One word: RNGYou don't need multiple worlds to mine iron/lead. These metals are present in abundance on any single world. There's also sludge/silt, giving even more resources.
The amount of metal you dig up in one world would be enough to make hundreds of spawn tokens.
You're trying to fix something that is not broken.
No support, bad idea.
RNG is an acronym, not a word.One word: RNG
Bosses shouldn't be summonable without a cost. Should be obvious why. Among a few things, people could effortlessly farm the crap out of them and it'd be a great trolling tool against other players.Why not a item that can summon them without consuming itself (except in the case you die because of the boss)
3. No. Hallowed > Iron. Only one way.1.Support
2.Support
3.OP Pre-Hardmode no support
i support everything minus the last and yeah they should use hallow bars too
I'm going to buck the norm and say as of 1.3, I think this is actually reasonable. Specifically, #1 and #3. (Not #2, I don't agree with that.)Guys, this is my first thread, so please note that.
So, I'll get to the point. Isn't it annoying how mech boss summoners need iron/lead bars? So, I propose a change(one out of 4).
1. Boss summoners could use a hallowed bar or of iron ones.(I mean u could use hallowed instead of iron)
2. Mech Bosses could drop iron/lead bars and souls.
Or, this:3. Hallowed bars could be crafted/" Vile Powdered" into iron. (1 way)
What do you guys think? Any feedback is appreciated.
EDIT: or,
Bosses could drop "Mechanical Thingymabob"s, which could be crafted into another summoner.
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exactly! It's not "hard" to get iron. It's just time consuming, and the time that could be better spent doing something you actually want to do.As there's zero challenge in hunting down some iron, I think allowing hallowed bars in the recipe might be a good idea. There is a lot of iron in the world but if I want to fight a boss, I'd prefer not to shred through and delete chunks of my world when not necessary, plus iron has other uses.
this too. The key is (and this is often the cause of disagreement in gaming communities when discussing difficulty balance) differentiating types of difficulty. There's the good kind(s), any of which can be linked back to an enjoyable challenge of some sort, and then there's the bad kinds, often linked to some form of grindiness. Searching, or even fishing, for iron is not a fun challenge. Because of this, it probably shouldn't be mandatory for anything past the start of hardmode, especially when the mechanical bosses drop a magical metal already.I agree with the spirit of this suggestion. The point isn't about making it "easier", its about making it renewable. For example, let's say (I know, this never actually works out this way in Terraria) that a server with an average of 20 players stays up for about a year. It's going to be rather devoid of resources such as iron. I agree that it should be renewable.
As mentioned there is fishing, so it technically already is. In that regard, changes are unneccessary. But I do like the suggestion of making armored mobs drop scrap metal that can be turned into iron/lead. Either that, or make some mob drop silt/slush that can be extractinated.
wait what? I'm pretty sure you didn't read the OP correctly, at least on the third point. He clearly indicated turning hallowed bars into iron ones, not the other way around.[Noah's first point]
So we have to wait for a random spawn before we can summon them? No thanks.
[Noah's second point]
That's Engine's way with Ocram. Frankly, I dislike that idea very very much. Iron/Lead ores are not rare. You can make a ton of stacks from just one world. And bars are renewable via fishing.
[Noah's third point]
No. Then you would get some mech-tier gears without defeating the bosses. And you can literally skip the first three hardmode ores armor sets and go straight to hallowed.
There's nothing wrong with the current recipe, so no support.
that would be AMAZING! And plus, that would also make gems and other metals renewable too!What if they just had a "slush monster" that could be found underground and it dropped slush and stuff?
Ah now this is a good idea. Iron is used in a lot of decorations and now hallowed bars could be used for that. Maybe also have demonite bars turned to iron with purification powder?Or, this:3. Hallowed bars could be crafted/" Vile Powdered" into iron. (1 way)
Mech Bosses are already farmable. Fishing,Extractinator,etc. There is multiple ways to get more iron/lead you know :/Guys, this is my first thread, so please note that.
So, I'll get to the point. Isn't it annoying how mech boss summoners need iron/lead bars? So, I propose a change(one out of 4).
1. Boss summoners could use a hallowed bar or of iron ones.(I mean u could use hallowed instead of iron)
2. Mech Bosses could drop iron/lead bars and souls.
Or, this:3. Hallowed bars could be crafted/" Vile Powdered" into iron. (1 way)
What do you guys think? Any feedback is appreciated.
EDIT: or,
Bosses could drop "Mechanical Thingymabob"s, which could be crafted into another summoner.