Game Mechanics Make music boxes' range NOT relative to zoom.

X-plosiveBunny

Plantera
Currently, music boxes and fountains' range DEPENDS on the screen zoom, so it may happen that when you are listening to a music box in some place, you zoom in and you stop listening to it. My suggestion is to make music boxes' range an absolute range (tiles) instead of relative to zoom.

Also, since we are talking about music boxes, if you are in the range of two different music boxes, the one on the right is always the one to sound. Can it be changed to the one closest (in tiles) to the player?
 
Both of these are good suggestions. I have no idea why music box range is based on screen zoom. That makes no sense.
 
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