Cobaltrix
Terrarian
Pre plantera, every boss feels like something you have to prepare for, and get some on tier gear to beat that boss, but after you beat plantera, its very easy to just immediately beat golem, and the lunatic cultist, and then get a pillar weapon that can easily carry you to moon lord. This basically renders all the other post plantera content (frost moon, pumpkin moon, martian madness, empress of light, hardmode dungeon, etc.) mostly pointless to do. So I suggest to:
1. Buff golem to where you basically need to interact with the at least some content between plantera and it, such as the hardmode dungeon, solar eclipse, pumpkin and frost moon (only the early waves though) etc. to get the weapons, accessories, and armor, required to beat golem
2. Buff cultist to be unfeasible to beat without gear from post golem content such as martian madness, weapons from the later waves of moon events, empress of light, and duke fishron (I know those last 2 technically aren’t post golem, but most people fight them around then)
3. Make it so the gear dropped from plantera and golem aren't so good that they allow you to immediately challenge the next boss in progression, and instead are just good enough to fight an event/optional boss to get that better gear needed for the next boss.
This would encourage people to fight these events and bosses more, since their gear would actually be necessary to beat the game (unless you have the skill to beat the much more difficult golem and cultist).
1. Buff golem to where you basically need to interact with the at least some content between plantera and it, such as the hardmode dungeon, solar eclipse, pumpkin and frost moon (only the early waves though) etc. to get the weapons, accessories, and armor, required to beat golem
2. Buff cultist to be unfeasible to beat without gear from post golem content such as martian madness, weapons from the later waves of moon events, empress of light, and duke fishron (I know those last 2 technically aren’t post golem, but most people fight them around then)
3. Make it so the gear dropped from plantera and golem aren't so good that they allow you to immediately challenge the next boss in progression, and instead are just good enough to fight an event/optional boss to get that better gear needed for the next boss.
This would encourage people to fight these events and bosses more, since their gear would actually be necessary to beat the game (unless you have the skill to beat the much more difficult golem and cultist).