NPCs & Enemies Make golem and lunatic cultist significantly harder

Not to mention he's available RIGHT after, and easier than, the boss right before him.
Plantera is way easier than Golem.
Cultist desperately needs a buff while Golem is fine. You either make him too easy or an unfair brick wall; I rather him too easy.
Golem would need a buff after the temple room size gets a fixed minimum first. Then he would still be easy, but he would be fair, too.
Plus for a golem, he feels tiny. Maybe double or even triple his size?
With small temple rooms, that would be hell.
 
With small temple rooms, that would be hell.
In the post I said that, I also suggested massively increasing the fight room size by a similar amount.
 
. Pumpkin and frost moons are intended to be done post-golem anyways, and solar eclipse and/or hardmode dungeon are decent enough power boosts if you need them, which you very well might.

Cultist absolutely needs to be made harder since pillar weapons basically obsolete everything before them, and cultist is a fair bit easier than the optional content before it.
pillar content absolutely does not obsolete everything else. and if the moons were "meant" to be fought post-golem,then they would include somethin post golem in they're recipe.
 
pillar content absolutely does not obsolete everything else. and if the moons were "meant" to be fought post-golem,then they would include somethin post golem in they're recipe.
Duke is meant to be late-game, so we should make Truffle Worms post-Plantera /s
 
Back
Top Bottom