so what should i do now? all the the grind T.Tnot really. it needs a fix in tml, but it hasnt happened yet. it MIGHT be in the next tml update.
so what should i do now? all the the grind T.Tnot really. it needs a fix in tml, but it hasnt happened yet. it MIGHT be in the next tml update.
you gotta split the storage hearts across multiple chunks and not have too many items in them.so what should i do now? all the the grind T.T
<snip>
Known issue, Terraria's netcode itself will have to be altered to account for the massive amounts of data this mod sends to clients, use remote storage connectors to space out the containers; one per chunk at space level for best results.<snip>
i have the same problem as well and we just started playing on a new world so we dont have 8000 slots and the world still glitchesIve been playing with my friends in multiplayer for about 3 weeks now using Magic Storage. Everything has been working fine untill last night. When i tried to host the world and joined the world, the spawn chunk had completely disapeared (not sure if related to spawn or just because we had the Storage Stuff in that chunk). I am sure that its magic storage that is causing the peculiar bug though. I tried disabling it and hosting the world and the chunk was back and the blocks from magic storage had turned pink. I did make a backup before i disabled the world though so no problem there.
The world is just fine in singleplayer, and there is no problem there.
Do you have any idea on how to fix this?
View attachment 195031
Spawn chunk singleplayer.
View attachment 195032
Spawn chunk multiplayer.
System.NullReferenceException: Object reference not set to an instance of an object.
at MagicStorage.InterfaceHelper.HideItemIconCache()
at MagicStorage.CraftingGUI.Draw(TEStorageHeart heart)
I believe I am encountering the same error everytime I scroll down the magic storage crafting interface I get these red console errors that fill the entire left bottom of my screen something about "index is out of range" something along the lines of thatUpdate: blushie has stated on the github that the next tModLoader update will fix the multiplayer chunk corruption glitch: