NPCs & Enemies Make Lunatic Cultist the difficulty of Duke Fishron

Classic Mode Cultist is like a Mini Boss

Expert Mode Cultist isn't that hard compared with other Expert Mode Bosses, does not has enough health nor damage

The only acceptable Cultist is the Master Mode Cultist, but only because it has 3 times the damage and health than the Classic one, and probably will kill you because you under estimate the fight the 1st time, and in the 2nd you will obliterate the boss

And in Legendary Mode, hits hard, and if you don't evade its attacks, it will probably kill you... But it still lack of enough health in all difficulties
 
hmmmmm I don't know
 
as in I'm not sure.
Then don't respond. You should stop making half baked comments on posts.

EDIT: Who in the skibidi axed my post?
 
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I did

Trya response is a valid response and don't need more further explanation than his doubt, is in his will if he want to give more or less information of why shall or shall not Lunatic Cultist has to be changed

I'm disagree with him of course, I sup Lunatic Cultist changed to be harder than already is
 
I did

Trya response is a valid response and don't need more further explanation than his doubt, is in his will if he want to give more or less information of why shall or shall not Lunatic Cultist has to be changed

I'm disagree with him of course, I sup Lunatic Cultist changed to be harder than already is
i think the cultist is Fine... it cold be harder but as someone who is dog:red: at the game that wouldn't be fun
 
Trya response is a valid response and don't need more further explanation than his doubt, is in his will if he want to give more or less information of why shall or shall not Lunatic Cultist has to be changed
The response doesn't mean anything though. Just saying "idk" with nothing else doesn't add to a discussion. He should've reacted instead, or given an actual reason why he doesn't know if the suggestion should be added.
 
The response doesn't mean anything though. Just saying "idk" with nothing else doesn't add to a discussion. He should've reacted instead, or given an actual reason why he doesn'tt know if the suggestion should be added.
I had the decency to write out "I don't know." NOT idk.
 
I had the decency to write out "I don't know." NOT idk.
that's not much better lmfao. It's still a lazily made response.
 
that's not much better lmfao. It's still a lazily made response.
there are 8 more letters in "I don't know" then in "idk". MUST I HAVE AN OPINION?
 
there are 8 more letters in "I don't know" then in "idk". canm I NOT HAVE AN OPINION?
You can, but you need to explain your line of thinking to make a well-made opinion. Also I heavily pity you if you find writing 8 letters "work."
 
Please, don't extend your discussion to another Thread :p
 
Please, don't extend your discussion to another Thread :p
I would respond with a question mark reaction, but unfortunately that doesn't exist.
 
Some how, I manage to believe that you 2 were arguing in another Thread

I have my mind in other thing tbh
 
Some how, I manage to believe that you 2 were arguing in another Thread

I have my mind in other thing tbh
Oh. Wait, how does that make sense?
 
It does not

I'm distracted with other things
 
How hard Cultist should be, I’m not sure, but I do definitely think he should be more of a roadblock than he is, especially in higher difficulties. I think it makes sense to keep him feasible to beat for new players without having to do the optional stuff, particularly in classic mode, but I think it’s pretty bad if you don’t start at least thinking about potentially getting stronger gear until you reach the pillars, because the pillars are really annoying if you’re very underprepared but you also can’t lose to them, so they aren’t really a roadblock in that sense. If there’s going to be a difficulty spike, or any bump in the road, it should be at cultist and not at pillars. Unless of course you were to make it possible to lose to the pillars, which someone else already mentioned.
 
How hard Cultist should be, I’m not sure, but I do definitely think he should be more of a roadblock than he is, especially in higher difficulties. I think it makes sense to keep him feasible to beat for new players without having to do the optional stuff, particularly in classic mode, but I think it’s pretty bad if you don’t start at least thinking about potentially getting stronger gear until you reach the pillars, because the pillars are really annoying if you’re very underprepared but you also can’t lose to them, so they aren’t really a roadblock in that sense. If there’s going to be a difficulty spike, or any bump in the road, it should be at cultist and not at pillars. Unless of course you were to make it possible to lose to the pillars, which someone else already mentioned.
losing to the pillars... what does that mean?
 
Maybe if the event last 1 or 2 days in game time, and if you don't destroy any in the time period the event is over

If you destroy one the time resets
 
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