStone Block × 50
Life Crystal × 5
Heavy Work Bench and Ecto Mist
Star StatueStone Block × 50
Mana Crystal × 5
Heavy Work Bench and Ecto Mist
Bomb StatueStone Block × 50
Bomb × 5
Heavy Work Bench and Ecto Mist

Additional statue shop listings:
ItemSourceCostAvailability
Angel StatueMerchant5 goldIf spoken to in a Graveyard.
King StatueZoologist5 goldIf spoken to in a Graveyard.
Queen StatueZoologist5 goldIf spoken to in a Graveyard.
This module calls the vanilla method ForModders_AddPotsToWand() which adds pots to the Rubblemaker's set of creatable "rubble" objects. Since this is actually vanilla behavior (albeit unimplemented), it is documented on the Terraria Wiki. Please see here for the list of placeable pots. They can be placed using the Rubblemaker's "Medium" size mode.
Please note that unlike all other rubble objects which drop the material used to place them, pots will drop nothing at all, so the material used to place them is simply consumed.
(Disabled by default to avoid polluting the Rubblemaker's rubble list with a large number of pot objects.)
The Chest Lock can also be used to lock a Lihzahrd Door.
(This only works after defeating Plantera.)
Minecarts obtainable from fishing crates:
ItemEntityQuantityChance
Desert MinecartOasis Crate or Mirage Crate11/30 (3.33%)
Bee MinecartJungle Crate or Bramble Crate11/20 (5%)

Minecarts purchasable from NPC shops:
ItemSourceCostAvailability
Sunflower MinecartDryad10 goldMoon phases 0, 1, 4, and 5.
Ladybug MinecartDryad10 goldMoon phases 2, 3, 6, and 7.
Shroom MinecartTruffle10 goldAlways available.
ItemEntityQuantityChance
Flying CarpetOasis Crate or Mirage Crate11/35 (2.86%)
ItemIngredientsCrafting station
Band of RegenerationBand of StarpowerShimmer Transmutation
Shoe SpikesClimbing ClawsShimmer Transmutation
Climbing ClawsShoe SpikesShimmer Transmutation
Cloud in a BottleTsunami in a BottleShimmer Transmutation

The Flare Gun can be purchased from the Skeleton Merchant during a Full Moon for 5 gold.
For any given team color, 2 Team Platforms can be crafted with 1 Team Block and vice versa. Select below to view all added recipes.
ResultIngredientsCrafting station
Red Team Platform × 2Red Team BlockBy Hand
Green Team Platform × 2Green Team BlockBy Hand
Blue Team Platform × 2Blue Team BlockBy Hand
Yellow Team Platform × 2Yellow Team BlockBy Hand
Pink Team Platform × 2Pink Team BlockBy Hand
White Team Platform × 2White Team BlockBy Hand
Red Team BlockRed Team Platform × 2By Hand
Green Team BlockGreen Team Platform × 2By Hand
Blue Team BlockBlue Team Platform × 2By Hand
Yellow Team BlockYellow Team Platform × 2By Hand
Pink Team BlockPink Team Platform × 2By Hand
White Team BlockWhite Team Platform × 2By Hand
Team Platforms' values are also cut by half, to prevent money exploits and to prevent the Traveling Merchant from ripping you off.

Additionally, Team Blocks can be color-cycled through Shimmer transmutation:
ResultIngredientsCrafting station
Red Team BlockWhite Team BlockShimmer Transmutation
Green Team BlockRed Team BlockShimmer Transmutation
Blue Team BlockGreen Team BlockShimmer Transmutation
Yellow Team BlockBlue Team BlockShimmer Transmutation
Pink Team BlockYellow Team BlockShimmer Transmutation
White Team BlockPink Team BlockShimmer Transmutation
ResultIngredientsCrafting station
Conveyer Belt (Clockwise)Conveyer Belt (Counter Clockwise)By Hand
Conveyer Belt (Counter Clockwise)Conveyer Belt (Clockwise)By Hand
These recipes are each considered their own modules, but are collected here for the sake of conciseness:
ResultIngredientsCrafting station
Encumbering StoneStone Block × 100Heavy Work Bench and Ecto Mist
PwnhammerHallowed Bar × 18Mythril Anvil or Orichalcum Anvil
HellforgeFurnace
Hellstone Bar × 10
Iron Anvil or Lead Anvil
Many transmutations are added as the inverses of vanilla transmutations. Select below to view all of them.
InputOutput
Enchanted MoondialEnchanted Sundial
Ancient Copper BrickCopper Brick
Ancient Silver BrickSilver Brick
Ancient Gold BrickGold Brick
Ancient Blue BrickBlue Brick
Ancient Green BrickGreen Brick
Ancient Pink BrickPink Brick
Ancient Obsidian BrickObsidian Brick
Ancient Hellstone BrickHellstone Brick
Ancient Cobalt BrickCobalt Brick
Ancient Mythril BrickMythril Brick
Heavenforge BrickLuminite Brick
Lunar Rust BrickLuminite Brick
Astra BrickLuminite Brick
Dark Celestial BrickLuminite Brick
Mercury BrickLuminite Brick
Star Royale BrickLuminite Brick
Cryocore BrickLuminite Brick
Cosmic Ember BrickLuminite Brick
TridentSpear

Additionally, the following transmutations are added to allow obtainment of pre-Hardmode weapons in Hardmode:
InputOutput
Hel-FireCascade
Orange ZapinatorGray Zapinator
The Merchant will sell all items he claims to sell in his dialogue:
ItemCostAvailability
Umbrella50 silverDuring Rain.
Copper Shortsword3 silver 50 copperAlways available.
Copper Helmet7 silver 50 copperDuring the day.
Coper Chainmail12 silver 50 copperDuring the day.
Copper Greaves10 silverDuring the day.
Lens5 silverDuring a Blood Moon.
Dirt Block2 copperAlways available.

Also, the Traveling Merchant will always sell the Angel Statue:
ItemCostAvailability
Angel Statue5 goldAlways available.

(Disabled by default since this module was created as a joke.)

Cross-Mod Compatibility​

The following mods are explicitly compatible with this mod:
  • Thorium Mod: Modded buff stations (those for Thorium's additional classes) should be supported for Buff Furniture Auto-Activation, and modded torches (namely the Deeplight Torch) should be supported for Torch Deswapping.

Rationale​

Unlike most "quality-of-life" mods, this mod is not meant to remove the need for any undesired aspects of gameplay. Rather, it is only meant to resolve perceived oversights and fulfil opportunities left by the vanilla game's content, and to do so in the most vanilla-consistent way possible. I surely haven't found all such opportunities, so feel free to suggest additions if you so desire!

Also pick up my tiny resource pack (renames "Logic Gate Lamp (Faulty)" to "Conditional Input Pin") if you're better than the Steampunker at repurposing defective components.
 
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Updated with content from mod version 0.2, most notably the Liquid Manipulation modules.

Updated for mod version 0.3, featuring new module "Torch Deswapping."

Edit: Collapsed multiple update messages.
 
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I really like this mod! As a person with thousands of hours in this game, I really appreciate various small, but nice changes it adds. And I really like how well-integrated into the base game they are!

I have some feedback for you:

1. I think Return Mirror should still require some Potions of Return or Obsidifish as not to remove the need of lava fishing (for a "teleportation with a way tk return back") entirely. I understand that the mirror coexists nicely with Potions of Return (since it's slower and is obtainable later in the game) and that you probably decided not to include Potions of Return in a recipe since the recipe for a Magic Mirror doesn't require any Recall Potions, but I still think not requiring any lava fishing is a bit too... much.
2. I don't want to offend you, but I think the mod's icon can ve improved. Right now it looks a bit too simple. I know I'm nitpicking at this point, but all the other sprites in the mod look a lot more interesting. Maybe the icon could showcase some of the items added by the mod?
3. It would be nice if Torch Deswapping recipes would be eneabled only if the player has Torch God's Favor enabled (instead of only requiring it being unlocked). This way extra recipes won't "bloat" the recipe window all the time. And it would feel better integrated as well.
4. The "No False Advertising" module adds a new Shimmer money exploit. The copper armor is cheaper than the bars you need to craft it. I understand that it's a joke module, but still.

I also have some fitting suggestions for the mod:

1. Right now Sunflower Minecart and Ladybug Minecarts can be really hard to get. They are pretty rare and the world may not even have any living trees. I think you should make Shroom Minecart transmutable into these two (Shroom Minecart -> Sunflower Minecart -> Ladybug Minecart -> Shroom Minecart...) since the chances of you not finding any Shroom Minecarts are much lower.
Also, today I learned that Demonic Hellcart is the only minecart that generates in chests that can be obtained from crates. Desert Minecart and Bee Minecart cannot be obtained from crates, which is a bit annoying.
2. I think that banners that generate in various structures (in pyramids, floating island houses, dungeon, underworld towers) should be obtainable from the respective biome crates. It will make banner collection easier and will add a way to get more of the banners for building.
3. I think Orange Zapinator and Hel-Fire should be transmutable into the Gray Zapinator and Cascade to make those two items obtainable in hardmode. I know there are multiple mods that already have this feature (one of them liteally adds only this feature), but it's still something I though I should let you know about.
4. Could you make dungeon lanterns (Brass Lantern, Caged Lantern, Carriage Lantern and Alchemy Lantern) craftable as well? They would be craftable as a Bone Welder in a Graveyard biome.
5. Maybe you should add a Post-Moon Lord upgrade to the Bottomless Multipurpose Bucket that includes the Bottomless Shimmer Bucket as well.
6. Could you add icon_small.png? It's not required for the mod to work, but some other mods use it (for example, the Mod Marks For Materials).
7. I understand that not all the mods have to be compatible with each other, but could you, please, include Thorium's Deepsea Torches and Deepsea Campfires (these are biome torches/campfires for the Aquatic Depths biome) into the biome torches/campfires recipe groups if Thorium is enabled? These two mods just work really nicely together.
 
I really like this mod! As a person with thousands of hours in this game, I really appreciate various small, but nice changes it adds. And I really like how well-integrated into the base game they are!

I have some feedback for you:

1. I think Return Mirror should still require some Potions of Return or Obsidifish as not to remove the need of lava fishing (for a "teleportation with a way tk return back") entirely. I understand that the mirror coexists nicely with Potions of Return (since it's slower and is obtainable later in the game) and that you probably decided not to include Potions of Return in a recipe since the recipe for a Magic Mirror doesn't require any Recall Potions, but I still think not requiring any lava fishing is a bit too... much.
2. I don't want to offend you, but I think the mod's icon can ve improved. Right now it looks a bit too simple. I know I'm nitpicking at this point, but all the other sprites in the mod look a lot more interesting. Maybe the icon could showcase some of the items added by the mod?
3. It would be nice if Torch Deswapping recipes would be eneabled only if the player has Torch God's Favor enabled (instead of only requiring it being unlocked). This way extra recipes won't "bloat" the recipe window all the time. And it would feel better integrated as well.
4. The "No False Advertising" module adds a new Shimmer money exploit. The copper armor is cheaper than the bars you need to craft it. I understand that it's a joke module, but still.

I also have some fitting suggestions for the mod:

1. Right now Sunflower Minecart and Ladybug Minecarts can be really hard to get. They are pretty rare and the world may not even have any living trees. I think you should make Shroom Minecart transmutable into these two (Shroom Minecart -> Sunflower Minecart -> Ladybug Minecart -> Shroom Minecart...) since the chances of you not finding any Shroom Minecarts are much lower.
Also, today I learned that Demonic Hellcart is the only minecart that generates in chests that can be obtained from crates. Desert Minecart and Bee Minecart cannot be obtained from crates, which is a bit annoying.
2. I think that banners that generate in various structures (in pyramids, floating island houses, dungeon, underworld towers) should be obtainable from the respective biome crates. It will make banner collection easier and will add a way to get more of the banners for building.
3. I think Orange Zapinator and Hel-Fire should be transmutable into the Gray Zapinator and Cascade to make those two items obtainable in hardmode. I know there are multiple mods that already have this feature (one of them liteally adds only this feature), but it's still something I though I should let you know about.
4. Could you make dungeon lanterns (Brass Lantern, Caged Lantern, Carriage Lantern and Alchemy Lantern) craftable as well? They would be craftable as a Bone Welder in a Graveyard biome.
5. Maybe you should add a Post-Moon Lord upgrade to the Bottomless Multipurpose Bucket that includes the Bottomless Shimmer Bucket as well.
6. Could you add icon_small.png? It's not required for the mod to work, but some other mods use it (for example, the Mod Marks For Materials).
7. I understand that not all the mods have to be compatible with each other, but could you, please, include Thorium's Deepsea Torches and Deepsea Campfires (these are biome torches/campfires for the Aquatic Depths biome) into the biome torches/campfires recipe groups if Thorium is enabled? These two mods just work really nicely together.
Thank you very much for the feedback! I greatly appreciate that people enjoy my mod and am eager to continue improving it.

Feedback responses:
  1. I didn't include Potions of Return or Obsidifish in the crafting recipe since potions/fish aren't expected to be used in the crafting of such non-consumable tools. (Also I personally don't like when crafting ingredients exist to validate your ability to obtain other things.) I attempted to compensate by making it Hardmode-exclusive, but I might need to make it a bit later still in order to ensure Potions of Return are viable for a non-trivial duration of progression. Maybe I'll add Souls of Sight to the crafting recipe (it is a mirror after all), let me know what you think about that.
  2. Agreed; I had been considering that too. I will make a better icon for the mod at some point in the future, likely once more sprited items are implemented.
  3. Good point. Fixed and slated for released in v0.3.1 (I'll probably release it today) (now released).
  4. Great attention to detail; I didn't notice that. Fixed and slated for released in v0.3.1.
Suggestion responses:
  1. I'll make the Sunflower and Ladybug Minecarts co-transmutable via Shimmer, slated for released in v0.3.1. As for the others, I should probably actually look into various different things that can be found in chests but not in their respective crates for renewability consideration, probably for some future feature update.
  2. Sounds like a good idea. I'll probably do it in some future feature update.
  3. Didn't know people would want that. Slated for next feature update (v0.4).
  4. I'll try to work that in, though I might have to get a bit creative with the crafting recipes. (Maybe I'll do the Dungeon Door too, though I know there was also a very popular mod recently with the sole purpose of making it craftable lol)
  5. Bottomless All-Purpose Bucket? Okay! Slated for next feature update.
  6. I can't find any docs regarding an icon_small.png. Can you provide any reference as to how this icon is used? (If not it's okay, I'll look for examples myself.) Slated for next feature update, probably.
  7. I don't use Thorium but I will certainly look into it. Edit: Does Thorium actually integrate the Deeplight Torch with the Torch God's Favor? If not, I don't want to allow you to accidentally downgrade torches that have a functional benefit (that's why the Coral Torch isn't in the recipe group, for example).
Thanks again for all the feedback! May I credit you for your module recommendations in the Steam Workshop description? (Let me know what profile you want linked to for that, if any.)

Edit: v0.3.1 is now publicly released.
 
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Thank you very much for the feedback! I greatly appreciate that people enjoy my mod and am eager to continue improving it.

Feedback responses:
  1. I didn't include Potions of Return or Obsidifish in the crafting recipe since potions/fish aren't expected to be used in the crafting of such non-consumable tools. (Also I personally don't when crafting ingredients exist to validate your ability to obtain other things.) I attempted to compensate by making it Hardmode-exclusive, but I might need to make it a bit later still in order to ensure Potions of Return are viable for a non-trivial duration of progression. Maybe I'll add Souls of Sight to the crafting recipe (it is a mirror after all), let me know what you think about that.
  2. Agreed; I had been considering that too. I will make a better icon for the mod at some point in the future, likely once more sprited items are implemented.
  3. Good point. Fixed and slated for released in v0.3.1 (I'll probably release it today) (now released).
  4. Great attention to detail; I didn't notice that. Fixed and slated for released in v0.3.1.
Suggestion responses:
  1. I'll make the Sunflower and Ladybug Minecarts co-transmutable via Shimmer, slated for released in v0.3.1. As for the others, I should probably actually look into various different things that can be found in chests but not in their respective crates for renewability consideration, probably for some future feature update.
  2. Sounds like a good idea. I'll probably do it in some future feature update.
  3. Didn't know people would want that. Slated for next feature update (v0.4).
  4. I'll try to work that in, though I might have to get a bit creative with the crafting recipes. (Maybe I'll do the Dungeon Door too, though I know there was also a very popular mod recently with the sole purpose of making it craftable lol)
  5. Bottomless All-Purpose Bucket? Okay! Slated for next feature update.
  6. I can't find any docs regarding an icon_small.png. Can you provide any reference as to how this icon is used? (If not it's okay, I'll look for examples myself.) Slated for next feature update, probably.
  7. I don't use Thorium but I will certainly look into it. Edit: Does Thorium actually integrate the Deeplight Torch with the Torch God's Favor? If not, I don't want to allow you to accidentally downgrade torches that have a functional benefit (that's why the Coral Torch isn't in the recipe group, for example).
Thanks again for all the feedback! May I credit you for your module recommendations in the Steam Workshop description? (Let me know what profile you want linked to for that, if any.)

Edit: v0.3.1 is now publicly released.
Thanks for the quick response!
I think Souls of Sight would fit the recipe very well.
The icon_small.png is just a 30×30 (after upscaling it to have 2×2 pixels) icon. Normally it's only used for the Bestiary (if the mod adds new enemies), but some mods have found other creative uses for it. The mod I've mentioned as an example adds it next to the "Material" text in the tooltip, if the item is used to craft something from that mod.

As for the credit, I very appreciate it! Just mentioning my nickname would be more than enough.

By the way, I wish you a Happy upcoming New Year!
 
Thanks for the quick response!
I think Souls of Sight would fit the recipe very well.
The icon_small.png is just a 30×30 (after upscaling it to have 2×2 pixels) icon. Normally it's only used for the Bestiary (if the mod adds new enemies), but some mods have found other creative uses for it. The mod I've mentioned as an example adds it next to the "Material" text in the tooltip, if the item is used to craft something from that mod.

As for the credit, I very appreciate it! Just mentioning my nickname would be more than enough.

By the way, I wish you a Happy upcoming New Year!
Okay! I'm working on more content (including your suggestions) and I hope to have v0.4 out soon. Happy new year to you as well!
 
Okay! I'm working on more content (including your suggestions) and I hope to have v0.4 out soon. Happy new year to you as well!
Updated for mod version 0.4, featuring Decorative Banner Renewability as well as various requested and other features. Let me know what you think. Full changelogs of v0.3.1 and v0.4 available at those links.
(Decorative Banner Renewability is disabled by default. Enable it in the mod configuration to use it.)
 
Updated once again for mod version 0.5. The only interesting addition is the Curfew Bell module, but this version also includes a major overhaul to the way the mod (and by extension any mods I develop) handles network packets, which will theoretically make it much easier for me to implement unique behaviors in the future.

Updated for mod version 0.6, which features various new modules, mostly for the purpose of adding even more item renewability. The new modules are as follows:
  • Buff Furniture Auto-Activation
  • Biome Lock Boxes
  • Statue Renewability
  • Flying Carpet Obtainability Enhancement
  • Early-Game Treasure Renewability

Edit: Collapsed multiple update messages.
 
Hello! Here's some feedback on the newer features:

Biome Lock Boxes:
I expected those to be obtainable from the crates, but your idea is nice as well since it requires both fishing and getting somewhat rare materials (like the Forbidden Fragment).
Buff Furniture Auto-Activation:
On paper it sounds kind of cool, but in reality it's a little annoying and can be a bit confusing (besides, I don't think right-clicking manually is that time-consuming, even during the event).
Firstly, a Crystal Ball is a crafting station as well, so you'll end up getting the buff (which is useless for you unless you're a mage, the sound will play as well) each time you walk past it.
Secondly, this gets more annoying in multiplayer since different players usually use weapons of different classes, so you'll have lots of different buff stations around your base (most of which won't be very useful for individual players).
I don't mean you should remove the sound since it's a nice indicator for the fact that you've got the buff.
Instead I suggest adding a custom item that enables this feature while in the inventory (it can be enabled or disabled, just like an Encumbering Stone). This won't fully fix the multiplayer issue, but will at least give you more control over it.
By the way, is it intentional that the Slice of Cake unnaffected by it? Also, it's the only buff station that give a buff for a limited time.

I also have a suggestion for a new item. It's a consumable that will spawn a Torch God if more than 100 torches are nearby. It will allow you to refight it after you've defeated it once. I guess, its crafting recipe could be locked until the Torch God's Blessing has been consumed since the fight will start automatically beforehand anyway.
Alternatively, the item can be sold by the Wizard since it's the NPC that hints you about the fact the luck exists in the game (and Torch God is related to torch luck).

Also, You've said you would look into Thorium compatibility in the future (for the biome torch deswapping).
I'm not rushing you by any means, just letting you know that Thorium and Clicker Class mods also have biome chests and Buff Stations.
 
Hello! Here's some feedback on the newer features:

Biome Lock Boxes:
I expected those to be obtainable from the crates, but your idea is nice as well since it requires both fishing and getting somewhat rare materials (like the Forbidden Fragment).
Buff Furniture Auto-Activation:
On paper it sounds kind of cool, but in reality it's a little annoying and can be a bit confusing (besides, I don't think right-clicking manually is that time-consuming, even during the event).
Firstly, a Crystal Ball is a crafting station as well, so you'll end up getting the buff (which is useless for you unless you're a mage, the sound will play as well) each time you walk past it.
Secondly, this gets more annoying in multiplayer since different players usually use weapons of different classes, so you'll have lots of different buff stations around your base (most of which won't be very useful for individual players).
I don't mean you should remove the sound since it's a nice indicator for the fact that you've got the buff.
Instead I suggest adding a custom item that enables this feature while in the inventory (it can be enabled or disabled, just like an Encumbering Stone). This won't fully fix the multiplayer issue, but will at least give you more control over it.
By the way, is it intentional that the Slice of Cake unnaffected by it? Also, it's the only buff station that give a buff for a limited time.

I also have a suggestion for a new item. It's a consumable that will spawn a Torch God if more than 100 torches are nearby. It will allow you to refight it after you've defeated it once. I guess, its crafting recipe could be locked until the Torch God's Blessing has been consumed since the fight will start automatically beforehand anyway.
Alternatively, the item can be sold by the Wizard since it's the NPC that hints you about the fact the luck exists in the game (and Torch God is related to torch luck).

Also, You've said you would look into Thorium compatibility in the future (for the biome torch deswapping).
I'm not rushing you by any means, just letting you know that Thorium and Clicker Class mods also have biome chests and Buff Stations.

Thank you for the appreciation of the Biome Lock Boxes!

How about simply using a client-side config to determine which of the furniture buffs are activated? (That is, each user can toggle in their settings which ones it will work on.)
And yeah, it is intentional that the Slice of Cake is unaffected. It's for the reason that it has a limited time (you should intentionally start it when you want).

I'm not sure what the point of refighting the Torch God is. You're not supposed to be able to get additional copies of the Torch God's Favor, and they don't drop anything else…

As for Thorium torches, I haven't played Thorium, but does the Deeplight Torch actually integrate with biome torch swap? It has a functional benefit (working underwater) so it would surprise me if it does. If it doesn't, then it (like the vanilla Coral Torch) probably shouldn't be so easily downgradable. (You can always shimmer them and downgrade the resulting Aether Torches if necessary.) Though if it does I will look into adding it.
Edit: I have determined that it does integrate. I will add the Deeplight Torch to the recipe group.
I'll definitely look into adding the Thorium buff stations for auto-activation. However, I probably won't add Thorium biome lock boxes unless I do significantly more research into Thorium's gameplay (or, you know, actually play the mod, maybe I should do that…). (For what it's worth, how does the Thorium Desert Chest work? Does it suppress the vanilla Desert Chest or are they both generated?)
Is Clicker Class a popular enough mod to expect interoperability? (I was barely aware of it until now…)

Once again thank you very much for your feedback!
 
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(For what it's worth, how does the Thorium Desert Chest work? Does it suppress the vanilla Desert Chest or are they both generated?)
They are both generated, so you end up with two different (though oddly similar) Desert Chests in the dungeon.

I'm not sure what the point of refighting the Torch God is. You're not supposed to be able to get additional copies of the Torch God's Favor, and they don't drop anything else…
As long as you don't use it, you can actually keep getting more copies of the favor... Why would you do that, I don't know. Maybe to display them in item frames.

As for why refighting it? Well, maybe some people just like its gameplay? It's a rather unique "fight" experience in Terraria, dodging projectiles that come from directions that you determine. There are a few modded bosses that also have some Torch God-like moments (where you cannot attack but must just dodge), but the Torch God is special in how the projectiles come from the torches that you placed, so the fight depends on where you placed those torches. A big 10x10 square clump is very different from torches spread all around you.

team blocks and team platforms
Speaking of those, they exist in different colors and it'd make sense to cycle through the colors with shimmer transmutation. Using a color wheel order, as in red -> yellow -> green -> blue -> purple -> red (or the other way around, it doesn't matter much). For white, maybe one could be fancy and have it a shimmer transmutation of any color but with ecto mist? If that's not possible, then chlorophyte extractinator to have color -> white and white -> red (and then shimmer cycle).
 
Alright, I've been rather busy as of late, but v0.7 is out now. We've got minecart obtainments, team block stuff, conveyer belt reversal in inventory (using crafting), client-side configuration (finally; lets you pick which buff stations to auto-activate), Thorium integration (buff stations and Deeplight Torch), and also traps are easier to craft now. I still don't actually play Thorium, so please let me know if you observe any problems with the Thorium integration.

(BTW I tried to come up with a good way to implement refighting the Torch God and I couldn't really come up with one. That might not really be within the scope of this mod…)
 

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