Biomes & Nature Make Corrupted / Crimson Jungle an actual sub-biome (and counts as jungle)

Abslb

Terrarian
Add real corruption jungle and crimson jungle sub-biome.

Crimson / Corrupted / Hallowed variants of the Desert / Snow biomes are actually desert / ice biomes in Vanilla Terraria, and they have unique enemies and items (dark/light mummies, ghouls, desert spirits, with their drops: dark/light shards, the Spirit Flame; the ice biomes have pigrons, with The Ham Bat and The Scaly Truffle.)
But Corruption/Crimson Jungle, though already added to the game in 1.4.4 (Grasses#Corrupt Jungle grass), is not jungle at all. It only counts as ordinary corruption/crimson, and doesn't even count as jungle such as don't spawn jungle enemies, don't enable the jungle pylon. Even though it sounds reasonable for the Plantera to get enraged there, it should be a kind of actual jungle.
(gif: pylon disabled because of "wrong biome" instead of corrupted houses. The dryad happiness dialog shows that she can live their with the help of those sunflowers.)
View attachment junglecrimson.gif
View attachment junglediscrimson.gif
For this, I suppose that Terraria can add corrupt / crimson jungle, count is as jungle and spawn many ordinary jungle enemies, and with some new Corruption / Crimson variants for Hornets, Man Eaters, Giant Tortoises, Derplings, and maybe some unique drops such as a "corrupted (turtle) shell"
CorruptShell.png
item which counts as a flesh knuckle or a "crimson (man-eater) nectar"
CrimsonNectar.png
item which counts as a putrid scent.
Also, bamboos break when jungle grass it is attaching is corrupted / crimsoned. I think they should remain like cactus do? Idk.
 
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Add real corruption jungle and crimson jungle sub-biome.

Crimson / Corrupted / Hallowed variants of the Desert / Snow biomes are actually desert / ice biomes in Vanilla Terraria, and they have unique enemies and items (dark/light mummies, ghouls, desert spirits, with their drops: dark/light shards, the Spirit Flame; the ice biomes have pigrons, with The Ham Bat and The Scaly Truffle.)
But Corruption/Crimson Jungle, though already added to the game in 1.4.4 (Grasses#Corrupt Jungle grass), is not jungle at all. It only counts as ordinary corruption/crimson, and doesn't even count as jungle such as don't spawn jungle enemies, don't enable the jungle pylon. Even though it sounds reasonable for the Plantera to get enraged there, it should be a kind of actual jungle.
(gif: pylon disabled because of "wrong biome" instead of corrupted houses. The dryad happiness dialog shows that she can live their with the help of those sunflowers.)
View attachment 467705
View attachment 467706
For this, I suppose that Terraria can add corrupt / crimson jungle, count is as jungle and spawn many ordinary jungle enemies, and with some new Corruption / Crimson variants for Hornets, Man Eaters, Giant Tortoises, Derplings, and maybe some unique drops such as a "corrupted (turtle) shell"View attachment 467700 item which counts as a flesh knuckle or a "crimson (man-eater) nectar"View attachment 467701 item which counts as a putrid scent.
Also, bamboos break when jungle grass it is attaching is corrupted / crimsoned. I think they should remain like cactus do? Idk.
I think wee need more info in this like creatires and new bioms is is pre hard mode
 
This should be a thing, with separate themes for the Evil Ice, Desert, and Jungle.
 
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I agree. I don't fully agree with the proposed unique drops, though; the Corrupt/Crimson Jungle should be brought in line with the Corrupt/Crimson Desert, which means that its special items should come from a unique enemy, not from common enemies.
 
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