dunno about if this is really that good of an idea tbh. it feels cooler imo to have the plant show up because you damaged the small plantera flower
Do you have any reasons besides “it’s cooler?” Personally having to either kite to your main jungle arena from the bulb or make another on refights is just a chore that feels artificial.DISAGREE. I personally don't think Plantera should ever be able to be collected as an item and summoned anywhere at your whim.
Most other bosses can easily be fought on your terms. In your arena where you have set up platforms, rails, or teleporters for an easy escape. A nearby nurse for quick healing. The heart lanterns, star in a bottle, campfires, bast statue, and enemy banners for even more general stat buffs.Do you have any reasons besides “it’s cooler?” Personally having to either kite to your main jungle arena from the bulb or make another on refights is just a chore that feels artificial.
The difference is that abeemination has to exist because there is a finite amount of the queen bee crystal things. Boss summoning items exist for most other bosses too because waiting around for them to spawn naturally is impractical (and they stop spawning naturally after you defeat them once). Plantera bulbs can regrow infinitely, so a boss summoning item is unneeded.I think a Queen Bee styled middle ground can be achieved here. Sure, the larva is nice and a good introduction, but Abeemination exists to help you out.
But what does this achieve? Uniqueness? There’s plenty of other ways to make a boss unique.Most other bosses can easily be fought on your terms. In your arena where you have set up platforms, rails, or teleporters for an easy escape. A nearby nurse for quick healing. The heart lanterns, star in a bottle, campfires, bast statue, and enemy banners for even more general stat buffs.
For ONCE, let a boss force you to come to it, not the other way around.
Plantera bulbs could also warrant waiting or mindless searching for another only to have to run away to your arena.The difference is that abeemination has to exist because there is a finite amount of the queen bee crystal things. Boss summoning items exist for most other bosses too because waiting around for them to spawn naturally is impractical (and they stop spawning naturally after you defeat them once). Plantera bulbs can regrow infinitely, so a boss summoning item is unneeded.
It doesnt take this one thing away from a boss that already has it. If a plantera summoning item had already been in the game, I dont think I would be suggesting to remove it, but I see why its not and would like it to stay that way.But what does this achieve? Uniqueness? There’s plenty of other ways to make a boss unique.
Plantera bulbs, if I remember correctly, can easily be found with the metal detector since they have very high priority. If you are still having trouble, you can make flat strips of jungle grass to maximize growth chances.Plantera bulbs could also warrant waiting or mindless searching for another only to have to run away to your arena.
Plantera bulbs don't even show up on the metal detector. You might be thinking of life fruits.Plantera bulbs, if I remember correctly, can easily be found with the metal detector since they have very high priority. If you are still having trouble, you can make flat strips of jungle grass to maximize growth chances.
I am aware that the lifeform analyzer only detects entities, not blocks (even though Plantera's Bulb should be detected by the lifeform analyzer), hence why I assumed surely the metal detector must detect it instead...Plantera bulbs don't even show up on the metal detector. You might be thinking of life fruits.
Have you considered that you don't need an arena? I didnt make one in my first playthrough. With wings and hooks for movement, proper buffs and armor for survivability, and the best weapons I could get at the time, I didnt have that experience you describe.
Still, it can happen. With this kind of argument, you might as well say "Celestial Sigil is pointless just kill Moon Lord on your first try."Have you considered that you don't need an arena? I didnt make one in my first playthrough. With wings and hooks for movement, proper buffs and armor for survivability, and the best weapons I could get at the time, I didnt have that experience you describe.
For expert mode, yes, you do. Perhaps not a very big one, but you still need a significantly spacious arena to circle her. The petals in her first phase in expert mode having slight homing, pass through tiles, and she shoots them fast enough to make weaving between them essentially impossible. The only reliable way to fight her without taking many, many hits is to circle her. In her second phase though, she doesn't have any ranged attacks and you can just lead her through the Jungle Caves, and you really, really should because being anywhere near her is exceedingly dangerous and she'll move laterally to cut you off if you try to go around her, so you may as well just keep running. You can also dig a straight tunnel away from the initial circling spot and the fight is trivial, no cave navigation required.Have you considered that you don't need an arena? I didnt make one in my first playthrough. With wings and hooks for movement, proper buffs and armor for survivability, and the best weapons I could get at the time, I didnt have that experience you describe.
The moon lord is different. I could argue the sigil doesn't even need to exist because unlike queen bee (where there are a finite amount of those larva crystals), or other bosses that NEED to be summoned because they only spawn naturally once, there is a guaranteed way to get ML to spawn, by killing the cultists that are always at the dungeon, and the pillars which show up on the map and you therefore know exactly where they are. The sigil existing allows you to summon him on your terms, aka in your arena. But I will admit it is certainly nice to have an extra attempt via sigil before you have to do the cultist and pillars again if you dont succeed on the first attempt, which, as the final boss in the game, is perhaps needed.Still, it can happen. With this kind of argument, you might as well say "Celestial Sigil is pointless just kill Moon Lord on your first try."
Both queen bee and the evil bosses can be summoned unlimited times, as both bosses have summon items. You might be thinking that hive blocks aren't renewable, but you can get them by throwing honey blocks into the shimmer (as unrealistic as depleting an entire world of hive blocks is).Just because unlike Queen Bee and the Evils you can theoretically summon her infinite times doesn’t mean she’s fine as is.
I messed up; I meant “Just because they’re finite without items doesn’t mean theoretically infinite ones can’t share the same problem and need items.”Both queen bee and the evil bosses can be summoned unlimited times, as both bosses have summon items. You might be thinking that hive blocks aren't renewable, but you can get them by throwing honey blocks into the shimmer (as unrealistic as depleting an entire world of hive blocks is).
YeahI do think that plantera should have some form of alternate method to summon her (just like these bosses), as it would make grinding her a lot more tolerable. In 95% of my playthroughs I just kill her once instead of bothering to grind her drops because she's tedious to re-summon.
That’s true. It can happen. But I don’t think it does very often. You shouldn’t have a problem making an arena the first time, and the boss isn’t that difficult with temple-level items. A mage with a bubble gun and hallowed armor can face-tank half of the boss.Still, it can happen. With this kind of argument, you might as well say "Celestial Sigil is pointless just kill Moon Lord on your first try."
It's hard to find plantera's bulb. Add a way to make plantera's bulb seeds with normal seeds to make summon plantera easier.DISAGREE. I personally don't think Plantera should ever be able to be collected as an item and summoned anywhere at your whim.
It is supposed to be a punishment for breaking the bulb, whether on purpose or accident, perhaps catching a new player off guard ("hey what is this?" *breaks it* "oh"), an interaction that would not be the case if it was changed to just drop a boss summoning item for you to use at YOUR convenience later, and also clearly stating "summons Plantera"