mkacct
Steampunker
Maddie's Completeness Mod
Well, my first proper mod is here! It is a minimal quality-of-life mod that unobtrusively adds "completeness" to various aspects of the game, mostly regarding items and crafting, in a strictly "Vanilla+" manner. This mod only adds content that in my opinion ought to be present in the base game, with obtainment methods characteristic of the base game.Content
The mod's content is divided into the following modules. Many of them can be enabled/disabled individually in the mod's configurations. A few potentially-obtrusive modules are disabled by default; I will specify where that is the case.Teleportation
The Return Mirror is a tool that returns a player to their spawn point and additionally performs the return portal behavior as provided by the Potion of Return. The Cell Phone+ and Shellphone Pro combine this functionality with the other informational accessories and teleportation tools. (The Shellphone Pro adds "Return" as a fifth mode, retaining the existing "Home" mode, so the user may choose not to overwrite their return portal.)
The Potion of Return is not entirely obsoleted, as it teleports the player instantly, while all of these tools (like their vanilla non-Return equivalents) teleport the player after a 0.75 second delay.
Result | Ingredients | Crafting station |
---|---|---|
Return Mirror | Magic Mirror Obsidian × 8 Crystal Shard × 15 Soul of Night × 8 Soul of Sight × 15 | Adamantite Forge or Titanium Forge |
Return Mirror | Ice Mirror Obsidian × 8 Crystal Shard × 15 Soul of Night × 8 Soul of Sight × 15 | Adamantite Forge or Titanium Forge |
Cell Phone+ | PDA Return Mirror | Tinkerer's Workshop |
Cell Phone+ | Cell Phone Return Mirror | Tinkerer's Workshop |
Shellphone Pro | Cell Phone+ Magic Conch Demon Conch | Tinkerer's Workshop |
Shellphone Pro | Shellphone Return Mirror | Tinkerer's Workshop |
When you teleport using a potion, mirror, or phone, your hotbar will automatically scroll to its first item so you don't accidentally teleport again.
(Disabled by default due to potential unintuitiveness, as well as unexpected behavior when used while the inventory is open.)
(Disabled by default due to potential unintuitiveness, as well as unexpected behavior when used while the inventory is open.)
Liquid Manipulation
The Bottomless Multipurpose Bucket is a tool that is capable of placing an infinite amount of water, lava, and honey. The player can cycle through the three liquids.
It has a slightly better range and use time compared to its component Bottomless Buckets.
The Bottomless All-Purpose Bucket is a post-Moon Lord tool that is a direct upgrade to the Bottomless Multipurpose Bucket. It is capable of placing an infinite amount of water, lava, honey, and Shimmer.
Result | Ingredients | Crafting station |
---|---|---|
Bottomless Multipurpose Bucket | Bottomless Water Bucket Bottomless Lava Bucket Bottomless Honey Bucket | Tinkerer's Workshop |
Bottomless All-Purpose Bucket | Bottomless Water Bucket Bottomless Lava Bucket Bottomless Honey Bucket Bottomless Shimmer Bucket | Tinkerer's Workshop |
Bottomless All-Purpose Bucket | Bottomless Multipurpose Bucket Bottomless Shimmer Bucket | Tinkerer's Workshop |
Endless Sources are mechanisms used to create an infinite amount of liquids. Each activation creates up to four tiles of liquid. There are four types of Endless Sources, one for each type of liquid: Endless Water Source, Endless Lava Source, Endless Honey Source, and Endless Shimmer Source.
Similarly, Endless Drains are mechanisms used to erase liquids. Each activation removes up to four tiles of liquid. There are four types of Endless Drains: Endless Water Drain for removing water and Shimmer, Endless Lava Drain for removing lava, Endless Honey Drain for removing honey, and Universal Endless Drain for removing all kinds of liquid. Attempting to use an Endless Drain on a different type of liquid has no effect.
Result | Ingredients | Crafting station |
---|---|---|
Endless Water Source | Outlet Pump Bottomless Water Bucket | Tinkerer's Workshop |
Endless Lava Source | Outlet Pump Bottomless Lava Bucket | Tinkerer's Workshop |
Endless Honey Source | Outlet Pump Bottomless Honey Bucket | Tinkerer's Workshop |
Endless Shimmer Source | Outlet Pump Bottomless Shimmer Bucket | Tinkerer's Workshop |
Endless Water Drain | Inlet Pump Super Absorbant Sponge | Tinkerer's Workshop |
Endless Lava Drain | Inlet Pump Lava Absorbant Sponge | Tinkerer's Workshop |
Endless Honey Drain | Inlet Pump Honey Absorbant Sponge | Tinkerer's Workshop |
Universal Endless Drain | Inlet Pump Ultra Absorbant Sponge | Tinkerer's Workshop |
Universal Endless Drain | Endless Water Drain Endless Lava Drain Endless Honey Drain | Tinkerer's Workshop |
Wiring
The Signal Generator is a craftable tool which allows directly activating wire (and its connected mechanisms) without having to use an activation mechanism such as a switch.
Result | Ingredients | Crafting station |
---|---|---|
Signal Generator | Any Iron Bar × 10 Wire × 60 | Iron Anvil or Lead Anvil |
The Button is an activation mechanism purchased from the Mechanic for 20 silver.
It is identical in operation to the Switch, but more clearly conveys the operation of stateless mechanisms such as traps or teleporters.
It can be conveniently recolored using paint.
Unlike the Switch, it can not be placed on blocks, only on walls.
Other Items
The Curfew Bell is a tool that teleports all town NPCs to their houses. It can be purchased from the Merchant when spoken to in a town (that is, at least 3 town NPCs must be nearby, counting the Merchant) for 10 gold. It has a cooldown that resets at dawn, so it is only usable once per in-game day. The cooldown is the same for all players in the world.
Light Green Solution is a solution sold by the Steampunker with the same conditions as Green Solution. It it almost identical to vanilla Green Solution in that it removes Corruption, Crimson, and Hallow, but unlike Green Solution it does not convert Glowing Mushroom biome to Jungle.
Existing Green Solution can also be converted into Light Green Solution (and vice versa) via Shimmer transmutation.
Result | Ingredients | Crafting station |
---|---|---|
Light Green Solution | Green Solution | Shimmer Transmutation |
Green Solution | Light Green Solution | Shimmer Transmutation |
The Music Box (Silence) is a special Music Box with a completely silent audio track. It can be purchased from the Wizard when spoken to in a Graveyard for 10 gold.
Miscellaneous Enhancements
When you are standing in interaction range (i.e. close enough to right-click) of one of the infinite-duration buff-granting furniture objects, you will be automatically granted its respective buff without needing to right-click the furniture item. The supported furniture objects are as follows:
- Ammo Box
- Bewitching Table
- Crystal Ball
- Sharpening Station
- War Table
The following buff stations from the Thorium Mod are supported:
- Altar
- Conductor's Stand
- Ninja Rack
Vanilla Item Obtainability
The following furniture items have expected recipes but are not craftable in vanilla Terraria. With this mod, the expected crafting recipes are implemented.
- All Obsidian furniture besides the Toilet, Chest, and Sink
- All Dungeon Brick furniture besides the Toilets, Chests, and Sinks
- Lihzahrd Work Bench
To allow you to undo biome torch swap, the following crafting recipes are available once you have earned the Torch God's Favor.
Result | Ingredients | Crafting station |
---|---|---|
Torch | Any Biome Torch | By Hand |
Campfire | Any Biome Campfire | By Hand |
Biome Lock Boxes are Hardmode craftable grab bag items. They always contain the one weapon normally found in their equivalent Biome Chest in the Dungeon. They require an appropriate Biome Key to open.
Item | Ingredients | Crafting station |
---|---|---|
Jungle Lock Box | Golden Lock Box Chlorophyte Bar × 5 Ectoplasm × 5 | Crystal Ball and Ecto Mist |
Corruption Lock Box | Golden Lock Box Cursed Flame × 10 Ectoplasm × 5 | Crystal Ball and Ecto Mist |
Crimson Lock Box | Golden Lock Box Ichor × 10 Ectoplasm × 5 | Crystal Ball and Ecto Mist |
Hallowed Lock Box | Golden Lock Box Crystal Shard × 10 Ectoplasm × 5 | Crystal Ball and Ecto Mist |
Ice Lock Box | Golden Lock Box Frost Core Ectoplasm × 5 | Crystal Ball and Ecto Mist |
Desert Lock Box | Golden Lock Box Forbidden Fragment Ectoplasm × 5 | Crystal Ball and Ecto Mist |
The Lihzahrd Pressure Plate can be purchased from the Mechanic when spoken to in the Jungle after defeating Golem for 50 silver.
The Lihzahrd Furnace can be purchased from the Steampunker when spoken to in the Jungle after defeating Golem for 10 gold.
The Lihzahrd Work Bench is covered by "Missing Furniture Recipes."
See "Trap Recipes" for the Wooden Spike and other Lihzahrd traps.
The Lihzahrd Furnace can be purchased from the Steampunker when spoken to in the Jungle after defeating Golem for 10 gold.
The Lihzahrd Work Bench is covered by "Missing Furniture Recipes."
See "Trap Recipes" for the Wooden Spike and other Lihzahrd traps.
Blue, Green, and Pink Dungeon furniture are covered by "Missing Furniture Recipes."
See "Trap Recipes" for the Spike. (Also see "Biome Lock Boxes" if you're looking for Biome Chest weapons.)
The Water Bolt has a 9.15% chance of being obtained from Dungeon Crates or Stockade Crates.
See "Trap Recipes" for the Spike. (Also see "Biome Lock Boxes" if you're looking for Biome Chest weapons.)
The Water Bolt has a 9.15% chance of being obtained from Dungeon Crates or Stockade Crates.
Result | Ingredients | Crafting station |
---|---|---|
Dungeon Door | Any Wood × 6 Any Iron Bar | Bone Welder and Ecto Mist |
Chain Lantern | Chain × 6 Torch | Bone Welder and Ecto Mist |
Brass Lantern | Copper Brick × 6 Torch | Bone Welder and Ecto Mist |
Caged Lantern | Tin Brick × 6 Torch | Bone Welder and Ecto Mist |
Carriage Lantern | Lead Brick × 6 Torch | Bone Welder and Ecto Mist |
Alchemy Lantern | Glass × 6 Shine Potion | Bone Welder and Ecto Mist |
Diabolist Lamp | Silk × 3 Torch | Bone Welder and Ecto Mist |
Oil Rag Sconce | Iron Brick × 4 Silk Torch | Bone Welder and Ecto Mist |
Gothic Bookcase | Any Dungeon Brick × 20 Book × 10 | Bone Welder and Ecto Mist |
Gothic Chair | Any Dungeon Brick × 4 | Bone Welder and Ecto Mist |
Gothic Table | Any Dungeon Brick × 8 | Bone Welder and Ecto Mist |
Gothic Work Bench | Any Dungeon Brick × 10 | Bone Welder and Ecto Mist |
Result | Ingredients | Crafting station |
---|---|---|
Dart Trap | Stone Block × 8 Vile Powder × 10 Wire | Heavy Work Bench and Ecto Mist |
Dart Trap | Stone Block × 8 Vicious Powder × 10 Wire | Heavy Work Bench and Ecto Mist |
Dart Trap | Stone Block × 8 Stinger × 5 Wire | Heavy Work Bench and Ecto Mist |
Geyser | Stone Block × 8 Gel × 10 | Heavy Work Bench and Lava and Ecto Mist |
Spike | Iron Bar | Bone Welder and Ecto Mist |
Wooden Spike | Any Wood × 4 | Lihzahrd Furnace and Ecto Mist |
Super Dart Trap | Lihzahrd Brick × 8 Stinger × 5 Wire | Lihzahrd Furnace and Ecto Mist |
Spiky Ball Trap | Lihzahrd Brick × 8 Any Wood × 20 Wire | Lihzahrd Furnace and Ecto Mist |
Spear Trap | Lihzahrd Brick × 8 Any Wood × 20 Stone Block × 4 Wire | Lihzahrd Furnace and Ecto Mist |
Flame Trap | Lihzahrd Brick × 8 Gel × 10 Wire | Lihzahrd Furnace and Ecto Mist |
Dead Man's Chest | Gold Chest | Shimmer Transmutation |
The Detonator can be purchased from the Demolitionist when the Mechanic is present for 1 gold.
Result | Ingredients | Crafting station |
---|---|---|
Gold Chest | Gold Bar × 8 Any Iron Bar × 2 | Iron Anvil or Lead Anvil |
Ivy Chest | Any Wood × 6 Vine × 2 Any Iron Bar × 2 | Work Bench and Ecto Mist |
Water Chest | Coralstone Block × 8 Any Iron Bar × 2 | Work Bench and Ecto Mist |
Web Covered Chest | Chest Cobweb × 8 | Work Bench and Ecto Mist |
Shadow Chest | Obsidian × 8 Any Iron Bar × 2 | Work Bench |
Result | Ingredients | Crafting station |
---|---|---|
Blue Dungeon Vase | Blue Brick × 12 | Work Bench |
Green Dungeon Vase | Green Brick × 12 | Work Bench |
Pink Dungeon Vase | Pink Brick × 12 | Work Bench |
Obsidian Vase | Obsidian × 10 Hellstone × 2 | Work Bench |
Result | Ingredients | Crafting station |
---|---|---|
Music Box (Title) | Music Box Hallowed Bar × 5 Soul of Fright Soul of Might Soul of Sight | Demon Altar or Crimson Altar |
Music Box (Alt Title) | Music Box (Title) Chlorophyte Bar × 5 | Work Bench and Ecto Mist |
The Music Box (Journey's Beginning) can be purchased from the Princess in Hardmode for 10 gold.
Result | Ingredients | Crafting station |
---|---|---|
Dirt Block | Mud Block | Furnace |
I could've sworn this was vanilla.
All newly created characters will spawn with the Familiar set in their inventory.
(Disabled by default since it could potentially result in money exploits.)
(Disabled by default since it could potentially result in money exploits.)
The following decorative banners are obtainable from fishing crates:
(Disabled by default to avoid cluttering your inventory with potentially undesired banners.)
Item | Entity | Quantity | Chance |
---|---|---|---|
Marching Bones Banner Necromantic Sign Rusted Company Standard Ragged Brotherhood Sigil Molten Legion Flag Diabolic Sigil | Dungeon Crate or Stockade Crate | 1–2 | 1/2 (50%) |
World Banner Sun Banner Gravity Banner | Sky Crate or Azure Crate | 1–2 | 1/4 (25%) |
Hellbound Banner Hell Hammer Banner Helltower Banner Lost Hopes of Man Banner Obsidian Watcher Banner Lava Erupts Banner | Obsidian Crate or Hellstone Crate | 1–2 | 1/2 (50%) |
Ankh Banner Snake Banner Omega Banner | Oasis Crate or Mirage Crate | 1–2 | 4/35 (11.43%) |
(Disabled by default to avoid cluttering your inventory with potentially undesired banners.)
All non-functional decorative statues are crafted with 50 Stone Blocks at a Heavy Work Bench in a Graveyard, except for the three Jungle Temple statues, which are instead crafted with 50 Lihzahrd Bricks at a Lihzahrd Furnace in a Graveyard. Select below to view all added recipes.
All enemy statues are crafted with 50 Stone Blocks and the banner of the enemy they spawn at a Heavy Work Bench in a Graveyard. Select below to view all added recipes.
Additional statue crafting recipes:
Additional statue shop listings:
Item | Ingredients | Crafting station |
---|---|---|
Anvil Statue | Stone Block × 50 | Heavy Work Bench and Ecto Mist |
Axe Statue | Stone Block × 50 | Heavy Work Bench and Ecto Mist |
Boomerang Statue | Stone Block × 50 | Heavy Work Bench and Ecto Mist |
Boot Statue | Stone Block × 50 | Heavy Work Bench and Ecto Mist |
Bow Statue | Stone Block × 50 | Heavy Work Bench and Ecto Mist |
Cross Statue | Stone Block × 50 | Heavy Work Bench and Ecto Mist |
Gargoyle Statue | Stone Block × 50 | Heavy Work Bench and Ecto Mist |
Gloom Statue | Stone Block × 50 | Heavy Work Bench and Ecto Mist |
Hammer Statue | Stone Block × 50 | Heavy Work Bench and Ecto Mist |
Pickaxe Statue | Stone Block × 50 | Heavy Work Bench and Ecto Mist |
Pillar Statue | Stone Block × 50 | Heavy Work Bench and Ecto Mist |
Pot Statue | Stone Block × 50 | Heavy Work Bench and Ecto Mist |
Potion Statue | Stone Block × 50 | Heavy Work Bench and Ecto Mist |
Reaper Statue | Stone Block × 50 | Heavy Work Bench and Ecto Mist |
Shield Statue | Stone Block × 50 | Heavy Work Bench and Ecto Mist |
Spear Statue | Stone Block × 50 | Heavy Work Bench and Ecto Mist |
Sunflower Statue | Stone Block × 50 | Heavy Work Bench and Ecto Mist |
Sword Statue | Stone Block × 50 | Heavy Work Bench and Ecto Mist |
Tree Statue | Stone Block × 50 | Heavy Work Bench and Ecto Mist |
Woman Statue | Stone Block × 50 | Heavy Work Bench and Ecto Mist |
Lihzahrd Statue | Lihzahrd Brick × 50 | Lihzahrd Furnace and Ecto Mist |
Lihzahrd Guardian Statue | Lihzahrd Brick × 50 | Lihzahrd Furnace and Ecto Mist |
Lihzahrd Watcher Statue | Lihzahrd Brick × 50 | Lihzahrd Furnace and Ecto Mist |
All enemy statues are crafted with 50 Stone Blocks and the banner of the enemy they spawn at a Heavy Work Bench in a Graveyard. Select below to view all added recipes.
Item | Ingredients | Crafting station |
---|---|---|
Armed Zombie Statue | Stone Block × 50 Zombie Banner | Heavy Work Bench and Ecto Mist |
Bat Statue | Stone Block × 50 Cave Bat Banner | Heavy Work Bench and Ecto Mist |
Blood Zombie Statue | Stone Block × 50 Blood Zombie Banner | Heavy Work Bench and Ecto Mist |
Bone Skeleton Statue | Stone Block × 50 Skeleton Banner | Heavy Work Bench and Ecto Mist |
Chest Statue | Stone Block × 50 Mimic Banner | Heavy Work Bench and Ecto Mist |
Corrupt Status | Stone Block × 50 Eater of Souls Banner | Heavy Work Bench and Ecto Mist |
Crab Statue | Stone Block × 50 Crab Banner | Heavy Work Bench and Ecto Mist |
Drippler Statue | Stone Block × 50 Drippler Banner | Heavy Work Bench and Ecto Mist |
Eyeball Statue | Stone Block × 50 Demon Eye Banner | Heavy Work Bench and Ecto Mist |
Goblin Statue | Stone Block × 50 Goblin Scout Banner | Heavy Work Bench and Ecto Mist |
Granite Golem Statue | Stone Block × 50 Granite Golem Banner | Heavy Work Bench and Ecto Mist |
Harpy Statue | Stone Block × 50 Harpy Banner | Heavy Work Bench and Ecto Mist |
Hoplite Statue | Stone Block × 50 Hoplite Banner | Heavy Work Bench and Ecto Mist |
Hornet Statue | Stone Block × 50 Hornet Banner | Heavy Work Bench and Ecto Mist |
Imp Statue | Stone Block × 50 Fire Imp Banner | Heavy Work Bench and Ecto Mist |
Jellyfish Statue | Stone Block × 50 Blue Jellyfish Banner | Heavy Work Bench and Ecto Mist |
Medusa Statue | Stone Block × 50 Medusa Banner | Heavy Work Bench and Ecto Mist |
Pigron Statue | Stone Block × 50 Pigron Banner | Heavy Work Bench and Ecto Mist |
Piranha Statue | Stone Block × 50 Piranha Banner | Heavy Work Bench and Ecto Mist |
Shark Statue | Stone Block × 50 Shark Banner | Heavy Work Bench and Ecto Mist |
Skeleton Statue | Stone Block × 50 Skeleton Banner | Heavy Work Bench and Ecto Mist |
Slime Statue | Stone Block × 50 Blue Slime Banner | Heavy Work Bench and Ecto Mist |
Undead Viking Statue | Stone Block × 50 Undead Viking Banner | Heavy Work Bench and Ecto Mist |
Unicorn Statue | Stone Block × 50 Unicorn Banner | Heavy Work Bench and Ecto Mist |
Wall Creeper Statue | Stone Block × 50 Wall Creeper Banner | Heavy Work Bench and Ecto Mist |
Wraith Statue | Stone Block × 50 Wraith Banner | Heavy Work Bench and Ecto Mist |
Additional statue crafting recipes:
Item | Ingredients | Crafting station |
---|---|---|
Mushroom Statue | Stone Block × 50 Glowing Mushroom × 30 | Heavy Work Bench and Ecto Mist |
Heart Statue | Stone Block × 50 Life Crystal × 5 | Heavy Work Bench and Ecto Mist |
Star Statue | Stone Block × 50 Mana Crystal × 5 | Heavy Work Bench and Ecto Mist |
Bomb Statue | Stone Block × 50 Bomb × 5 | Heavy Work Bench and Ecto Mist |
Additional statue shop listings:
Item | Source | Cost | Availability |
---|---|---|---|
Angel Statue | Merchant | 5 gold | If spoken to in a Graveyard. |
King Statue | Zoologist | 5 gold | If spoken to in a Graveyard. |
Queen Statue | Zoologist | 5 gold | If spoken to in a Graveyard. |
This module calls the vanilla method
Please note that unlike all other rubble objects which drop the material used to place them, pots will drop nothing at all, so the material used to place them is simply consumed.
(Disabled by default to avoid polluting the Rubblemaker's rubble list with a large number of pot objects.)
ForModders_AddPotsToWand()
which adds pots to the Rubblemaker's set of creatable "rubble" objects. Since this is actually vanilla behavior (albeit unimplemented), it is documented on the Terraria Wiki. Please see here for the list of placeable pots. They can be placed using the Rubblemaker's "Medium" size mode.Please note that unlike all other rubble objects which drop the material used to place them, pots will drop nothing at all, so the material used to place them is simply consumed.
(Disabled by default to avoid polluting the Rubblemaker's rubble list with a large number of pot objects.)
The Chest Lock can also be used to lock a Lihzahrd Door.
(This only works after defeating Plantera.)
(This only works after defeating Plantera.)
Minecarts obtainable from fishing crates:
Minecarts purchasable from NPC shops:
Item | Entity | Quantity | Chance |
---|---|---|---|
Desert Minecart | Oasis Crate or Mirage Crate | 1 | 1/30 (3.33%) |
Bee Minecart | Jungle Crate or Bramble Crate | 1 | 1/20 (5%) |
Minecarts purchasable from NPC shops:
Item | Source | Cost | Availability |
---|---|---|---|
Sunflower Minecart | Dryad | 10 gold | Moon phases 0, 1, 4, and 5. |
Ladybug Minecart | Dryad | 10 gold | Moon phases 2, 3, 6, and 7. |
Shroom Minecart | Truffle | 10 gold | Always available. |
Item | Entity | Quantity | Chance |
---|---|---|---|
Flying Carpet | Oasis Crate or Mirage Crate | 1 | 1/35 (2.86%) |
Item | Ingredients | Crafting station |
---|---|---|
Band of Regeneration | Band of Starpower | Shimmer Transmutation |
Shoe Spikes | Climbing Claws | Shimmer Transmutation |
Climbing Claws | Shoe Spikes | Shimmer Transmutation |
Cloud in a Bottle | Tsunami in a Bottle | Shimmer Transmutation |
The Flare Gun can be purchased from the Skeleton Merchant during a Full Moon for 5 gold.
For any given team color, 2 Team Platforms can be crafted with 1 Team Block and vice versa. Select below to view all added recipes.
Team Platforms' values are also cut by half, to prevent money exploits and to prevent the Traveling Merchant from ripping you off.
Additionally, Team Blocks can be color-cycled through Shimmer transmutation:
Result | Ingredients | Crafting station |
---|---|---|
Red Team Platform × 2 | Red Team Block | By Hand |
Green Team Platform × 2 | Green Team Block | By Hand |
Blue Team Platform × 2 | Blue Team Block | By Hand |
Yellow Team Platform × 2 | Yellow Team Block | By Hand |
Pink Team Platform × 2 | Pink Team Block | By Hand |
White Team Platform × 2 | White Team Block | By Hand |
Red Team Block | Red Team Platform × 2 | By Hand |
Green Team Block | Green Team Platform × 2 | By Hand |
Blue Team Block | Blue Team Platform × 2 | By Hand |
Yellow Team Block | Yellow Team Platform × 2 | By Hand |
Pink Team Block | Pink Team Platform × 2 | By Hand |
White Team Block | White Team Platform × 2 | By Hand |
Additionally, Team Blocks can be color-cycled through Shimmer transmutation:
Result | Ingredients | Crafting station |
---|---|---|
Red Team Block | White Team Block | Shimmer Transmutation |
Green Team Block | Red Team Block | Shimmer Transmutation |
Blue Team Block | Green Team Block | Shimmer Transmutation |
Yellow Team Block | Blue Team Block | Shimmer Transmutation |
Pink Team Block | Yellow Team Block | Shimmer Transmutation |
White Team Block | Pink Team Block | Shimmer Transmutation |
Result | Ingredients | Crafting station |
---|---|---|
Conveyer Belt (Clockwise) | Conveyer Belt (Counter Clockwise) | By Hand |
Conveyer Belt (Counter Clockwise) | Conveyer Belt (Clockwise) | By Hand |
These recipes are each considered their own modules, but are collected here for the sake of conciseness:
Result | Ingredients | Crafting station |
---|---|---|
Encumbering Stone | Stone Block × 100 | Heavy Work Bench and Ecto Mist |
Pwnhammer | Hallowed Bar × 18 | Mythril Anvil or Orichalcum Anvil |
Hellforge | Furnace Hellstone Bar × 10 | Iron Anvil or Lead Anvil |
Many transmutations are added as the inverses of vanilla transmutations. Select below to view all of them.
Additionally, the following transmutations are added to allow obtainment of pre-Hardmode weapons in Hardmode:
Input | Output |
---|---|
Enchanted Moondial | Enchanted Sundial |
Ancient Copper Brick | Copper Brick |
Ancient Silver Brick | Silver Brick |
Ancient Gold Brick | Gold Brick |
Ancient Blue Brick | Blue Brick |
Ancient Green Brick | Green Brick |
Ancient Pink Brick | Pink Brick |
Ancient Obsidian Brick | Obsidian Brick |
Ancient Hellstone Brick | Hellstone Brick |
Ancient Cobalt Brick | Cobalt Brick |
Ancient Mythril Brick | Mythril Brick |
Heavenforge Brick | Luminite Brick |
Lunar Rust Brick | Luminite Brick |
Astra Brick | Luminite Brick |
Dark Celestial Brick | Luminite Brick |
Mercury Brick | Luminite Brick |
Star Royale Brick | Luminite Brick |
Cryocore Brick | Luminite Brick |
Cosmic Ember Brick | Luminite Brick |
Trident | Spear |
Additionally, the following transmutations are added to allow obtainment of pre-Hardmode weapons in Hardmode:
Input | Output |
---|---|
Hel-Fire | Cascade |
Orange Zapinator | Gray Zapinator |
The Merchant will sell all items he claims to sell in his dialogue:
Also, the Traveling Merchant will always sell the Angel Statue:
(Disabled by default since this module was created as a joke.)
Item | Cost | Availability |
---|---|---|
Umbrella | 50 silver | During Rain. |
Copper Shortsword | 3 silver 50 copper | Always available. |
Copper Helmet | 7 silver 50 copper | During the day. |
Coper Chainmail | 12 silver 50 copper | During the day. |
Copper Greaves | 10 silver | During the day. |
Lens | 5 silver | During a Blood Moon. |
Dirt Block | 2 copper | Always available. |
Also, the Traveling Merchant will always sell the Angel Statue:
Item | Cost | Availability |
---|---|---|
Angel Statue | 5 gold | Always available. |
(Disabled by default since this module was created as a joke.)
Cross-Mod Compatibility
The following mods are explicitly compatible with this mod:- Thorium Mod: Modded buff stations (those for Thorium's additional classes) should be supported for Buff Furniture Auto-Activation, and modded torches (namely the Deeplight Torch) should be supported for Torch Deswapping.
Rationale
Unlike most "quality-of-life" mods, this mod is not meant to remove the need for any undesired aspects of gameplay. Rather, it is only meant to resolve perceived oversights and fulfil opportunities left by the vanilla game's content, and to do so in the most vanilla-consistent way possible. I surely haven't found all such opportunities, so feel free to suggest additions if you so desire!Also pick up my tiny resource pack (renames "Logic Gate Lamp (Faulty)" to "Conditional Input Pin") if you're better than the Steampunker at repurposing defective components.
Last edited:
mkacct
Steampunker
Updated with content from mod version 0.2, most notably the Liquid Manipulation modules.
Updated for mod version 0.3, featuring new module "Torch Deswapping."
Edit: Collapsed multiple update messages.
Updated for mod version 0.3, featuring new module "Torch Deswapping."
Edit: Collapsed multiple update messages.
Last edited:
TOMKA
Terrarian
I really like this mod! As a person with thousands of hours in this game, I really appreciate various small, but nice changes it adds. And I really like how well-integrated into the base game they are!
I have some feedback for you:
1. I think Return Mirror should still require some Potions of Return or Obsidifish as not to remove the need of lava fishing (for a "teleportation with a way tk return back") entirely. I understand that the mirror coexists nicely with Potions of Return (since it's slower and is obtainable later in the game) and that you probably decided not to include Potions of Return in a recipe since the recipe for a Magic Mirror doesn't require any Recall Potions, but I still think not requiring any lava fishing is a bit too... much.
2. I don't want to offend you, but I think the mod's icon can ve improved. Right now it looks a bit too simple. I know I'm nitpicking at this point, but all the other sprites in the mod look a lot more interesting. Maybe the icon could showcase some of the items added by the mod?
3. It would be nice if Torch Deswapping recipes would be eneabled only if the player has Torch God's Favor enabled (instead of only requiring it being unlocked). This way extra recipes won't "bloat" the recipe window all the time. And it would feel better integrated as well.
4. The "No False Advertising" module adds a new Shimmer money exploit. The copper armor is cheaper than the bars you need to craft it. I understand that it's a joke module, but still.
I also have some fitting suggestions for the mod:
1. Right now Sunflower Minecart and Ladybug Minecarts can be really hard to get. They are pretty rare and the world may not even have any living trees. I think you should make Shroom Minecart transmutable into these two (Shroom Minecart -> Sunflower Minecart -> Ladybug Minecart -> Shroom Minecart...) since the chances of you not finding any Shroom Minecarts are much lower.
Also, today I learned that Demonic Hellcart is the only minecart that generates in chests that can be obtained from crates. Desert Minecart and Bee Minecart cannot be obtained from crates, which is a bit annoying.
2. I think that banners that generate in various structures (in pyramids, floating island houses, dungeon, underworld towers) should be obtainable from the respective biome crates. It will make banner collection easier and will add a way to get more of the banners for building.
3. I think Orange Zapinator and Hel-Fire should be transmutable into the Gray Zapinator and Cascade to make those two items obtainable in hardmode. I know there are multiple mods that already have this feature (one of them liteally adds only this feature), but it's still something I though I should let you know about.
4. Could you make dungeon lanterns (Brass Lantern, Caged Lantern, Carriage Lantern and Alchemy Lantern) craftable as well? They would be craftable as a Bone Welder in a Graveyard biome.
5. Maybe you should add a Post-Moon Lord upgrade to the Bottomless Multipurpose Bucket that includes the Bottomless Shimmer Bucket as well.
6. Could you add icon_small.png? It's not required for the mod to work, but some other mods use it (for example, the Mod Marks For Materials).
7. I understand that not all the mods have to be compatible with each other, but could you, please, include Thorium's Deepsea Torches and Deepsea Campfires (these are biome torches/campfires for the Aquatic Depths biome) into the biome torches/campfires recipe groups if Thorium is enabled? These two mods just work really nicely together.
I have some feedback for you:
1. I think Return Mirror should still require some Potions of Return or Obsidifish as not to remove the need of lava fishing (for a "teleportation with a way tk return back") entirely. I understand that the mirror coexists nicely with Potions of Return (since it's slower and is obtainable later in the game) and that you probably decided not to include Potions of Return in a recipe since the recipe for a Magic Mirror doesn't require any Recall Potions, but I still think not requiring any lava fishing is a bit too... much.
2. I don't want to offend you, but I think the mod's icon can ve improved. Right now it looks a bit too simple. I know I'm nitpicking at this point, but all the other sprites in the mod look a lot more interesting. Maybe the icon could showcase some of the items added by the mod?
3. It would be nice if Torch Deswapping recipes would be eneabled only if the player has Torch God's Favor enabled (instead of only requiring it being unlocked). This way extra recipes won't "bloat" the recipe window all the time. And it would feel better integrated as well.
4. The "No False Advertising" module adds a new Shimmer money exploit. The copper armor is cheaper than the bars you need to craft it. I understand that it's a joke module, but still.
I also have some fitting suggestions for the mod:
1. Right now Sunflower Minecart and Ladybug Minecarts can be really hard to get. They are pretty rare and the world may not even have any living trees. I think you should make Shroom Minecart transmutable into these two (Shroom Minecart -> Sunflower Minecart -> Ladybug Minecart -> Shroom Minecart...) since the chances of you not finding any Shroom Minecarts are much lower.
Also, today I learned that Demonic Hellcart is the only minecart that generates in chests that can be obtained from crates. Desert Minecart and Bee Minecart cannot be obtained from crates, which is a bit annoying.
2. I think that banners that generate in various structures (in pyramids, floating island houses, dungeon, underworld towers) should be obtainable from the respective biome crates. It will make banner collection easier and will add a way to get more of the banners for building.
3. I think Orange Zapinator and Hel-Fire should be transmutable into the Gray Zapinator and Cascade to make those two items obtainable in hardmode. I know there are multiple mods that already have this feature (one of them liteally adds only this feature), but it's still something I though I should let you know about.
4. Could you make dungeon lanterns (Brass Lantern, Caged Lantern, Carriage Lantern and Alchemy Lantern) craftable as well? They would be craftable as a Bone Welder in a Graveyard biome.
5. Maybe you should add a Post-Moon Lord upgrade to the Bottomless Multipurpose Bucket that includes the Bottomless Shimmer Bucket as well.
6. Could you add icon_small.png? It's not required for the mod to work, but some other mods use it (for example, the Mod Marks For Materials).
7. I understand that not all the mods have to be compatible with each other, but could you, please, include Thorium's Deepsea Torches and Deepsea Campfires (these are biome torches/campfires for the Aquatic Depths biome) into the biome torches/campfires recipe groups if Thorium is enabled? These two mods just work really nicely together.
mkacct
Steampunker
Thank you very much for the feedback! I greatly appreciate that people enjoy my mod and am eager to continue improving it.I really like this mod! As a person with thousands of hours in this game, I really appreciate various small, but nice changes it adds. And I really like how well-integrated into the base game they are!
I have some feedback for you:
1. I think Return Mirror should still require some Potions of Return or Obsidifish as not to remove the need of lava fishing (for a "teleportation with a way tk return back") entirely. I understand that the mirror coexists nicely with Potions of Return (since it's slower and is obtainable later in the game) and that you probably decided not to include Potions of Return in a recipe since the recipe for a Magic Mirror doesn't require any Recall Potions, but I still think not requiring any lava fishing is a bit too... much.
2. I don't want to offend you, but I think the mod's icon can ve improved. Right now it looks a bit too simple. I know I'm nitpicking at this point, but all the other sprites in the mod look a lot more interesting. Maybe the icon could showcase some of the items added by the mod?
3. It would be nice if Torch Deswapping recipes would be eneabled only if the player has Torch God's Favor enabled (instead of only requiring it being unlocked). This way extra recipes won't "bloat" the recipe window all the time. And it would feel better integrated as well.
4. The "No False Advertising" module adds a new Shimmer money exploit. The copper armor is cheaper than the bars you need to craft it. I understand that it's a joke module, but still.
I also have some fitting suggestions for the mod:
1. Right now Sunflower Minecart and Ladybug Minecarts can be really hard to get. They are pretty rare and the world may not even have any living trees. I think you should make Shroom Minecart transmutable into these two (Shroom Minecart -> Sunflower Minecart -> Ladybug Minecart -> Shroom Minecart...) since the chances of you not finding any Shroom Minecarts are much lower.
Also, today I learned that Demonic Hellcart is the only minecart that generates in chests that can be obtained from crates. Desert Minecart and Bee Minecart cannot be obtained from crates, which is a bit annoying.
2. I think that banners that generate in various structures (in pyramids, floating island houses, dungeon, underworld towers) should be obtainable from the respective biome crates. It will make banner collection easier and will add a way to get more of the banners for building.
3. I think Orange Zapinator and Hel-Fire should be transmutable into the Gray Zapinator and Cascade to make those two items obtainable in hardmode. I know there are multiple mods that already have this feature (one of them liteally adds only this feature), but it's still something I though I should let you know about.
4. Could you make dungeon lanterns (Brass Lantern, Caged Lantern, Carriage Lantern and Alchemy Lantern) craftable as well? They would be craftable as a Bone Welder in a Graveyard biome.
5. Maybe you should add a Post-Moon Lord upgrade to the Bottomless Multipurpose Bucket that includes the Bottomless Shimmer Bucket as well.
6. Could you add icon_small.png? It's not required for the mod to work, but some other mods use it (for example, the Mod Marks For Materials).
7. I understand that not all the mods have to be compatible with each other, but could you, please, include Thorium's Deepsea Torches and Deepsea Campfires (these are biome torches/campfires for the Aquatic Depths biome) into the biome torches/campfires recipe groups if Thorium is enabled? These two mods just work really nicely together.
Feedback responses:
- I didn't include Potions of Return or Obsidifish in the crafting recipe since potions/fish aren't expected to be used in the crafting of such non-consumable tools. (Also I personally don't like when crafting ingredients exist to validate your ability to obtain other things.) I attempted to compensate by making it Hardmode-exclusive, but I might need to make it a bit later still in order to ensure Potions of Return are viable for a non-trivial duration of progression. Maybe I'll add Souls of Sight to the crafting recipe (it is a mirror after all), let me know what you think about that.
- Agreed; I had been considering that too. I will make a better icon for the mod at some point in the future, likely once more sprited items are implemented.
- Good point. Fixed and
slated forreleased in v0.3.1(I'll probably release it today)(now released). - Great attention to detail; I didn't notice that. Fixed and
slated forreleased in v0.3.1.
- I'll make the Sunflower and Ladybug Minecarts co-transmutable via Shimmer,
slated forreleased in v0.3.1. As for the others, I should probably actually look into various different things that can be found in chests but not in their respective crates for renewability consideration, probably for some future feature update. - Sounds like a good idea. I'll probably do it in some future feature update.
- Didn't know people would want that. Slated for next feature update (v0.4).
- I'll try to work that in, though I might have to get a bit creative with the crafting recipes. (Maybe I'll do the Dungeon Door too, though I know there was also a very popular mod recently with the sole purpose of making it craftable lol)
- Bottomless All-Purpose Bucket? Okay! Slated for next feature update.
- I can't find any docs regarding an icon_small.png. Can you provide any reference as to how this icon is used? (If not it's okay, I'll look for examples myself.) Slated for next feature update, probably.
- I don't use Thorium but I will certainly look into it. Edit: Does Thorium actually integrate the Deeplight Torch with the Torch God's Favor? If not, I don't want to allow you to accidentally downgrade torches that have a functional benefit (that's why the Coral Torch isn't in the recipe group, for example).
Edit: v0.3.1 is now publicly released.
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TOMKA
Terrarian
Thanks for the quick response!Thank you very much for the feedback! I greatly appreciate that people enjoy my mod and am eager to continue improving it.
Feedback responses:
Suggestion responses:
- I didn't include Potions of Return or Obsidifish in the crafting recipe since potions/fish aren't expected to be used in the crafting of such non-consumable tools. (Also I personally don't when crafting ingredients exist to validate your ability to obtain other things.) I attempted to compensate by making it Hardmode-exclusive, but I might need to make it a bit later still in order to ensure Potions of Return are viable for a non-trivial duration of progression. Maybe I'll add Souls of Sight to the crafting recipe (it is a mirror after all), let me know what you think about that.
- Agreed; I had been considering that too. I will make a better icon for the mod at some point in the future, likely once more sprited items are implemented.
- Good point. Fixed and
slated forreleased in v0.3.1(I'll probably release it today)(now released).- Great attention to detail; I didn't notice that. Fixed and
slated forreleased in v0.3.1.
Thanks again for all the feedback! May I credit you for your module recommendations in the Steam Workshop description? (Let me know what profile you want linked to for that, if any.)
- I'll make the Sunflower and Ladybug Minecarts co-transmutable via Shimmer,
slated forreleased in v0.3.1. As for the others, I should probably actually look into various different things that can be found in chests but not in their respective crates for renewability consideration, probably for some future feature update.- Sounds like a good idea. I'll probably do it in some future feature update.
- Didn't know people would want that. Slated for next feature update (v0.4).
- I'll try to work that in, though I might have to get a bit creative with the crafting recipes. (Maybe I'll do the Dungeon Door too, though I know there was also a very popular mod recently with the sole purpose of making it craftable lol)
- Bottomless All-Purpose Bucket? Okay! Slated for next feature update.
- I can't find any docs regarding an icon_small.png. Can you provide any reference as to how this icon is used? (If not it's okay, I'll look for examples myself.) Slated for next feature update, probably.
- I don't use Thorium but I will certainly look into it. Edit: Does Thorium actually integrate the Deeplight Torch with the Torch God's Favor? If not, I don't want to allow you to accidentally downgrade torches that have a functional benefit (that's why the Coral Torch isn't in the recipe group, for example).
Edit: v0.3.1 is now publicly released.
I think Souls of Sight would fit the recipe very well.
The icon_small.png is just a 30×30 (after upscaling it to have 2×2 pixels) icon. Normally it's only used for the Bestiary (if the mod adds new enemies), but some mods have found other creative uses for it. The mod I've mentioned as an example adds it next to the "Material" text in the tooltip, if the item is used to craft something from that mod.
As for the credit, I very appreciate it! Just mentioning my nickname would be more than enough.
By the way, I wish you a Happy upcoming New Year!
mkacct
Steampunker
Okay! I'm working on more content (including your suggestions) and I hope to have v0.4 out soon. Happy new year to you as well!Thanks for the quick response!
I think Souls of Sight would fit the recipe very well.
The icon_small.png is just a 30×30 (after upscaling it to have 2×2 pixels) icon. Normally it's only used for the Bestiary (if the mod adds new enemies), but some mods have found other creative uses for it. The mod I've mentioned as an example adds it next to the "Material" text in the tooltip, if the item is used to craft something from that mod.
As for the credit, I very appreciate it! Just mentioning my nickname would be more than enough.
By the way, I wish you a Happy upcoming New Year!
mkacct
Steampunker
Updated for mod version 0.4, featuring Decorative Banner Renewability as well as various requested and other features. Let me know what you think. Full changelogs of v0.3.1 and v0.4 available at those links.Okay! I'm working on more content (including your suggestions) and I hope to have v0.4 out soon. Happy new year to you as well!
(Decorative Banner Renewability is disabled by default. Enable it in the mod configuration to use it.)
mkacct
Steampunker
Updated once again for mod version 0.5. The only interesting addition is the Curfew Bell module, but this version also includes a major overhaul to the way the mod (and by extension any mods I develop) handles network packets, which will theoretically make it much easier for me to implement unique behaviors in the future.
Updated for mod version 0.6, which features various new modules, mostly for the purpose of adding even more item renewability. The new modules are as follows:
Edit: Collapsed multiple update messages.
Updated for mod version 0.6, which features various new modules, mostly for the purpose of adding even more item renewability. The new modules are as follows:
- Buff Furniture Auto-Activation
- Biome Lock Boxes
- Statue Renewability
- Flying Carpet Obtainability Enhancement
- Early-Game Treasure Renewability
Edit: Collapsed multiple update messages.
krunkanader
The Destroyer
can you make team blocks and team platforms craftable from each other?
mkacct
Steampunker
Huh, I never noticed that but that is actually really weird…can you make team blocks and team platforms craftable from each other?View attachment 489964
Slated for v0.7.
TOMKA
Terrarian
Hello! Here's some feedback on the newer features:
Biome Lock Boxes:
I expected those to be obtainable from the crates, but your idea is nice as well since it requires both fishing and getting somewhat rare materials (like the Forbidden Fragment).
Buff Furniture Auto-Activation:
On paper it sounds kind of cool, but in reality it's a little annoying and can be a bit confusing (besides, I don't think right-clicking manually is that time-consuming, even during the event).
Firstly, a Crystal Ball is a crafting station as well, so you'll end up getting the buff (which is useless for you unless you're a mage, the sound will play as well) each time you walk past it.
Secondly, this gets more annoying in multiplayer since different players usually use weapons of different classes, so you'll have lots of different buff stations around your base (most of which won't be very useful for individual players).
I don't mean you should remove the sound since it's a nice indicator for the fact that you've got the buff.
Instead I suggest adding a custom item that enables this feature while in the inventory (it can be enabled or disabled, just like an Encumbering Stone). This won't fully fix the multiplayer issue, but will at least give you more control over it.
By the way, is it intentional that the Slice of Cake unnaffected by it? Also, it's the only buff station that give a buff for a limited time.
I also have a suggestion for a new item. It's a consumable that will spawn a Torch God if more than 100 torches are nearby. It will allow you to refight it after you've defeated it once. I guess, its crafting recipe could be locked until the Torch God's Blessing has been consumed since the fight will start automatically beforehand anyway.
Alternatively, the item can be sold by the Wizard since it's the NPC that hints you about the fact the luck exists in the game (and Torch God is related to torch luck).
Also, You've said you would look into Thorium compatibility in the future (for the biome torch deswapping).
I'm not rushing you by any means, just letting you know that Thorium and Clicker Class mods also have biome chests and Buff Stations.
Biome Lock Boxes:
I expected those to be obtainable from the crates, but your idea is nice as well since it requires both fishing and getting somewhat rare materials (like the Forbidden Fragment).
Buff Furniture Auto-Activation:
On paper it sounds kind of cool, but in reality it's a little annoying and can be a bit confusing (besides, I don't think right-clicking manually is that time-consuming, even during the event).
Firstly, a Crystal Ball is a crafting station as well, so you'll end up getting the buff (which is useless for you unless you're a mage, the sound will play as well) each time you walk past it.
Secondly, this gets more annoying in multiplayer since different players usually use weapons of different classes, so you'll have lots of different buff stations around your base (most of which won't be very useful for individual players).
I don't mean you should remove the sound since it's a nice indicator for the fact that you've got the buff.
Instead I suggest adding a custom item that enables this feature while in the inventory (it can be enabled or disabled, just like an Encumbering Stone). This won't fully fix the multiplayer issue, but will at least give you more control over it.
By the way, is it intentional that the Slice of Cake unnaffected by it? Also, it's the only buff station that give a buff for a limited time.
I also have a suggestion for a new item. It's a consumable that will spawn a Torch God if more than 100 torches are nearby. It will allow you to refight it after you've defeated it once. I guess, its crafting recipe could be locked until the Torch God's Blessing has been consumed since the fight will start automatically beforehand anyway.
Alternatively, the item can be sold by the Wizard since it's the NPC that hints you about the fact the luck exists in the game (and Torch God is related to torch luck).
Also, You've said you would look into Thorium compatibility in the future (for the biome torch deswapping).
I'm not rushing you by any means, just letting you know that Thorium and Clicker Class mods also have biome chests and Buff Stations.
mkacct
Steampunker
Hello! Here's some feedback on the newer features:
Biome Lock Boxes:
I expected those to be obtainable from the crates, but your idea is nice as well since it requires both fishing and getting somewhat rare materials (like the Forbidden Fragment).
Buff Furniture Auto-Activation:
On paper it sounds kind of cool, but in reality it's a little annoying and can be a bit confusing (besides, I don't think right-clicking manually is that time-consuming, even during the event).
Firstly, a Crystal Ball is a crafting station as well, so you'll end up getting the buff (which is useless for you unless you're a mage, the sound will play as well) each time you walk past it.
Secondly, this gets more annoying in multiplayer since different players usually use weapons of different classes, so you'll have lots of different buff stations around your base (most of which won't be very useful for individual players).
I don't mean you should remove the sound since it's a nice indicator for the fact that you've got the buff.
Instead I suggest adding a custom item that enables this feature while in the inventory (it can be enabled or disabled, just like an Encumbering Stone). This won't fully fix the multiplayer issue, but will at least give you more control over it.
By the way, is it intentional that the Slice of Cake unnaffected by it? Also, it's the only buff station that give a buff for a limited time.
I also have a suggestion for a new item. It's a consumable that will spawn a Torch God if more than 100 torches are nearby. It will allow you to refight it after you've defeated it once. I guess, its crafting recipe could be locked until the Torch God's Blessing has been consumed since the fight will start automatically beforehand anyway.
Alternatively, the item can be sold by the Wizard since it's the NPC that hints you about the fact the luck exists in the game (and Torch God is related to torch luck).
Also, You've said you would look into Thorium compatibility in the future (for the biome torch deswapping).
I'm not rushing you by any means, just letting you know that Thorium and Clicker Class mods also have biome chests and Buff Stations.
Thank you for the appreciation of the Biome Lock Boxes!
How about simply using a client-side config to determine which of the furniture buffs are activated? (That is, each user can toggle in their settings which ones it will work on.)
And yeah, it is intentional that the Slice of Cake is unaffected. It's for the reason that it has a limited time (you should intentionally start it when you want).
I'm not sure what the point of refighting the Torch God is. You're not supposed to be able to get additional copies of the Torch God's Favor, and they don't drop anything else…
Edit: I have determined that it does integrate. I will add the Deeplight Torch to the recipe group.
I'll definitely look into adding the Thorium buff stations for auto-activation. However, I probably won't add Thorium biome lock boxes unless I do significantly more research into Thorium's gameplay (or, you know, actually play the mod, maybe I should do that…). (For what it's worth, how does the Thorium Desert Chest work? Does it suppress the vanilla Desert Chest or are they both generated?)
Is Clicker Class a popular enough mod to expect interoperability? (I was barely aware of it until now…)
Once again thank you very much for your feedback!
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They are both generated, so you end up with two different (though oddly similar) Desert Chests in the dungeon.(For what it's worth, how does the Thorium Desert Chest work? Does it suppress the vanilla Desert Chest or are they both generated?)
As long as you don't use it, you can actually keep getting more copies of the favor... Why would you do that, I don't know. Maybe to display them in item frames.I'm not sure what the point of refighting the Torch God is. You're not supposed to be able to get additional copies of the Torch God's Favor, and they don't drop anything else…
As for why refighting it? Well, maybe some people just like its gameplay? It's a rather unique "fight" experience in Terraria, dodging projectiles that come from directions that you determine. There are a few modded bosses that also have some Torch God-like moments (where you cannot attack but must just dodge), but the Torch God is special in how the projectiles come from the torches that you placed, so the fight depends on where you placed those torches. A big 10x10 square clump is very different from torches spread all around you.
Speaking of those, they exist in different colors and it'd make sense to cycle through the colors with shimmer transmutation. Using a color wheel order, as in red -> yellow -> green -> blue -> purple -> red (or the other way around, it doesn't matter much). For white, maybe one could be fancy and have it a shimmer transmutation of any color but with ecto mist? If that's not possible, then chlorophyte extractinator to have color -> white and white -> red (and then shimmer cycle).team blocks and team platforms
mkacct
Steampunker
Alright, I've been rather busy as of late, but v0.7 is out now. We've got minecart obtainments, team block stuff, conveyer belt reversal in inventory (using crafting), client-side configuration (finally; lets you pick which buff stations to auto-activate), Thorium integration (buff stations and Deeplight Torch), and also traps are easier to craft now. I still don't actually play Thorium, so please let me know if you observe any problems with the Thorium integration.
(BTW I tried to come up with a good way to implement refighting the Torch God and I couldn't really come up with one. That might not really be within the scope of this mod…)
(BTW I tried to come up with a good way to implement refighting the Torch God and I couldn't really come up with one. That might not really be within the scope of this mod…)
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